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Vintage Story comes with some rudimentary interface to control creatures and humanoids through commands, which is mostly aimed for video recordings. Here's how to use it: | Vintage Story comes with some rudimentary interface to control creatures and humanoids through commands, which is mostly aimed for video recordings. Here's how to use it: | ||
== Spawn in a bot == | == Spawn in a bot == <!--T:11--> | ||
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* <code>/entity spawn animalbot-drifter-nightmare</code> | * <code>/entity spawn animalbot-drifter-nightmare</code> | ||
== Select a bot == | == Select a bot == <!--T:12--> | ||
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Legend: ''flexiblepos'' means either [x y z] coordinates as defined in the coordinate hud, absolute coordinates through [=x =y =z] or coordinates relative to the player with [~x ~y ~z], you can also do [~ ~ ~] do use exactly the players position.<br> | Legend: ''flexiblepos'' means either [x y z] coordinates as defined in the coordinate hud, absolute coordinates through [=x =y =z] or coordinates relative to the player with [~x ~y ~z], you can also do [~ ~ ~] do use exactly the players position.<br> | ||
=== Immediate === | === Immediate === <!--T:13--> | ||
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* <code>/npc exec playanim animcode</code> players given animation. Valid ones for animals, if supported by the respective animal: hurt, die, eat, walk, cry, shamble, lowshamble, sleep, sit, listen, hide, idletwitch, drill | * <code>/npc exec playanim animcode</code> players given animation. Valid ones for animals, if supported by the respective animal: hurt, die, eat, walk, cry, shamble, lowshamble, sleep, sit, listen, hide, idletwitch, drill | ||
=== Queued === | === Queued === <!--T:14--> | ||
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