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<languages/>
{{GameVersion|1.16.4}}
{{GameVersion|1.16.4}}


<languages/>
<!--T:2-->
[[File:Classes_action.gif|thumb|200px|Seraphs of different classes.]]
Since version 1.14 of the game, players can choose to play as one of a number of different '''classes''' at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.


[[File:Classes_action.gif|thumb|200px|Seraphs of different classes.]]
Since version 1.14 of the game, players can choose to play as one of a number of different classes at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
__TOC__
__TOC__


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==Classes and Traits==
==Classes and Traits==


As of 1.16.5, the following classes are available:
As of 1.18.8, the following classes are available:
 
[[File:ClassCommoner.png|130px|thumb|left|The Commoner as depicted in-game]]
[[File:ClassCommoner.png|130px|thumb|left|The Commoner as depicted in-game]]
===Commoner===
===Commoner===
: <span style="color: #4b97e3">''"Leave behind your old life. Crawl into the new world"''</span>
: <span style="color: #4b97e3">''"Leave behind your old life. Crawl into the new world"''</span>
: <span style="color: #5f6160">''"Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."''</span>
: <span style="color: #5f6160">''"Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize."''</span>
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.
The Commoner class is the default class of the game, often considered as the "Allrounder" class. It's usually recommended for new players looking to get the hang of the game as it lacks any positive or negative traits.


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| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | '''Commoner Boots'''  
| style="text-align:center;" | '''Commoner Boots'''  
|} {{-}}
|}{{-}}
 
[[File:HunterClass.png|130px|thumb|left|The Hunter as depicted in-game]]
[[File:HunterClass.png|130px|thumb|left|The Hunter as depicted in-game]]
===Hunter===


===Hunter===
: <span style="color: #4b97e3">''"Loose the arrow, kill the beast. Take it home to your dying child. Eventually your child will die and you’ll find yourself providing for someone else's dying child."''</span>
: <span style="color: #4b97e3">''"Loose the arrow, kill the beast. Take it home to your dying child. Eventually the child will die, and you'll find yourself providing for someone else's dying child."''</span>
: <span style="color: #5f6160">''"Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."''</span>
: <span style="color: #5f6160">''"Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground."''</span>
 
The Hunter class has the unique ability to craft the crude {{ll|bow|bow}} and {{ll|arrow|arrows}} as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: <span style="color: green">Focused</span> (+20% ranged damage, +30% ranged accuracy)
: <span style="color: green">Focused</span> (+20% ranged damage, +30% ranged accuracy, +20% ranged distance)
: <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed)
: <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Bowyer</span> (Exclusive craftable [[crude bow|crude bows]] and [[arrow|arrows]])
: <span style="color: green">Bowyer</span> (Exclusive craftable {{ll|crude bow|crude bows}} and {{ll|arrow|crude arrows}})
: <span style="color: maroon">Farsighted</span> (-15% melee damage)
: <span style="color: maroon">Farsighted</span> (-15% melee damage)
: <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)
: <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed)
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[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
[[File:MalefactorClass.png|130px|thumb|left|The Malefactor as depicted in-game]]
===Malefactor===
===Malefactor===
: <span style="color: #4b97e3">''"Terrible things are done in the heart of dispair. She is gone, but you remain."''</span>
 
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might hve missed. A heavy conscience leads to weakness in combat, however."''</span>
: <span style="color: #4b97e3">''"Terrible things are done in the heart of despair. She is gone, but you remain."''</span>
: <span style="color: #5f6160">''"Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however."''</span>
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
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: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: <span style="color: green">Improviser</span> (Exclusive craftable [[sling]])
: <span style="color: green">Improviser</span> (Exclusive craftable {{ll|sling|sling}})
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
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|} {{-}}
|} {{-}}


<!--T:28-->
[[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]]
[[File:ClockmakerClass.png|130px|thumb|left|The Clockmaker as depicted in-game]]
===Clockmaker===
===Clockmaker===
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span>
: <span style="color: #4b97e3">''"The machines never stop ticking down there. You've seen to that. You can hear them in your sleep."''</span>
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span>
: <span style="color: #5f6160">''"Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence."''</span>
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: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: <span style="color: green">Tinkerer</span> (Exclusive craftable [[Tuning spear|device]] to tame locusts)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
: <span style="color: maroon">Nervous</span> (-15% melee damage)
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|} {{-}}
|} {{-}}


<!--T:29-->
[[File:BlackguardClass.png|130px|thumb|left|The Backguard as depicted in-game]]
[[File:BlackguardClass.png|130px|thumb|left|The Backguard as depicted in-game]]
===Blackguard===
===Blackguard===
: <span style="color: #4b97e3">''"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."''</span>
: <span style="color: #4b97e3">''"Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through."''</span>
: <span style="color: #5f6160">''"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."''</span>
: <span style="color: #5f6160">''"Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength."''</span>
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, +25% movement speed)
: <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%)
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points)
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points)
: <span style="color: green">Merciless</span> (Exclusive craftable [[Blackguard Shortsword]] and [[Blackguard Square Shield]])
: <span style="color: green">Merciless</span> (Exclusive craftable {{ll|Blackguard Shortsword|Blackguard Shortsword}} and {{ll|Blackguard Square Shield|Blackguard Square Shield}})
: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: <span style="color: maroon">Ravenous</span> (+30% hunger rate)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
: <span style="color: maroon">Nearsighted</span> (-15% ranged damage)
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[[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]]
[[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]]
===Tailor===
===Tailor===
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span>
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span>
: <span style="color: #5f6160">''"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."''</span>
: <span style="color: #5f6160">''"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."''</span>
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: <span style="color: green">Clothier</span> (Exclusive craftables; [[sewing kit]] and various [[Clothing|clothing]], including winter clothes)
: <span style="color: green">Clothier</span> (Exclusive craftables; {{ll|sewing kit|sewing kit}} and various {{ll|Clothing|clothing}}, including winter clothes)
: <span style="color: green">Mender</span> (+10% armor durability)
: <span style="color: green">Mender</span> (+10% armor durability)
: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>)
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|} {{-}}
|} {{-}}


<!--T:15-->
; <span class="anchor" id="Explanations"><span>Notes
; <span class="anchor" id="Explanations"><span>Notes


<!--T:16-->
<sup>1</sup> Items affected by the foraging bonus include:
<sup>1</sup> Items affected by the foraging bonus include:
* Berries
* Berries
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* Resin
* Resin
* Sticks
* Sticks
== History ==
== Notes ==
== Gallery ==
== See also ==
== References ==
<references />


== Video Tutorials ==
== Video Tutorials ==
{| class="wikitable"
{| class="wikitable"
|-
|-
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|}


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