Carrot/es: Difference between revisions

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{{GameVersion|1.18.6}}
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{{Item
{{Item
|Name=<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span>
|Name=<span lang="en" dir="ltr" class="mw-content-ltr">Carrot</span>
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|NoBreak=yes
|NoBreak=yes
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La '''Zanahoria''' es un tipo de cultivo vegetal que puede encontrarse creciendo de forma silvestre en el juego.
La '''Zanahoria''' es un tipo de cultivo vegetal que puede encontrarse creciendo de forma silvestre en el juego.
 
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__TOC__
__TOC__
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== Obtención ==
== Obtención ==
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Carrots can be found growing in the world. Carrot seeds can also be found in {{ll|Cracked Vessel|cracked vessels}}.
Small patches of carrot crops can be found while exploring, in areas with the following [[Temperature#Effect_on_plants|temperature]], [[Weather#Precipitation|precipitation]], and [[World_generation#Tree_Generation|forestation]]. 
{{Climate
|MinTemp=5
|MaxTemp=24
|MinRain=0.35
|MaxRain=0.75
|MinForest=0
|MaxForest=0.6
}}
Chunks meeting these conditions have a 4% likelihood of generating 0-10 carrot crops, which might include a mix of mature and immature crops.
<br><br>
Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds.
5-7 carrot seeds can sometimes be found in a [[Cracked_vessel#Seed_Vessels|Cracked vessel (Seed)]].
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Carrots and carrot seeds cannot be purchased from any [[Trading|traders]].
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[[File:Carrot-fully-grown-crop.png|200px|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Mature carrots</span>]]
[[File:Carrot-fully-grown-crop.png|200px|thumb|<span lang="en" dir="ltr" class="mw-content-ltr">Mature onions (should be carrots)</span>]]


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Carrots can grow in temperatures from -10 to 32°C. They require 1.2 months (10.8 days) to grow at default 9 day per month settings, and go through 7 growth stages. Carrots use up 40% K nutrition (Potassium) from their farm plot. Break the crop using left mouse button with an empty hand, a {{ll|knife|knife}} or a {{ll|scythe|scythe}} to harvest. When fully mature, crops yield multiple carrots and at least one seed when harvested. Harvesting immature plants yields fewer carrots and may not provide a seed.
Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C. If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become [[Temperature#Effect_on_plants|“stunted”]] and begin to accumulate damage.  Stunted carrot crops will yield 75% of normal when harvested.  
<br><br>
Carrot crops consume 40 [[Farming#Soil_nutrients|K (potassium)]] over 7 stages of growth. During stages 2-6, carrot crops feed [[Bees|bees]] and [[Butterfly|butterflies]].  Carrot crops take [[Farming#Time|1.2 months]] to mature, assuming a growth rate near 100%.  Low [[Farming#moisture|moisture]] or [[Farming#Soil_nutrients|nutrient levels]] can significantly delay maturation.
<br><br>
Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets.  Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet.
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Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll|cellar|cellar}}. They can be further preserved through {{ll|Food preservation#Pickling|pickling}}.
Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll|Room#Cellar|cellar}}. They can be further preserved through {{ll|Food preservation#Pickling|pickling}}.
<br><br>
Carrots can be put in a large [[trough]] to breed [[Animal_husbandry|livestock]].  Pigs and sheep consider carrots a treat.<ref>See <code>assets\survival\blocktypes\wood\trough-large.json</code>, line 97</ref>
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== History ==
* [https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions.
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== Notes ==
* Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds.
* Carrots are a decent crop to focus on for a [[Health#Increasing_maximum_health|balanced diet]].  They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging.  Also, the best [[fertilizer|fertilizers]] aren't easy to obtain in great quantity.
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== Gallery ==
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== See also ==
* [[Farming]]
** [[Fertilizer]]
* [[Meal]]
* [[Food_preservation#Pickling|Pickling]]
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