Classes: Difference between revisions

From Vintage Story Wiki
(Created page with "<translate> <languages/> __TOC__ ==How to choose a class== After joining a new world the player enters the Character Creation screen, in there the player gets to choose on...")
 
m (adapted picture size & display of bullet points, added a short intro sentence)
Line 3: Line 3:
<languages/>
<languages/>


Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.
__TOC__
__TOC__


==How to choose a class==
==How to choose a class==


After joining a new world the player enters the Character Creation screen, in there the player gets to choose one of 5 classes.
After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes.
Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!
Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!


Line 14: Line 15:
The following classes are currently available,
The following classes are currently available,


[[File:CommonerClass.png|200px|thumb|right|The Commoner Class as depicted ingame]]
[[File:CommonerClass.png|300px|thumb|right|The Commoner Class as depicted ingame]]
;Commoner
;Commoner
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class.
It's advised that players pick this class for their first time playing to get a hang of the game.
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}}
[[File:HunterClass.png|200px|thumb|right|The Hunter Class as depicted ingame]]
 
[[File:HunterClass.png|300px|thumb|right|The Hunter Class as depicted ingame]]
;Hunter
;Hunter
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.
The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Focused, Ranged Damage +10%, Ranged Accuracy +30%
: Focused - Ranged Damage +10%, Ranged Accuracy +30%
: Resourceful, Animal Harvesting speed and amount +10%
: Resourceful - Animal Harvesting speed and amount +10%
: Fleetfooted, Walkspeed +10%
: Fleetfooted - Walkspeed +10%
: Bowyer, Can craft a Crude bow and arrows
: Bowyer - Can craft a Crude bow and arrows
: Farsighted, Melee damage and Ore droprate -15%
: Farsighted - Melee damage and Ore droprate -15%  


[[File:CMakerClass.png|200px|thumb|right|The Clockmaker as depicted ingame]]
[[File:CMakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
;Clockmaker
;Clockmaker
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Precise, 0.25 damage multiplier against locusts
: Precise - 0.25 damage multiplier against locusts
: Technical, Only needs 2 Temporal Gears to repair a Translocator
: Technical - Only needs 2 Temporal Gears to repair a Translocator
: Fleetfooted, Walkspeed +10%
: Fleetfooted - Walkspeed +10%
: Frail, -2.5 extra maxhealth
: Frail - -2.5 extra maxhealth
: Nervous, Bow drawing strenght -25%, Melee damage -15%
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}


[[File:MalefactorClass.png|200px|thumb|right| The Malefactor as depicted ingame]]
[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
;Malefactor
;Malefactor
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Forager, Forage harvest +10%, Wildcrop harvest +20%
: Forager - Forage harvest +10%, Wildcrop harvest +20%
: Pilferer, Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
: Furtive, Animal aggro range -20%
: Furtive - Animal aggro range -20%
: Frail, -2.5 extra maxhealth
: Frail - -2.5 extra maxhealth
: Nervous, Bow drawing strenght -25%, Melee damage -15%
: Nervous - Bow drawing strenght -25%, Melee damage -15% {{-}}


[[File:BlackguardClass.png|200px|thumb|right| The Blackguard as depicted ingame]]
[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]]
;Blackguard
;Blackguard
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: Soldier, melee damage +20%
: Soldier - melee damage +20%
: Hardy, Miningspeed +10%, +5 HP
: Hardy - Miningspeed +10%, +5 HP
: Ravenous, Hunger rate +30%
: Ravenous - Hunger rate +30%
: Nearsighted, Ranged Damage -15%
: Nearsighted - Ranged Damage -15%
: Heavyhanded, Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20%
: Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20% {{-}}


</translate>
</translate>

Revision as of 12:19, 25 November 2020

Since version 1.14 of the game, players can choose to play as one of a number of different classes with tied in buffs and debuffs.

How to choose a class

After joining a new world the player enters the Character Creation screen, where the player can choose one of 5 classes. Alternatively the player can run the .charsel command to enter the Charater Creation screen again, but only once!

Classes and Traits

The following classes are currently available,

The Commoner Class as depicted ingame
Commoner

The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. It's advised that players pick this class for their first time playing to get a hang of the game.

The Hunter Class as depicted ingame
Hunter

The Hunter class has the Unique ability to craft a Crude bow and arrow, is proficient at killing animals from range and harvesting them efficiently.

Additional Positive and Negative Traits
Focused - Ranged Damage +10%, Ranged Accuracy +30%
Resourceful - Animal Harvesting speed and amount +10%
Fleetfooted - Walkspeed +10%
Bowyer - Can craft a Crude bow and arrows
Farsighted - Melee damage and Ore droprate -15%
File:CMakerClass.png
The Clockmaker as depicted ingame
Clockmaker

The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.

Additional Positive and Negative Traits
Precise - 0.25 damage multiplier against locusts
Technical - Only needs 2 Temporal Gears to repair a Translocator
Fleetfooted - Walkspeed +10%
Frail - -2.5 extra maxhealth
Nervous - Bow drawing strenght -25%, Melee damage -15%
The Malefactor as depicted ingame
Malefactor

The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins.

Additional Positive and Negative Traits
Forager - Forage harvest +10%, Wildcrop harvest +20%
Pilferer - Vessel content droprate +15%, Rusty gear droprate +10%, Chance to loot a whole broken vessel instead of breaking it 5%
Furtive - Animal aggro range -20%
Frail - -2.5 extra maxhealth
Nervous - Bow drawing strenght -25%, Melee damage -15%
The Blackguard as depicted ingame
Blackguard

The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food

Additional Positive and Negative Traits
Soldier - melee damage +20%
Hardy - Miningspeed +10%, +5 HP
Ravenous - Hunger rate +30%
Nearsighted - Ranged Damage -15%
Heavyhanded - Vessel droprate -10%, Forage droprate -15%, Wildcrop droprate -20%