Classes/en: Difference between revisions

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<languages/>
<languages/>


Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.
[[File:Classes_action.gif|thumb|200px|Seraphs of different classes.]]
Since version 1.14 of the game, players can choose to play as one of a number of different classes at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
__TOC__
__TOC__


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==Classes and Traits==
==Classes and Traits==


The following classes are currently available,
As of 1.16.5, the following classes are available:
[[File:ClassCommoner.png|130px|thumb|left|The Commoner as depicted in-game]]
===Commoner===
: <span style="color: #4b97e3">''"Leave behind your old life. Crawl into the new world"''</span>
: <span style="color: #5f6160">''"Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."''</span>


[[File:CommonerClass.png|300px|thumb|right|The Commoner as depicted ingame]]
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
===Commoner===
 
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}}
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | '''Commoner shirt'''
|-
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | '''Commoner coat'''
|-
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | '''Commoner gloves'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | '''Commoner trousers'''
|-
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | '''Commoner Boots'''
|} {{-}}
[[File:HunterClass.png|130px|thumb|left|The Hunter as depicted in-game]]


[[File:HunterClass.png|300px|thumb|right|The Hunter as depicted ingame]]
===Hunter===
===Hunter===
: <span style="color: #4b97e3">''"Loose the arrow, kill the beast. Take it home to your dying child. Eventually the child will die, and you'll find yourself providing for someone else's dying child."''</span>
: <span style="color: #5f6160">''"Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."''</span>
The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)
: <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)


[[File:ClockmakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
===Clockmaker===
|-
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
! colspan=2 | Starting Clothes
:; Additional Positive and Negative Traits
|-
: <span style="color: green">Precise</span> (+25% damage against mechanicals)
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
| style="text-align:center;" | '''Hunter cape'''
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
|-
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
: <span style="color: maroon">Nervous</span> (-15% melee damage){{-}}
| style="text-align:center;" | '''Hunter face mask'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | '''Hunter poncho'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | '''Hunter shirt'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | '''Hunter coat'''
|-
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | '''Hunter gloves'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | '''Hunter leggings'''
|-
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | '''Hunter boots'''
|} {{-}}


[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
===Malefactor===
===Malefactor===
: <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span>
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might hve missed. A heavy conscience leads to weakness in combat, however."''</span>
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Nervous</span> (-15% melee damage){{-}}
: <span style="color: maroon">Nervous</span> (-15% melee damage)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | '''Malefactor cloak'''
|-
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | '''Malefactor mask'''
|-
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | '''Malefactor bloody pendant'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | '''Malefactor shirt'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | '''Malefactor leather tunic'''
|-
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | '''Malefactor wrapped gloves'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | '''Malefactor trousers'''
|-
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | '''Malefactor sash'''
|-
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | '''Malefactor wrapped boots'''
|} {{-}}


[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
[[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]]
===Clockmaker===
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span>
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span>
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; Additional Positive and Negative Traits
: <span style="color: green">Precise</span> (+25% damage against mechanicals)
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | '''Clockmaker shirt'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | '''Clockmaker tunic'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''Clockmaker apron'''
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''Clockmaker wristguard'''
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''Clockmaker belt'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''Clockmaker pants'''
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''Clockmaker shoes'''
|} {{-}}
 
[[File:BlackguardClass.png|130px|thumb|left|The Backguard as depicted in-game]]
===Blackguard===
===Blackguard===
: <span style="color: #4b97e3">''"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."''</span>
: <span style="color: #5f6160">''"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."''</span>
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
: <span style="color: maroon">Heavyhanded</span> (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}}
: <span style="color: maroon">Heavyhanded</span> (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | '''Blackguard shirt'''
|-
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | '''Blackguard pin'''
|-
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | '''Blackguard belt'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | '''Blackguard leggings'''
|-
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | '''Blackguard shoes'''
|} {{-}}


[[File:TailorClass.png|300px|thumb|right| The Tailor as depicted ingame]]
[[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]]
===Tailor===
===Tailor===
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span>
: <span style="color: #5f6160">''"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."''</span>
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed)
: <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed)
: <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed){{-}}
: <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Starting Clothes
|-
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | '''Tailor face mask'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | '''Tailor blouse'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | '''Tailor jacket'''
|-
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | '''Tailor belt'''
|-
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | '''Tailor needle puff'''
|-
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | '''Tailor glove'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | '''Tailor trouser'''
|-
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | '''Tailor shoes'''
|} {{-}}


; <span class="anchor" id="Explanations"><span>Notes
; <span class="anchor" id="Explanations"><span>Notes


<sup>1</sup> things affected by the foraging bonus include:
<sup>1</sup> Items affected by the foraging bonus include:
* berries
* Berries
* saguaro fruit
* Saguaro fruit
* mushrooms
* Mushrooms
* resin
* Resin
* sticks, when picked up from the ground
* Sticks


== Video Tutorials ==
== Video Tutorials ==