Classes: Difference between revisions

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: Focused - Ranged Damage +10%, Ranged Accuracy +30%
: Focused - Ranged Damage +10%, Ranged Accuracy +30%
: Resourceful - Animal Harvesting speed and amount +10%
: Resourceful - Animal Harvesting speed and amount +10%
: Fleetfooted - Walkspeed +10%
: Fleetfooted - Walk speed +10%
: Bowyer - Can craft a Crude bow and arrows
: Bowyer - Can craft a Crude bow and arrows
: Farsighted - Melee damage and Ore droprate -15%  {{-}}
: Farsighted - Melee damage and Ore drop rate -15%  {{-}}


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: Precise - 0.25 damage multiplier against locusts
: Precise - 0.25 damage multiplier against locusts
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: Fleetfooted - Walkspeed +10%
: Fleetfooted - Walk speed +10%
: Frail - -2.5 extra maxhealth
: Frail - -2.5 extra max health
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
: Nervous - Bow drawing strength -25%, Melee damage -15% {{-}}


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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Forager - Forage<sup>1</sup> harvest +10%, Wildcrop harvest +20%  
: Forager - Forage<sup>1</sup> harvest +10%, Wild crop harvest +20%  
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: Pilferer - Vessel content drop rate +15%, Rusty gear drop rate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: Furtive - Animal aggro range -20%
: Furtive - Animal aggro range -20%
: Frail - -2.5 extra maxhealth
: Frail - -2.5 extra max health
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}
: Nervous - Bow drawing strength -25%, Melee damage -15% {{-}}


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:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Soldier - melee damage +20%
: Soldier - melee damage +20%
: Hardy - Miningspeed +10%, +5 HP
: Hardy - Mining speed +10%, +5 HP
: Ravenous - Hunger rate +30%
: Ravenous - Hunger rate +30%
: Nearsighted - Ranged Damage -15%
: Nearsighted - Ranged Damage -15%
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}}
: Heavyhanded - Vessel drop rate -10%, Forage drop rate -15%, Wild crop drop rate -20% {{-}}





Revision as of 18:49, 13 January 2021

Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.

How to choose a class

After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!

Classes and Traits

The following classes are currently available,

The Commoner Class as depicted ingame
Commoner

The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. It's advised that players pick this class for their first time playing to get a hang of the game.

The Hunter Class as depicted ingame
Hunter

The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.

Additional Positive and Negative Traits
Focused - Ranged Damage +10%, Ranged Accuracy +30%
Resourceful - Animal Harvesting speed and amount +10%
Fleetfooted - Walk speed +10%
Bowyer - Can craft a Crude bow and arrows
Farsighted - Melee damage and Ore drop rate -15%
File:CMakerClass.png
The Clockmaker as depicted ingame
Clockmaker

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise - 0.25 damage multiplier against locusts
Technical - Only needs 2 Temporal Gears to repair a Translocator
Fleetfooted - Walk speed +10%
Frail - -2.5 extra max health
Nervous - Bow drawing strength -25%, Melee damage -15%
The Malefactor as depicted ingame
Malefactor

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.

Additional Positive and Negative Traits
Forager - Forage1 harvest +10%, Wild crop harvest +20%
Pilferer - Vessel content drop rate +15%, Rusty gear drop rate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
Furtive - Animal aggro range -20%
Frail - -2.5 extra max health
Nervous - Bow drawing strength -25%, Melee damage -15%
The Blackguard as depicted ingame
Blackguard

The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food

Additional Positive and Negative Traits
Soldier - melee damage +20%
Hardy - Mining speed +10%, +5 HP
Ravenous - Hunger rate +30%
Nearsighted - Ranged Damage -15%
Heavyhanded - Vessel drop rate -10%, Forage drop rate -15%, Wild crop drop rate -20%


Explanations

1 things affected by the Foraging bonus include:

  • blueberry, cranberry and all currant berry types
  • saguaro fruit
  • mushrooms
  • sticks, when picked up from the ground
  • resin

Video Tutorials

Detailed look at the classes introduced with version 1.14


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