Chicken: Difference between revisions
From Vintage Story Wiki
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{{Creature | |||
|Name=Chicken | |||
|Image=[[File:Chicken.gif|100px|center]] | |||
|Mod=Vanilla | |||
|Health=3 | |||
|Hitbox=(X:0.5,Y:0.6) | |||
|BaseAttack=0.25 | |||
|Abilities=none | |||
|Drops=Raw Meat, Feathers | |||
|}} | |||
A chicken is a universal meat. | |||
== Spawning == | |||
Chickens will spawn in light levels 12 and higher, at temperatures down to -2, and as little as .32 rainfall. They spawn in groups with around 4 on average but can have many more. | |||
== Behaviors == | |||
Chickens will usually wander around a small area aimlessly. If they fall into the water they will try to get out. The chicks tend to stay close to the hens and the hens will try to stay close to the roosters. All Chickens will flee from the player on approach, generally straight away from the player if possible. They do not try to avoid obstacles and will fall straight of cliffs or into pits. | |||
=== Receiving Damage === | |||
Hens and chicks will flee upon taking damage. Roosters have a chance to either flee or attack back. | |||
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Revision as of 10:02, 22 February 2018
Chicken | |
[[|130px]] | |
Health | 3 |
Base Attack | 0.25 |
Abilities | none |
Mobs |
A chicken is a universal meat.
Spawning
Chickens will spawn in light levels 12 and higher, at temperatures down to -2, and as little as .32 rainfall. They spawn in groups with around 4 on average but can have many more.
Behaviors
Chickens will usually wander around a small area aimlessly. If they fall into the water they will try to get out. The chicks tend to stay close to the hens and the hens will try to stay close to the roosters. All Chickens will flee from the player on approach, generally straight away from the player if possible. They do not try to avoid obstacles and will fall straight of cliffs or into pits.
Receiving Damage
Hens and chicks will flee upon taking damage. Roosters have a chance to either flee or attack back.
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