Chicken: Difference between revisions

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<big>'''The universal meat.'''</big>
<div style="display:flex">
{{Creature
{{Creature
|Name=Chicken
|Name=Rooster
|Image=[[File:Chicken.gif|100px|center]]
|Image=File:Chicken(Male).png
|Mod=Vanilla
|Health=3
|Health=3
|Hitbox=(X:0.5,Y:0.6)
|BaseAttack=0.25
|BaseAttack=0.25
|Abilities=none
|Abilities=None
|Drops=Raw Meat, Feathers
|DropCode1=Poultry
|}}
|DropAvg1=1.25
 
|DropVar1=0.25
 
|DropCode2=Feathers
 
|DropAvg2=12
 
|DropVar2=4
A chicken is a universal meat.
|DropCode3=Bone
 
|DropAvg3=0.5
}}
{{Creature
|Name=Hen
|Image=File:Chicken(Female).png
|Health=3
|BaseAttack=0
|Abilities=Lay eggs
|DropCode1=Poultry
|DropAvg1=1.75
|DropVar1=0.25
|DropCode2=Feathers
|DropAvg2=12
|DropVar2=4
|DropCode3=Bone
|DropAvg3=0.5
}}
{{Creature
|Name=Chick
|Image=File:Chicken(Baby).png
|Health=1.5
|BaseAttack=0
|Abilities=None
|Drops=Nothing
}}
</div>
__TOC__
== Spawning ==
== Spawning ==
Chickens will spawn in light levels 12 and higher, at temperatures down to -2, and as little as .32 rainfall. They spawn in groups with around 4 on average but can have many more.
Chickens will spawn in light levels 12 and higher, at temperatures down to -2, in areas with as little as 0.32 rainfall. They spawn in groups that average 4 individuals, but can include many more.


== Behaviors ==
== Behaviors ==
Chickens will usually wander around a small area aimlessly. If they fall into the water they will try to get out. The chicks tend to stay close to the hens and the hens will try to stay close to the roosters. All Chickens will flee from the player on approach, generally straight away from the player if possible and are extremely difficult to hit while running. They do not try to avoid obstacles and will fall straight of cliffs or into pits.
Chickens will usually wander around a small area aimlessly. The chicks tend to stay close to the hens and the hens will try to stay close to the roosters. All chickens will flee from the player on approach, generally moving directly away from the player when possible and are extremely difficult to hit while running. They do not try to avoid obstacles and will fall straight of cliffs or into pits. If they fall into the water they will try to get out.
 
=== Receiving Damage ===
=== Receiving Damage ===
Hens and chicks will flee upon taking damage. Roosters have a chance to either flee or attack back.
Roosters will either flee or attack the player, while hens and chicks will flee upon taking damage.  


== Domestication ==
Chickens can be domesticated. See the [[Animal Husbandry]] page for more information.


== Harvesting ==
Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest poultry meat and feathers.


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Revision as of 07:09, 4 May 2020

The universal meat.

Rooster
Chicken(Male).png
Health 3
Base Attack 0.25
Abilities None
Drops
Poultry 1 - 1.5*
Feathers 8 - 16*
Bone 0.5*
Mobs


Hen
Chicken(Female).png
Health 3
Base Attack 0
Abilities Lay eggs
Drops
Poultry 1.5 - 2*
Feathers 8 - 16*
Bone 0.5*
Mobs


Chick
Chicken(Baby).png
Health 1.5
Base Attack 0
Abilities None
Mobs

Spawning

Chickens will spawn in light levels 12 and higher, at temperatures down to -2, in areas with as little as 0.32 rainfall. They spawn in groups that average 4 individuals, but can include many more.

Behaviors

Chickens will usually wander around a small area aimlessly. The chicks tend to stay close to the hens and the hens will try to stay close to the roosters. All chickens will flee from the player on approach, generally moving directly away from the player when possible and are extremely difficult to hit while running. They do not try to avoid obstacles and will fall straight of cliffs or into pits. If they fall into the water they will try to get out.

Receiving Damage

Roosters will either flee or attack the player, while hens and chicks will flee upon taking damage.

Domestication

Chickens can be domesticated. See the Animal Husbandry page for more information.

Harvesting

Butcher the animal using a knife or scythe in the active hand to harvest poultry meat and feathers.


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