Casting: Difference between revisions

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Casting is primarily used to make metal tools from copper and bronze, which are smelted into a liquid state and molded or "cast" into tool heads. Base metal ore nuggets or alloys can also be converted to ingots using this process.  
Casting is primarily used to make metal tools from copper and bronze, which are smelted into a liquid state and molded or "cast" into tool heads. Base metal ore nuggets or alloys can also be converted to ingots using this process.  
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== Required Materials ==
== Required Materials == <!--T:1-->
To cast metal items, players need a [[crucible]], [[firepit]], fuel ([[coal]] or [[charcoal]]), [[molds|clay molds]] created by [[Clay Forming|clay forming]] and [[metal]] nuggets. [[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found in small stone surface deposits.]]
To cast metal items, players need a [[crucible]], [[firepit]], fuel ([[coal]] or [[charcoal]]), [[molds|clay molds]] created by [[Clay Forming|clay forming]] and [[metal]] nuggets. [[File:Native copper in chert.png|300px|thumbnail|right|Copper ore can be found in small stone surface deposits.]]


=== Casting Tool Availability ===  
=== Casting Tool Availability === <!--T:2-->
* Axe: (Harvesting) Damages Wood, Leaf and plant blocks including trees, logs, planks, fences, gates and wooden building components. Used to create firewood.
* Axe: (Harvesting) Damages Wood, Leaf and plant blocks including trees, logs, planks, fences, gates and wooden building components. Used to create firewood.
* Hammer: (Crafting) Used in smithing, and to crush stones/ores in the crafting grid when no quern is available.
* Hammer: (Crafting) Used in smithing, and to crush stones/ores in the crafting grid when no quern is available.
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* Sword: (Weapon) Damages Mobs; used as a melee combat weapon
* Sword: (Weapon) Damages Mobs; used as a melee combat weapon


== Obtaining Ores ==
== Obtaining Ores == <!--T:3-->
Metal nuggets can be obtained by [[panning]].  Small stones containing metal ores also appear on the surface of the world and are a good early game source of metal nuggets. To gather surface deposits, "breaking" the ore containing stones (with an empty hand or any item) to converts the stones into ore nuggets for collection. These surface deposits are an indicator of larger underground ore deposits. Be sure to add a waypoint to mark the location for later mining operations.  
Metal nuggets can be obtained by [[panning]].  Small stones containing metal ores also appear on the surface of the world and are a good early game source of metal nuggets. To gather surface deposits, "breaking" the ore containing stones (with an empty hand or any item) to converts the stones into ore nuggets for collection. These surface deposits are an indicator of larger underground ore deposits. Be sure to add a waypoint to mark the location for later mining operations.  


== Preparing Ores ==
== Preparing Ores == <!--T:4-->
Nuggets obtained by collecting small stone surface deposits or panning are "ready to use" and do not require additional processing. Ores collected by [[mining]] are trapped in the parent stone. Stone and metal ore chunks must be placed in the crafting grid with a [[hammer]] to crush the stone and obtain smeltable ore nuggets. Each nugget contains 5 units of base metal.
Nuggets obtained by collecting small stone surface deposits or panning are "ready to use" and do not require additional processing. Ores collected by [[mining]] are trapped in the parent stone. Stone and metal ore chunks must be placed in the crafting grid with a [[hammer]] to crush the stone and obtain smeltable ore nuggets. Each nugget contains 5 units of base metal.


==Smelting Metal ==
==Smelting Metal == <!--T:5-->
Smelting is performed in a crucible. The crucible will hold four complete stacks of 128 nuggets, but only one material type, base metal or alloy, may be smelted at a time.  
Smelting is performed in a crucible. The crucible will hold four complete stacks of 128 nuggets, but only one material type, base metal or alloy, may be smelted at a time.  


===Preparing the Crucible===
===Preparing the Crucible=== <!--T:6-->
# Place the crucible in the input slot of the firepit to access the crucible GUI.  
# Place the crucible in the input slot of the firepit to access the crucible GUI.  
# Add ore nuggets (5 units each) into the four input slots of the crucible GUI. Ore amounts and types can be chosen based on which metal or alloy is to be created, and how much material is required to fill the selected molds.  
# Add ore nuggets (5 units each) into the four input slots of the crucible GUI. Ore amounts and types can be chosen based on which metal or alloy is to be created, and how much material is required to fill the selected molds.  
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# When the metals are liquefied, the glowing crucible will shift to the firepit output slot.  
# When the metals are liquefied, the glowing crucible will shift to the firepit output slot.  


<!--T:7-->
''Adding ores after the process begins resets the temperature.''
''Adding ores after the process begins resets the temperature.''


== Casting Metals ==
== Casting Metals == <!--T:8-->
Metal ores and alloys with melting points at or below 1300°C can be smelted in a [[crucible]] and cast to form [[molds|metal ingots]] prior to [[smithing]] or tool heads using [[molds|clay molds]].  Copper and Bronze Alloys may be cast into tool heads using [[molds|clay molds]]. <br>
Metal ores and alloys with melting points at or below 1300°C can be smelted in a [[crucible]] and cast to form [[molds|metal ingots]] prior to [[smithing]] or tool heads using [[molds|clay molds]].  Copper and Bronze Alloys may be cast into tool heads using [[molds|clay molds]]. <br>
'''Tool heads and ingots require 100 metal units (20 ore nuggets) per item'''
'''Tool heads and ingots require 100 metal units (20 ore nuggets) per item'''


===Filling Molds===
===Filling Molds=== <!--T:9-->
# Place the ingot or tool head [[molds|mold]] to be filled on a solid surface (Sneak + RMB). Tool molds occupy one block, but ingot molds may be placed two to a block.   
# Place the ingot or tool head [[molds|mold]] to be filled on a solid surface (Sneak + RMB). Tool molds occupy one block, but ingot molds may be placed two to a block.   
# Pick up the glowing crucible will appear glowing and will shift to the firepit output slot (GUI: right).   
# Pick up the glowing crucible will appear glowing and will shift to the firepit output slot (GUI: right).   
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# When the metal is cold, ingots and tool heads can be removed from the molds (RMB).  
# When the metal is cold, ingots and tool heads can be removed from the molds (RMB).  


<!--T:10-->
''If a player attempts to pick up a mold before the metal is cool, the liquid material will be lost.'' A partially filled mold cannot be picked up without losing the material, even after the metal cools.
''If a player attempts to pick up a mold before the metal is cool, the liquid material will be lost.'' A partially filled mold cannot be picked up without losing the material, even after the metal cools.


== Alloy Ratios ==
== Alloy Ratios == <!--T:11-->
* Tin bronze, a mixture of copper and tin, has twice the durability of copper.
* Tin bronze, a mixture of copper and tin, has twice the durability of copper.
* Bismuth bronze, a mixture of copper, bismuth, and zinc, has slightly higher durability than tin bronze. In comparison to Tin Bronze, weapons and tools made from bismuth bronze are slightly slower (reduced mining speed) and have reduced attack power (HP).
* Bismuth bronze, a mixture of copper, bismuth, and zinc, has slightly higher durability than tin bronze. In comparison to Tin Bronze, weapons and tools made from bismuth bronze are slightly slower (reduced mining speed) and have reduced attack power (HP).
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Copper 50% to 70%
Copper 50% to 70%


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Zinc 20% to 30%
Zinc 20% to 30%
| Armor, Tier 3 Tools/Weapons
| Armor, Tier 3 Tools/Weapons
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Gold 8% to 16%
Gold 8% to 16%


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Silver 8% to 16%
Silver 8% to 16%
| Armor, Tier 3 Tools/Weapons
| Armor, Tier 3 Tools/Weapons
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|}
|}


== Tutorial Video: Casting ==
== Tutorial Video: Casting == <!--T:14-->
<youtube>sAx5JxFjWyw</youtube>
<youtube>sAx5JxFjWyw</youtube>




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{{Navbox|Vintage Story}}
{{Navbox|Vintage Story}}


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