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Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.

How to choose a class

After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!

Classes and Traits

The following classes are currently available,

The Commoner Class as depicted ingame

The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. It's advised that players pick this class for their first time playing to get a hang of the game.

The Hunter Class as depicted ingame

The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.

Additional Positive and Negative Traits
Focused - Ranged Damage +10%, Ranged Accuracy +30%
Resourceful - Animal Harvesting speed and amount +10%
Fleetfooted - Walkspeed +10%
Bowyer - Can craft a Crude bow and arrows
Farsighted - Melee damage and Ore droprate -15%
The Clockmaker as depicted ingame

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise - 0.25 damage multiplier against locusts
Technical - Only needs 2 Temporal Gears to repair a Translocator
Fleetfooted - Walkspeed +10%
Frail - -2.5 extra maxhealth
Nervous - Bow drawing strenght -25%, Melee damage -15%
The Malefactor as depicted ingame

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.

Additional Positive and Negative Traits
Forager - Forage harvest +10%, Wildcrop harvest +20%
Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
Furtive - Animal aggro range -20%
Frail - -2.5 extra maxhealth
Nervous - Bow drawing strenght -25%, Melee damage -15%
The Blackguard as depicted ingame

The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food

Additional Positive and Negative Traits
Soldier - melee damage +20%
Hardy - Miningspeed +10%, +5 HP
Ravenous - Hunger rate +30%
Nearsighted - Ranged Damage -15%
Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20%

Main Page: Vanilla Game Content
Terrain Blocks Rawclay blue.pngClay Grid Gravel Granite.pngGravel Peat.pngPeat Grid Rock granite.pngRock Grid Granite sand.pngSand Grid Barren low fertility soil.pngSoil
Construction Blocks Claybricks-blue.pngCeramic Blocks Glass-plain.pngGlass Planks-oak.pngPlanks Grid Diagonal logs plaster.pngPlaster Grid Cob.pngSoil Blocks Grid Polished Granite.pngStone Blocks Grid Stone path.pngPath
Functional Blocks Grid Barrel.pngBarrelGrid Woodbucket.pngWooden Bucket Bed-wood-head-north.pngBed Chest-east.pngContainers Firepit lit.pngFirepit Forge.pngForge Grid Loot Vessel.pngLoot Vessels Grid Ore blasting bomb.pngOre blasting bomb Grid Large trough.pngTrough
Decorative Blocks Grid Painting.pngPainting Mediumcarpet-turqoise-ns.pngCarpets Bookshelves-ns.pngBookshelves Flowerpot-earthern-empty.pngFlowerpots Agedwallpaperplanks-green-east.pngWallpapers Salvation.pngTapestry
Metal Working Grid Copper anvil.pngAnvil Bloomery.pngBloomery Grid Crucible burned.pngCrucible Forge.pngForge Grid Tin bronze helve hammer.pngHelve hammer Ingot Mold Burned.pngMolds Grid Copper Ingot.pngMetal Gem-emerald-rough.pngGemstone
Tools & Weapons Grid Copper axe.pngAxe Bow-simple.pngBow Grid Copper Chisel.pngChisel Grid copper cleaver.pngCleaver Grid Wooden club.pngClub Grid Copper hammer.pngHammer Hoe-copper.pngHoe Knife-copper.pngKnife Pickaxe-copper.pngPickaxe Grid Copper prospecting pick.pngProspecting Pick Grid Copper saw.pngSaw Scythe-copper.pngScythe Grid Copper shears.pngShears Shovel-copper.pngShovel Grid Copper spear.pngSpear Sword-copper.pngSword
Equipment Armor-body-brigandine-iron.pngArmor Clothes-upperbody-lackey-shirt.pngClothes Grid Backpack.pngContainers
Craftable Resources Grid Oak board.pngBoards Charcoal.pngCharcoal Coke.pngCoke Grid Firewood.pngFirewood Grid Copper Ingot.pngIngots Grid Raw hide.pngLeather Flaxtwine.pngFlax
Plants Berrybush red currant ripe.pngBerry Bushes Grid mushroom bolete.pngMushrooms Grid Cattail tops.pngCooper's Reed (Cattail) Flower-californiapoppy.pngFlowers Tallgrass-tall.pngGrass Tallfern.pngOther Plants Sapling-oak.pngTrees Sapling-oak.pngFruit Trees Flax.pngWild Foods
Mobs BeeMob.pngBees Bighorn.pngBighorn sheep Rooster.pngChicken Normal Drifter.pngDrifter Fox(Male).pngFox Hare-male-lightbrown.pngHare Hyena.pngHyena Locust.pngLocust Raccoon.pngRaccoon Pig.pngWild Pig Wolf.pngWolf
Mechanics Pig.pngAnimal Husbandry Grid Empty skep.pngBeekeeping Grid Crucible burned.pngCasting Grid Blue clay.pngClay Forming Sword-copper.pngCombat Hoe-copper.pngFarming Bread-spelt.pngCooking Bone.pngHealth Flax.pngSatiety Grid Flint arrow head.pngKnapping Grid Angled Gears.pngMechanical Power Pickaxe-copper.pngMining Grid Copper anvil.pngSmithing Creature-humanoid-trader-treasurehunter.pngTrading Gear-temporal.pngTemporal Stability Grid Copper hammer.pngSteel Making
Grid Lore Book.pngCrafting Recipes Charcoal.pngFuel Grid Raw hide.pngLeather Working Torch.pngLight sources Grid Copper Chunk.pngOre Deposits Grid Ruins.pngRuins Grid Lore Scroll.pngStarter Guide Berrybush blueberry ripe.pngWorld Generation