Carrot: Difference between revisions

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<languages/><translate>
<languages/><translate>
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<div style="float:right;">
{{GameVersion|1.18.6}}
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{{Item
{{Item
|Name=Carrot
|Name=<translate><!--T:14--> Carrot</translate>
|Image=File:Grid_Carrot.png
|Image=File:Grid_Carrot.png
|Stackable=64
|Stackable=64
 
|FreshTime=21 <translate><!--T:15--> days</translate>
<!--T:2-->
|TransitionTime=4 <translate><!--T:16--> days</translate>
|FreshTime=21 days
|TransitionTime=4 days
|TransitionRatio=0.5
|TransitionRatio=0.5
<!--T:3-->
|Satiety=100
|Satiety=100
|Category=Vegetable
|Category=<translate><!--T:17--> Vegetable</translate>
|FloatRight=yes
|NoBreak=yes
}}
}}
</div>
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'''Carrot''' is a type of vegetable crop that can be found growing wild in the game.
'''Carrots''' are a source of food.  Carrot crops consume the same nutrient as flax crops.
 
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__TOC__
__TOC__
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== Obtaining == <!--T:4-->
== Obtaining == <!--T:4-->
Carrots can be found growing in the world. Carrot seeds can also be found in [[Cracked Vessel|cracked vessels]], or bought from the [[Trading|agricultural trader]].


== Growing == <!--T:5-->
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Small patches of carrot crops can be found while exploring, in areas with the following [[Temperature#Effect_on_plants|temperature]], [[Weather#Precipitation|precipitation]], and [[World_generation#Tree_Generation|forestation]]. 
{{Climate
|MinTemp=5
|MaxTemp=24
|MinRain=0.35
|MaxRain=0.75
|MinForest=0
|MaxForest=0.6
}}
Chunks meeting these conditions have a 4% likelihood of generating 0-10 carrot crops, which might include a mix of mature and immature crops.
<br><br>
Surface ruins and underground ruins usually contain 1 or more cracked loot vessels, which might contain crop seeds.
5-7 carrot seeds can sometimes be found in a [[Cracked_vessel#Seed_Vessels|Cracked vessel (Seed)]].
<br><br>
Carrots and carrot seeds cannot be purchased from any [[Trading|traders]].


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== Cultivation == <!--T:5-->
[[File:Carrot-fully-grown-crop.png|200px|thumb|Mature carrots]]
 
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[[File:Carrot-fully-grown-crop.png|200px|thumb|<translate><!--T:19--> Mature onions (should be carrots)</translate>]]
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Carrots can grow in temperatures from -10 - 32°C. They require 1.6 months (14.4 days) to grow at default 9 day per month settings, and go through 7 growth stages. Carrots use up 40% K nutrition from their farm plot. When fully mature, crops yield multiple carrots and at least one seed when harvested. Harvesting immature plants yields fewer carrots and may not provide a seed.
Carrot crops tolerate temperatures -10 to 32°C, but only grow when above 0°C.  If the temperature drops below -10°C or exceeds 32°C, the carrot crop will become [[Temperature#Effect_on_plants|“stunted”]] and begin to accumulate damage. Stunted carrot crops will yield 75% of normal when harvested.  
<br><br>
Carrot crops consume 40 [[Farming#Soil_nutrients|K (potassium)]] over 7 stages of growth.  During stages 2-6, carrot crops feed [[Bees|bees]] and [[Butterfly|butterflies]]. Carrot crops take [[Farming#Time|1.2 months]] to mature, assuming a growth rate near 100%. Low [[Farming#moisture|moisture]] or [[Farming#Soil_nutrients|nutrient levels]] can significantly delay maturation.
<br><br>
Each block of mature carrot crops will yield 9-13 carrots and 1-2 seed packets.  Harvesting at stage 6 will yield 2-4 carrots, with a 99% chance of getting 1 seed packet. Harvesting before stage 6 has a 0% chance of getting any carrots, and a 70% chance of getting 1 seed packet.


== Usage == <!--T:6-->
== Usage == <!--T:6-->
Carrots provide 100 vegetable [[satiety]] when eaten raw. Carrots count as a vegetable for [[cooking]] and can be used in meat stew, vegetable stew, soups and porridges. Carrots benefit from storage in ceramic storage vessels, or in [[cellar|cellars]]. They can be further preserved through [[Food preservation#Pickling|pickling]].
 
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Carrots provide 100 vegetable {{ll|satiety|satiety}} when eaten raw. Carrots count as a vegetable for {{ll|cooking|cooking}} and can be used in meat stew, vegetable stew, soups and porridges. They stay fresh 21 days if you keep them in your inventory. After that, it takes 4 days for them to turn into {{ll|rot|rot}}. A full stack of 64 carrots will turn into 32 rot. Carrots are preserved longer when stored in a {{ll|storage vessel|storage vessel}} in a {{ll|Room#Cellar|cellar}}. They can be further preserved through {{ll|Food preservation#Pickling|pickling}}.
<br><br>
Carrots can be put in a large [[trough]] to breed [[Animal_husbandry|livestock]].  Pigs and sheep consider carrots a treat.<ref>See <code>assets\survival\blocktypes\wood\trough-large.json</code>, line 97</ref>
 
== History == <!--T:22-->
* [https://www.vintagestory.at/forums/topic/6214-homesteading-part-2-combat-update-stable-1160 Version 1.16.0] doubled growth times and yields for most crops, with some exceptions.
 
== Notes == <!--T:23-->
* Jan-Jun, if the temperature is 0-21°C at 4pm, it’s good for planting carrot seeds.
* Carrots are a decent crop to focus on for a [[Health#Increasing_maximum_health|balanced diet]].  They have higher yield when stunted than most crops, but use the same nutrient as flax, making crop rotation more challenging.  Also, the best [[fertilizer|fertilizers]] aren't easy to obtain in great quantity.
 
== Gallery == <!--T:24-->
 
== See also == <!--T:25-->
* [[Farming]]
** [[Fertilizer]]
* [[Meal]]
* [[Food_preservation#Pickling|Pickling]]
 
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{{Farming navbox}}
{{Farming navbox}}
{{Game navbox}}
[[Category:Crops{{#translation:}}]]
[[Category:Crops{{#translation:}}]]
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