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<languages/>
<languages/>
{{GameVersion|1.16.4}}


Seit Version 1.14 des Spiels können Spieler eine aus mehreren Klassen auswählen, welche positive und negative Effekte haben.
<!--T:2-->
[[File:Classes_action.gif|thumb|200px|Vorschau der unterschiedlichen Klassen.]]
Seit Version 1.14 des Spiels können die Spieler zu Beginn einer neuen Welt eine von mehreren '''Klassen''' wählen, die jeweils über bestimmte Stärken, Schwächen und teilweise auch über exklusive Handwerksrezepte verfügen.


__TOC__
__TOC__


==How to choose a class==
==Wie man eine Klasse wählt==
 
Nachdem einer neuen Welt beigetreten wurde, wird dem Spieler das Charakterkreationsfenster präsentiert. Hier kann der Spieler eine von 6 Klassen wählen.
Der Spieler kann auch <code>.charsel</code> in das Nachrichten-Fenster eingeben um wieder das Charakterkreationsfenster zu erreichen, jedoch funktioniert dies nur einmal! Falls du deine Klasse auf einem Multiplayer-Server neu wählen musst, wende dich an den Server-Admin und bitte ihn, den Befehl <code>/player [name] allowcharselonce</code> für dich auszuführen, wonach du den genannten Befehl verwenden kannst.
 
==Klassen und Eigenschaften==
 
<div class="mw-translate-fuzzy">
Mit stand Version 1.18.15 sind die folgenden Klassen verfügbar:
</div>
 
[[File:ClassCommoner.png|130px|thumb|left|Der Bürgerliche, wie er im Spiel dargestellt wird]]
Bürgerlicher
 
: <span style="color: #4b97e3">''"Lass dein altes Leben zurück. Krieche in die neue Welt."''</span>
: <span style="color: #5f6160">''"Bürgerliche sind allgemeiner Natur und haben eine Vielzahl von Erfahrungen. Sie haben zwar keine besonderen Fähigkeiten oder Stärken, aber auch nicht die Schwächen jener, die sich spezialisieren."''</span>
Die Klasse der Bürgerlichen ist die Standardklasse des Spiels und wird oft als Allrounder-Klasse bezeichnet. Sie wird in der Regel für neue Spieler empfohlen, die den Einstieg in das Spiel suchen, da sie keine positiven oder negativen Eigenschaften hat.
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | Startkleidung
|-
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | '''Bürgerliches Hemd'''
|-
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | '''Bürgerlicher Mantel'''
|-
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | '''Bürgerliche Handschuhe'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | '''Bürgerliche Hosen'''
|-
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | '''Bürgerliche Schuhe'''
|}{{-}}
 
[[File:HunterClass.png|130px|thumb|left|Der Jäger, wie er im Spiel dargestellt wird]]
[[File:HunterClass.png|300px|thumb|right|Der Jäger sieht so im Spiel aus]]
===Jäger===
Die Klasse der Jäger hat die einzigartige Fähigkeit, den groben [[bow/de|Bogen]] und [[arrow/de|Pfeile]] sowie den Recurve-Bogen herzustellen. Jäger sind geübt darin, Tiere aus der Ferne zu erlegen und sie effizient zu ernten.
:; Zusätzliche positive und negative Eigenschaften
 
:<span style="color: green">Fokussiert</span> (Fernkampfschaden +20%, Fernkampf-Genauigkeit +30%, Fernkampf-Reichweite +20%)
 
:<span style="color: green">Findig</span> (+25% Geschwindigkeit beim Ausnehmen von Tieren, +10% Mehr Beute von Tieren)
 
:<span style="color: green">Leichtfüßig</span> (+10% schnelleres Laufen.)
 
:<span style="color: green">Bogenmacher</span> (Exklusive Fertigung [[crude bow|roher Bogen]] und [[arrow|Pfeile]])
 
:<span style="color: maroon">Weitsichtig</span> (-15% Nahkampfschaden)
 
:<span style="color: maroon">Klaustrophobie</span> (-15% Ertrag bei Erzen, -10% Abbaugeschwindigkeit)
 
: <span style="color: #4b97e3">''"Löse den Pfeil, töte die Bestie. Nimm es mit nach Hause zu deinem sterbenden Kind. Irgendwann wird dein Kind sterben und du wirst dich dabei ertappen, wie du für das sterbende Kind eines anderen sorgst."''</span>
: <span style="color: #5f6160">''"Jäger sind Fernkampfspezialisten, die sich in den wilden Wäldern, Ebenen und Bergen behaupten können. In den engen Tunneln des Untergrunds haben sie es hingegen schwer."''</span>
Die Klasse der Jäger hat die einzigartige Fähigkeit, den groben {{ll|bow|bow}} und {{ll|arrow|arrows}} sowie den Recurvebogen herzustellen. Jäger sind geübt darin, Tiere aus der Ferne zu erlegen und sie effektiv zu zerlegen.
:; Weitere positive und negative Merkmale
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Focused</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+20% ranged damage, +30% ranged accuracy, +20% ranged distance</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Resourceful</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% animal loot, +25% animal harvesting speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Fleetfooted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% walk speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Bowyer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|crude bow|crude bows}} and {{ll|arrow|crude arrows}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Farsighted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Claustrophobic</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% ore drop rate, -10% mining speed</span>)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter cape</span>'''
|-
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter face mask</span>'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter poncho</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter shirt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter coat</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter gloves</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter leggings</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Hunter boots</span>'''
|} {{-}}
 
[[File:MalefactorClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Malefactor as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
[[File:MalefactorClass.png|300px|thumb|right| Die Missetäter Klasse sieht so im Spiel aus]]
===Übeltäter===
Die Übeltäter Klasse ist schwach und gebrechlich, hat jedoch enorme Vorteile auf Nahrungssuche in der Wildnis und beim Finden von gesprungenen Tonkrugen. Sie haben die einzigartige Fähigkeit, die Schleuder zu fertigen, eine alternative Fernkampfwaffe.
 
:; Zusätzliche positive und negative Eigenschaften
 
:<span style="color: green">Wildbeuter</span> (+10% Ertrag bei Nahrungssuche<sup>[[#Explanations|1]]</sup>, +20% Ertrag bei Wildpflanzen)
 
:<span style="color: green">Langfinger</span> (+15% Beuterate, +10% mehr rostige Zahnräder, 12% Chance auf Erhalt eines rissigen Gefäßes)
 
:<span style="color: green">Verstohlen</span> (-35% Suchradius bei Tieren)
 
:<span style="color: green">Improvisationstalent</span> (Exklusive Fertigung [[sling|Schleuder]])
 
:<span style="color: maroon">Gebrechlich</span> (-2,5 Lebenspunkte, -25% Fernkampfreichweite)
 
:<span style="color: maroon">Nervös</span> (-15% Nahkampfschaden){{-}}
</div>
 
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Terrible things are done in the heart of despair. She is gone, but you remain.</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however.</span>"''</span>
<span lang="en" dir="ltr" class="mw-content-ltr">The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.</span>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Forager</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% loot from foraging</span><sup>[[#Explanations|1]]</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">+20% wild crop drop rate</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Pilferer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Furtive</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-35% animal seeking range</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Improviser</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|sling|sling}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Frail</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2.5 health points, -25% ranged distance</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nervous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor cloak</span>'''
|-
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor mask</span>'''
|-
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor bloody pendant</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor shirt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor leather tunic</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor wrapped gloves</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor trousers</span>'''
|-
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor sash</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Malefactor wrapped boots</span>'''
|} {{-}}
 
<!--T:28-->
[[File:ClockmakerClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Clockmaker as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
[[File:ClockmakerClass.png|300px|thumb|right|Der Uhrmacher sieht so im Spiel aus]]
===Uhrmacher===
Die Uhrmacherklasse verursacht hohen Schaden gegen Mechanische, ist aber gebrechlich und verursacht weniger Schaden gegen alles andere.
:;Zusätzliche positive und negative Eigenschaften
: <span style="color: green">Präzise</span> (+25% Schaden gegen Mechanische)
: <span style="color: green">Technisch</span> (-1 temporales Zahnrad, um Translokatoren zu reparieren)
: <span style="color: green">Leichtfüßig</span> (+10% schnelleres Laufen)
: <span style="color: maroon">Gebrechlich</span> (-2.5 Lebenspunkte, -25% Fernkampfreichweite)
: <span style="color: maroon">Nervös</span> (-15% Nahkampfschaden){{-}}
</div>
 
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">The machines never stop ticking down there. You've seen to that. You can hear them in your sleep.</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence.</span>"''</span>
<span lang="en" dir="ltr" class="mw-content-ltr">The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.</span>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Precise</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+25% damage against mechanicals</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Technical</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-1 temporal gear cost to repair translocators</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Fleetfooted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% walk speed</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Tinkerer</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable [[Tuning spear|device]] to tame locusts</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Frail</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2.5 health points, -25% ranged distance</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nervous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% melee damage</span>)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker shirt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker tunic</span>'''
|-
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker apron</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker wristguard</span>'''
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker belt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker pants</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Clockmaker shoes</span>'''
|} {{-}}
 
<!--T:29-->
[[File:BlackguardClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Backguard as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
[[File:BlackguardClass.png|300px|thumb|right|Der Wächter sieht so im Spiel aus]]
===Wächter===
Der Wächter ist ein ausdauernder Kämpfer, wird aber schneller hungriger und ist weniger effizient im Abbau von Nahrung. Sie haben die einzigartige Fähigkeit, das Wächterkurzschwert und Schild zu fertigen.
:; Zusätzliche positive und negative Eigenschaften
: <span style="color: green">Soldat</span> (+30% Nahkampfschaden, +15% Rüstungshaltbarkeit, +25% Laufgeschwindigkeit)
: <span style="color: green">Abgehärtet</span> (+10% Erzabbaugeschwindigkeit, +5 Lebenspunkte)
: <span style="color: green">Erbarmungslos</span> (Exklusiv herstellbares [[Blackguard Shortsword|Wächterkurzschwert]] and [[Blackguard Square Shield|Schild des Wächters]])
: <span style="color: maroon">Gefräßig</span> (+30% Hungerrate)
: <span style="color: maroon">Kurzsichtig</span> (-15% Fernkampfschaden)
: <span style="color: maroon">Schwere Hände</span> (-10% Ertrag aus rissigen Gefäßen, -15% Ertrag bei Nahrungssuche<sup>[[#Explanations|1]]</sup>, -20% Ertrag bei Wildpflanzen){{-}}
</div>
 
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through.</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength.</span>"''</span>
<span lang="en" dir="ltr" class="mw-content-ltr">The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.</span>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Soldier</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+30% melee damage, +15% armor durability, walk speed penalty for wearing armor reduced by +25%</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Hardy</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% mining speed, +5 health points</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Merciless</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftable {{ll|Blackguard Shortsword|Blackguard Shortsword}} and {{ll|Blackguard Square Shield|Blackguard Square Shield}}</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Ravenous</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+30% hunger rate</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Nearsighted</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-15% ranged damage</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Heavyhanded</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% loot from cracked vessels, -15% loot from foraging</span><sup>[[#Explanations|1]]</sup>, <span lang="en" dir="ltr" class="mw-content-ltr">-20% wild crop drop rate</span>)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard shirt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard pin</span>'''
|-
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard belt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard leggings</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard shoes</span>'''
|} {{-}}
 
[[File:TailorClass.png|130px|thumb|left|<span lang="en" dir="ltr" class="mw-content-ltr">The Tailor as depicted in-game</span>]]
<div class="mw-translate-fuzzy">
[[File:TailorClass.png|300px|thumb|right| Der Schneider sieht so im Spiel aus.]]
===Schneider===
Der Schneider kann eine Vielzahl von einzigartigen Kleidungsstücken herstellen und Kleidung effizienter reparieren.
:; Zusätzliche positive und negative Eigenschaften
: <span style="color: green">Tuchmacher</span> (Exklusive Fertigung; [[sewing kit|Nähzeug]] und verschiedene [[Clothing|Kleidungsstücke]], einschließlich Winterkleidung)
: <span style="color: green">Ausbesserer</span> (+10% Rüstungshaltbarkeit)
: <span style="color: maroon">Bürgerlich</span> (-10% Ertrag bei Nahrungssuche<sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon">Schwach</span> (-2 Lebenspunkte, -10% Abbaugeschwindigkeit)
: <span style="color: maroon">Freundlich</span> (-10% Tierbeute, -25% Geschwindigkeit beim Ausnehmen von Tieren){{-}}
</div>
 
: <span style="color: #4b97e3">''"<span lang="en" dir="ltr" class="mw-content-ltr">Making a fitting garb, so we may walk with grace once more.</span>"''</span>
: <span style="color: #5f6160">''"<span lang="en" dir="ltr" class="mw-content-ltr">Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature.</span>"''</span>
<span lang="en" dir="ltr" class="mw-content-ltr">The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.</span>
:; <span lang="en" dir="ltr" class="mw-content-ltr">Additional Positive and Negative Traits</span>
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Clothier</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">Exclusive craftables; {{ll|sewing kit|sewing kit}} and various {{ll|Clothing|clothing}}, including winter clothes</span>)
: <span style="color: green"><span lang="en" dir="ltr" class="mw-content-ltr">Mender</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">+10% armor durability</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Civil</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% loot from foraging</span><sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Weak</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-2 health points, -10% mining speed</span>)
: <span style="color: maroon"><span lang="en" dir="ltr" class="mw-content-ltr">Kind</span></span> (<span lang="en" dir="ltr" class="mw-content-ltr">-10% animal loot, -25% harvesting speed</span>)
 
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
! colspan=2 | <span lang="en" dir="ltr" class="mw-content-ltr">Starting Clothes</span>
|-
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor face mask</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor blouse</span>'''
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor jacket</span>'''
|-
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor belt</span>'''
|-
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor needle puff</span>'''
|-
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor glove</span>'''
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor trouser</span>'''
|-
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | '''<span lang="en" dir="ltr" class="mw-content-ltr">Tailor shoes</span>'''
|} {{-}}
 
<!--T:15-->
; <span class="anchor" id="Explanations"><span><span lang="en" dir="ltr" class="mw-content-ltr">Notes</span>


After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes.
<!--T:16-->
Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!
<sup>1</sup> <div lang="en" dir="ltr" class="mw-content-ltr">
Items affected by the foraging bonus include:
* Berries
* Saguaro fruit
* Mushrooms
* Resin
* Sticks
</div>


==Classes and Traits==
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== History ==
</div>


The following classes are currently available,
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>


[[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]]
<div lang="en" dir="ltr" class="mw-content-ltr">
;Commoner
== Gallery ==
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
</div>
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}}


[[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]]
<div lang="en" dir="ltr" class="mw-content-ltr">
;Hunter
== See also ==
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.
</div>
:; Additional Positive and Negative Traits
: Focused - Ranged Damage +10%, Ranged Accuracy +30%
: Resourceful - Animal Harvesting speed and amount +10%
: Fleetfooted - Walkspeed +10%
: Bowyer - Can craft a Crude bow and arrows
: Farsighted - Melee damage and Ore droprate -15%  {{-}}


[[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
<div lang="en" dir="ltr" class="mw-content-ltr">
;Clockmaker
== References ==
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
<references />
:; Additional Positive and Negative Traits
</div>
: Precise - 0.25 damage multiplier against locusts
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: Fleetfooted - Walkspeed +10%
: Frail - -2.5 extra maxhealth
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}


[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
<div class="mw-translate-fuzzy">
;Malefactor
== Video Tutorials ==
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
{| class="wikitable"
:; Additional Positive and Negative Traits
|-
: Forager - Forage harvest +10%, Wildcrop harvest +20%
! Detaillierter Blick auf die mit Version 1.14 eingeführten Klassen
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
|-
: Furtive - Animal aggro range -20%
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
: Frail - -2.5 extra maxhealth
|}
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
</div>


[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
{| class="wikitable"
;Blackguard
|-
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food
! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed look at the classes introduced with version 1.14</span>
:; Additional Positive and Negative Traits
|-
: Soldier - melee damage +20%
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
: Hardy - Miningspeed +10%, +5 HP
|}
: Ravenous - Hunger rate +30%
: Nearsighted - Ranged Damage -15%
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}}


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