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{{GameVersion|1.18.6}} | |||
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{{Item | {{Item | ||
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'''Carrots''' are a source of food. Carrot crops consume the same nutrient as flax. | '''Carrots''' are a source of food. Carrot crops consume the same nutrient as flax crops. | ||
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__TOC__ | __TOC__ | ||
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== Obtaining == <!--T:4--> | == Obtaining == <!--T:4--> | ||
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Small patches of carrot crops can be found while exploring, in areas with the following temperature, precipitation, and forestation. | Small patches of carrot crops can be found while exploring, in areas with the following [[Temperature#Effect_on_plants|temperature]], [[Weather#Precipitation|precipitation]], and [[World_generation#Tree_Generation|forestation]]. | ||
{{Climate | {{Climate | ||
|MinTemp=5 | |MinTemp=5 | ||
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Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds. | Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds. | ||
5-7 carrot seeds can sometimes be found in a [Cracked_vessel#Seed_Vessels|Cracked vessel (Seed)]. | 5-7 carrot seeds can sometimes be found in a [[Cracked_vessel#Seed_Vessels|Cracked vessel (Seed)]]. | ||
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Carrots and carrot seeds cannot be purchased from any [Trading|traders]. | Carrots and carrot seeds cannot be purchased from any [[Trading|traders]]. | ||
== Cultivation == <!--T:5--> | == Cultivation == <!--T:5--> | ||
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[[File:Carrot-fully-grown-crop.png|200px|thumb|<translate><!--T:19--> Mature carrots</translate>]] | [[File:Carrot-fully-grown-crop.png|200px|thumb|<translate><!--T:19--> Mature onions (should be carrots)</translate>]] | ||
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Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C. If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become “stunted” and begin to accumulate damage. Stunted carrot crops will yield 75% of normal when harvested. | Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C. If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become [[Temperature#Effect_on_plants|“stunted”]] and begin to accumulate damage. Stunted carrot crops will yield 75% of normal when harvested. | ||
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Carrot crops consume 40 K (potassium) over 7 stages of growth | Carrot crops consume 40 [[Farming#Soil_nutrients|K (potassium)]] over 7 stages of growth. During stages 2-6, carrot crops feed [[Bees|bees]] and [[Butterfly|butterflies]]. Carrot crops take [[Farming#Time|1.2 months]] to mature, assuming a growth rate near 100%. Low [[Farming#moisture|moisture]] or [[Farming#Soil_nutrients|nutrient levels]] can significantly delay maturation. | ||
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Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets. Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet. | Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets. Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet. | ||
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Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll| | Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll|Room#Cellar|cellar}}. They can be further preserved through {{ll|Food preservation#Pickling|pickling}}. | ||
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Carrots can be put in a large [[trough]] to breed [[Animal_husbandry|livestock]]. Pigs and sheep consider carrots a treat.<ref>See <code>assets\survival\blocktypes\wood\trough-large.json</code>, line 97</ref> | Carrots can be put in a large [[trough]] to breed [[Animal_husbandry|livestock]]. Pigs and sheep consider carrots a treat.<ref>See <code>assets\survival\blocktypes\wood\trough-large.json</code>, line 97</ref> | ||
== History == | == History == <!--T:22--> | ||
* [https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions. | * [https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions. | ||
== Notes == | == Notes == <!--T:23--> | ||
* Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds. | * Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds. | ||
* Carrots are a decent crop to focus on for a [[Health#Increasing_maximum_health|balanced diet]]. They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging. Also, the best [[fertilizer|fertilizers]] aren't easy to obtain in great quantity. | * Carrots are a decent crop to focus on for a [[Health#Increasing_maximum_health|balanced diet]]. They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging. Also, the best [[fertilizer|fertilizers]] aren't easy to obtain in great quantity. | ||
== Gallery == | == Gallery == <!--T:24--> | ||
== See also == | == See also == <!--T:25--> | ||
* [[Farming]] | * [[Farming]] | ||
** [[Fertilizer]] | ** [[Fertilizer]] |