Block reinforcement: Difference between revisions

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Another, "hard" method of protecting is [[Land claiming]]
Another, "hard" method of protecting is [[Land claiming]]


Hard blocks are defined as anything made out of '''stone''', '''metal''', '''wood''',  '''clay''' or '''ceramic''', also regular '''dirt blocks''' and '''ice'''.  Every '''chiselled block''' can be reinforced, it doesn't matter about the material.  '''Fences''' and '''doors''' and '''chests''' are constructed of wood and can therefore be reinforced.  '''Reed baskets''' can be reinforced.  The solid wood trunks and branches of growing trees can be reinforced, growing '''bamboo''' can be reinforced (these are all wood).  Exceptionally, even though they are plants, '''berry bushes''' and most '''flowers''' can be reinforced - in real life a precious one might be chained or attached to metal stakes or similar.  Even small wooden or ceramic objects or placed lanterns or bunch o' candles can be reinforced - think of it as bolting that thing down firmly!
Hard blocks are defined as anything made out of '''stone''', '''metal''', '''wood''',  '''clay''' or '''ceramic''', also regular '''dirt blocks''' and '''ice'''.  Every '''chiselled block''' can be reinforced, it doesn't matter about the material.  '''Fences''' and '''doors''' and '''chests''' are constructed of wood and can therefore be reinforced.  '''Reed baskets''' can be reinforced.  The solid wood trunks and branches of growing trees can be reinforced, growing '''bamboo''' can be reinforced (these are all wood).  Exceptionally, even though they are plants, '''berry bushes''', '''saplings''' and most '''flowers''' can be reinforced - in real life a precious one might be chained or attached to metal stakes or similar.  Even small wooden or ceramic objects or placed lanterns or bunch o' candles can be reinforced - think of it as bolting that thing down firmly!


<strong>Game updates:</strong> As from game version 1.15, plants, leaves, liquid blocks, sand and gravel and snow, ''cannot'' be reinforced.  Plants here includes all crops, saplings, placed pumpkins, hay blocks (berry bushes and flowers are the only exception, see above).  All those weaker blocks were able to be reinforced in game version 1.14 and below: in older saved games where these types of blocks were reinforced, that reinforcement will be automatically removed in 1.15. It was never intended for crops etc. to be reinforceable using plumb and square!
<strong>Game updates:</strong> As from game version 1.15, plants, leaves, liquid blocks, sand and gravel and snow, and anything else made from these materials, ''cannot'' be reinforced.  Plants here includes grass and all crops, also placed pumpkins and hay blocks (made from grass).  Berry bushes, saplings and flowers are the only exception, these can still be reinforced, see above.  All those other weaker blocks were able to be reinforced in game version 1.14 and below: in older saved games where any of these weaker types of blocks were reinforced, that reinforcement will be automatically removed in 1.15. It was never intended for crops etc. to be reinforceable using plumb and square!


Reinforcement is an immersive way to protect your placed blocks.  It has a high material cost but is worthwhile for your high-value blocks.  It can also be used for random blocks in the world (e.g. ores or translocator or wild beehive, though servers could make rules against doing that if it is seen as unfair).  Effectively reinforcement 'tags' the block so that another player who tries to break the block will at least be informed that it is reinforced.  For materials which require a tool to break, it will take a very long time to break a reinforced block and will have a substantial tool cost.  For blocks which break without a tool, there is no significant cost, though the reinforcement is still informative as a 'Please don't touch' notice.  (Any additional consequences for breaking another player's reinforced block may depend on server rules.)  In this way reinforcement ought to discourage casual griefing and accidental breakage.  It will not, however, deter a determined griefer.
Reinforcement is an immersive way to protect your placed blocks.  It has a high material cost but is worthwhile for your high-value blocks.  It can also be used for random blocks in the world (e.g. ores or translocator or wild beehive, though servers could make rules against doing that if it is seen as unfair).  Effectively reinforcement 'tags' the block so that another player who tries to break the block will at least be informed that it is reinforced.  For materials which require a tool to break, it will take a very long time to break a reinforced block and will have a substantial tool cost.  For blocks which break without a tool, there is no significant cost, though the reinforcement is still informative as a 'Please don't touch' notice.  (Any additional consequences for breaking another player's reinforced block may depend on server rules.)  In this way reinforcement ought to discourage casual griefing and accidental breakage.  It will not, however, deter a determined griefer.
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