Classes: Difference between revisions

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After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes.
After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes.
Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!
Alternatively the player can run the <code>.charsel</code> command to enter the Charater Creation screen again, but only once! In case you need to reselect your class on a multiplayer server, get in touch with the server admin and ask them to run the <code>/player [name] allowcharselonce</code> command for you, after which you will be able to use the mentioned command.


==Classes and Traits== <!--T:5-->
==Classes and Traits== <!--T:5-->
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[[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]]
[[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]]
;Commoner
===Commoner===
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}}
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}}
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[[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]]
[[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]]
;Hunter
===Hunter===
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.
The Hunter class has the Unique ability to craft a Crude [[bow]] and [[arrow]], is proficient at killing animals from range and harvesting them efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Focused - Ranged Damage +10%, Ranged Accuracy +30%
: <span style="color: green">Focused</span> (+10% ranged damage, +30% ranged accuracy)
: Resourceful - Animal Harvesting speed and amount +10%
: <span style="color: green">Resourceful</span> (+10% animal loot, +10% animal harvesting speed)
: Fleetfooted - Walkspeed +10%
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: Bowyer - Can craft a Crude bow and arrows
: <span style="color: green">Bowyer</span> (Exclusive craftable crude bow and arrow)
: Farsighted - Melee damage and Ore droprate -15% {{-}}
: Farsighted (-15% weapons damage, -15% ore drop rate){{-}}


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[[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
[[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
;Clockmaker
 
===Clockmaker===
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Precise - 0.25 damage multiplier against locusts
: <span style="color: green">Precise</span> (+25% damage against mechanicals)
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators)
: Fleetfooted - Walkspeed +10%
: <span style="color: green">Fleetfooted</span> (+10% walk speed)
: Frail - -2.5 extra maxhealth
: Frail (-2.5 health points, -25% bow drawing strength)
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
: Nervous (-15% weapons damage){{-}}


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[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
;Malefactor
===Malefactor===
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Forager - Forage harvest +10%, Wildcrop harvest +20%
: <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 5% chance to collect cracked vessels)
: Furtive - Animal aggro range -20%
: <span style="color: green">Furtive</span> (-20% animal seeking range)
: Frail - -2.5 extra maxhealth
: Frail (-2.5 health points, -25% bow drawing strength)
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
: Nervous (-15% weapons damage){{-}}


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[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
;Blackguard
===Blackguard===
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Soldier - melee damage +20%
: <span style="color: green">Soldier</span> (+20% weapons damage, +10% armor durability)
: Hardy - Miningspeed +10%, +5 HP
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points)
: Ravenous - Hunger rate +30%
: Ravenous (+30% hunger rate)
: Nearsighted - Ranged Damage -15%
: Nearsighted (-15% ranged damage)
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}}
: Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}}
 
 
; <span class="anchor" id="Explanations"><span>Explanations
 
<sup>1</sup> things affected by the Foraging bonus include:
* blueberry, cranberry and all currant berry types
* saguaro fruit
* mushrooms
* sticks, when picked up from the ground
* resin
 
== Video Tutorials ==
{| class="wikitable"
|-
! Detailed look at the classes introduced with version 1.14
|-
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
|}


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Revision as of 14:07, 28 March 2021

Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.

How to choose a class

After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once! In case you need to reselect your class on a multiplayer server, get in touch with the server admin and ask them to run the /player [name] allowcharselonce command for you, after which you will be able to use the mentioned command.

Classes and Traits

The following classes are currently available,

The Commoner Class as depicted ingame

Commoner

The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. It's advised that players pick this class for their first time playing to get a hang of the game.

The Hunter Class as depicted ingame

Hunter

The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.

Additional Positive and Negative Traits
Focused (+10% ranged damage, +30% ranged accuracy)
Resourceful (+10% animal loot, +10% animal harvesting speed)
Fleetfooted (+10% walk speed)
Bowyer (Exclusive craftable crude bow and arrow)
Farsighted (-15% weapons damage, -15% ore drop rate)
File:CMakerClass.png
The Clockmaker as depicted ingame

Clockmaker

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise (+25% damage against mechanicals)
Technical (-1 temporal gear cost to repair translocators)
Fleetfooted (+10% walk speed)
Frail (-2.5 health points, -25% bow drawing strength)
Nervous (-15% weapons damage)
The Malefactor as depicted ingame

Malefactor

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.

Additional Positive and Negative Traits
Forager (+10% loot from foraging1, +20% wild crop drop rate)
Pilferer (+15% drop rate, +10% rusty gear drop rate, 5% chance to collect cracked vessels)
Furtive (-20% animal seeking range)
Frail (-2.5 health points, -25% bow drawing strength)
Nervous (-15% weapons damage)
The Blackguard as depicted ingame

Blackguard

The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food.

Additional Positive and Negative Traits
Soldier (+20% weapons damage, +10% armor durability)
Hardy (+10% mining speed, +5 health points)
Ravenous (+30% hunger rate)
Nearsighted (-15% ranged damage)
Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging1, -20% wild crop drop rate)


Explanations

1 things affected by the Foraging bonus include:

  • blueberry, cranberry and all currant berry types
  • saguaro fruit
  • mushrooms
  • sticks, when picked up from the ground
  • resin

Video Tutorials

Detailed look at the classes introduced with version 1.14


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