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After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. | After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. | ||
Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once! | Alternatively the player can run the <code>.charsel</code> command to enter the Charater Creation screen again, but only once! In case you need to reselect your class on a multiplayer server, get in touch with the server admin and ask them to run the <code>/player [name] allowcharselonce</code> command for you, after which you will be able to use the mentioned command. | ||
==Classes and Traits== | ==Classes and Traits== | ||
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[[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]] | [[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]] | ||
===Commoner=== | |||
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. | The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. | ||
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}} | It's advised that players pick this class for their first time playing to get a hang of the game. {{-}} | ||
[[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]] | [[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]] | ||
===Hunter=== | |||
The Hunter class has the | The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Focused | : <span style="color: green">Focused</span> (+20% ranged damage, +30% ranged accuracy) | ||
: Resourceful | : <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed) | ||
: Fleetfooted | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: Bowyer | : <span style="color: green">Bowyer</span> (Exclusive craftable crude bow and arrow) | ||
: Farsighted | : Farsighted (-15% weapons damage){{-}} | ||
: Claustrophobic (-15% ore drop rate, -10% mining speed) | |||
[[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]] | [[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]] | ||
===Clockmaker=== | |||
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Precise | : <span style="color: green">Precise</span> (+25% damage against mechanicals) | ||
: Technical - | : <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators) | ||
: Fleetfooted | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: Frail | : Frail (-2.5 health points, -25% bow drawing strength) | ||
: Nervous - | : Nervous (-15% weapons damage){{-}} | ||
[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | [[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | ||
===Malefactor=== | |||
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: Forager | : <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate) | ||
: Pilferer | : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 10% chance to collect cracked vessels) | ||
: Furtive - | : <span style="color: green">Furtive</span> (-35% animal seeking range) | ||
: Frail | : <span style="color: green">Improviser</span> (Exclusive craftable sling) | ||
: Nervous - | : Frail (-2.5 health points, -25% bow drawing strength) | ||
: Nervous (-15% weapons damage){{-}} | |||
[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | [[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | ||
===Blackguard=== | |||
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food | The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield. | ||
:; Additional Positive and Negative Traits | |||
: <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, +25% movement speed) | |||
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points) | |||
" <span style="color: green">Merciless</span> (Exclusive craftable Blackguard Shortsword and Shield) | |||
: Ravenous (+30% hunger rate) | |||
: Nearsighted (-15% ranged damage) | |||
: Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}} | |||
===Tailor=== | |||
The Trailor can craft a variety of unique clothing, and repair clothing more efficiently. | |||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: | : <span style="color: green">Clothier</span> (Exclusive craftables; sewing kit and various clothing, including winter clothes) | ||
: | : <span style="color: green">Mender</span> (+10% armor durability) | ||
: | : Civil (-10% loot from foraging<sup>[[#Explanations|1]]</sup>) | ||
: | : Weak (-2 health, -10% mining speed) | ||
: | : Kind (-10% animal loot, -15% harvesting speed{{-}} | ||
; <span class="anchor" id="Explanations"><span>Explanations | |||
<sup>1</sup> things affected by the Foraging bonus include: | |||
* blueberry, cranberry and all currant berry types | |||
* saguaro fruit | |||
* mushrooms | |||
* sticks, when picked up from the ground | |||
* resin | |||
== Video Tutorials == | |||
{| class="wikitable" | |||
|- | |||
! Detailed look at the classes introduced with version 1.14 | |||
|- | |||
| <youtube width="400" height="240">P9-cH7liRFM</youtube> | |||
|} | |||
{{Navbox|Vintage Story}} | {{Navbox|Vintage Story}} |