Bighorn sheep: Difference between revisions

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<div style="float:right;">
{{GameVersion|1.19.5}}
{{Creature
<languages />
|Name=Bighorn sheep (male)
 
|Image=File:Bighorn(Male).png
{{AnimalTabs
|Mod=Vanilla
|Name=<translate><!--T:12--> Bighorn Sheep</translate>
|Health=19
|Title= <translate><!--T:13--> Ram</translate>
|BaseAttack=6
|Title2= <translate><!--T:14--> Ewe</translate>
|Abilities=none
|Title3= <translate><!--T:15--> Lamb</translate>
|DropCode1=Red Meat (depending on weight)
|image= File:Bighorn(Male).png
|DropAvg1=8-19
|image2 = File:Bighorn(Female).png
|DropCode2=Large Raw hide
|image3 = File:Bighorn(Baby).png
|DropAvg2=1.25
|HealthM= 19
|DropCode3=Fat
|HealthF= 17
|DropAvg3=0.25
|HealthB= 10
|DropCode4=Bone
|BaseAttackM=7.5
|DropAvg4=5.25
|BaseAttackF=6
|}}
|BaseAttackB=0
</div>
|JumpHeight=2.1251
<div style="float:right;">
|PortionsEaten=10
{{Creature
|GestationTime=20
|Name=Bighorn sheep (female)
|GrowthTime= 14
|Image=File:Bighorn(Female).png
|DropCode1={{ll|Redmeat|<translate><!--T:16--> Redmeat</translate>}}
|Mod=Vanilla
|DropAvg1=16
|Health=17
|DropVar1=3
|BaseAttack=5
|DropCode2={{ll|Raw hide|<translate><!--T:17--> Raw Hide (Large)</translate>}}
|Abilities=none
|DropAvg2=1.2
|DropCode1=Red Meat (depending on weight)
|DropVar2=0.2
|DropAvg1=8-19
|DropCode3={{ll|Fat|<translate><!--T:18--> Fat</translate>}}
|DropCode2=Large Raw hide
|DropAvg3=1
|DropAvg2=1.25
|DropVar3=0.3
|DropCode3=Fat
|DropCode4={{ll|Bone|<translate><!--T:19--> Bone</translate>}}
|DropAvg3=0.25
|DropAvg4=5
|DropCode4=Bone
|FloatRight=yes
|DropAvg4=5.25
|NoBreak=yes
|}}
}}
</div>
<translate>
<div style="float:right;">
 
{{Creature
<!--T:20-->
|Name=Bighorn sheep (baby)
'''Bighorn sheep''' are a source of {{ll|Meat|red meat}}, {{ll|Fat|fat}}, {{ll|hide|hide}}, {{ll|bone|bones}}, and {{ll|milk|milk}}. Unlike {{ll|Goat|goats}}, sheep {{ll|horn|horns}} are not collectible.
|Image=File:Bighorn(Baby).png
 
|Mod=Vanilla
</translate>
|Health=10
|BaseAttack=0
|Abilities=none
|DropCode1=Red Meat
|DropAvg1=0.25
|DropCode2=Small Raw hide
|DropAvg2=0.75
|}}
</div>
<big>'''The most unfluffy sheep ever.'''</big>
__TOC__
__TOC__
<translate>
== Spawning == <!--T:21-->
=== Worldgen spawn conditions ===
<!--T:22-->
* Sheep spawn in areas with an annual average temperature between -10°C and 20°C,<ref>Lines 276-277 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> an annual average [[https://wiki.vintagestory.at/index.php/Weather#Precipitation|rainfall at least 0.2]]<ref>Line 278 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, and an elevation between 140% and 190%<ref>Lines 280-281 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> of {{Hovertip|sealevel|default is Y 110}}.
* Sheep can spawn in {{Hovertip| grass | the 3D sort, any height}}, {{Hovertip| shallow | how deep?}} snow, or air,<ref>Line 275 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> in light level 10<ref>Line 273 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> or higher, only on the world's {{Hovertip|surface|not in caves}}.<ref>Line 272 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>
* An adult male might spawn alone, or with one or more females and/or lamb(s), with an average group size of 3, ±4.
* The {{Hovertip|TriesPerChunk|needs an explainer page}} is 0.05 {{Hovertip|avg| eeds an explainer page}}.
=== Runtime spawn conditions ===
* Most of the conditions for worldgen also apply to runtime.
** Sheep spawn in areas with an annual average [[https://wiki.vintagestory.at/index.php/Weather#Precipitation|rainfall at least 0.23]]<ref>Line 293 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, and an elevation between 130% and 190%<ref>Lines 295-296 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref> of {{Hovertip|sealevel|default is Y 110}}.
** The {{Hovertip|chance|needs an explainer page}} is 0.001,<ref>Line 286 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>, with a maximum quantity of {{Hovertip|4|per chunk?}}.<ref>Line 287 of %AppData%\Roaming\Vintagestory\assets\survival\entities\land\sheep-bighorn-male.json</ref>
=== Despawn conditions ===


== Spawning and Natural Generation ==


Bighorn sheep will spawn in light levels 10 and higher, at temperatures between -10 and 20, and in areas with as little as 0.43 rainfall. They spawn in average groups of 3 individuals. Technically, ''rams'' are the entity that is spawned and ewes and lambs are companions with the ram.
== Behaviours == <!--T:23-->


== Behaviors ==
* Sheep are neutral.  They might attack a player if the player gets too close (especially to rams) or if the player attacks.  Additionally, if a sheep takes damage from any source, such as a fall, it might retaliate unfairly against the player.


These animals typically will wander about ignoring the player until provoked. Male Bighorn sheep always attack players when in close range. The females tend to stay close to the males and the young stay close to their mother. This means if a player traps a ram, the others will stay close by.
Like most animals, it’s a common sight to see the females staying close to the males and the young close to their mothers. You’ll typically find them wandering about, ignoring the player, and won’t act hostile unless provoked by attacking or getting too close (in the case of the Bighorn ram). The hostility also extends to the members of its group; that is, if a member of a herd close by is attacked, other members will also become aggressive. The hostility won’t last forever, though, since, if the sheep’s health gets too low (below 40%), it has an 85% chance to flee upon getting hit.  
   
   
=== Receiving Damage ===
== Domestication and Breeding == <!--T:24-->
 
=== Basics === <!--T:25-->
 
<!--T:26-->
After being rounded up in a pen, Bighorn sheep can be fed using a large trough which can hold 8 portions of food. The Bighorn ewes will need to have eaten at least 10 portions before they are willing to mate. After a pregnancy time of 20 days, ewes will bear one lamb at a time, chances for it to be male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need from 4 to 11 days break before they are ready to breed again. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding. From the 3rd generation, the player can instantly kill Bighorn sheeps with a {{ll|Cleaver|cleaver}}.
 
=== Food === <!--T:39-->
 
<!--T:40-->
Food that can be placed in the large trough to feed the Bighorn sheep:
 
</translate>
{|class="wikitable"
|-
! <translate><!--T:44--> Image</translate> !! <translate><!--T:45--> Food for Bighorn sheep</translate>
|-
| [[File:Grid_Dry_Grass.png|32px]] || <translate><!--T:46--> Dry grass</translate>
|-
| [[File:Grid_spelt.png|32px]] || <translate><!--T:47--> Spelt</translate>
|-
| [[File:Grain-rye.png|32px]] || <translate><!--T:48--> Rye</translate>
|-
| [[File:Grid_Flax_grain.png|32px]] || <translate><!--T:49--> Flax</translate>
|-
| [[File:Grain-amaranth.png|32px]] || <translate><!--T:50--> Amaranth</translate>
|-
| [[File:Grain-sunflower.png|32px]] || <translate><!--T:51--> Sunflower</translate>
|-
| [[File:Legume-soybean.png|32px]] || <translate><!--T:52--> Soybean</translate>
|-
| [[File:Vegetable-turnip.png|32px]] || <translate><!--T:53--> Turnip</translate>
|-
| [[File:Carrot.png|32px]] || <translate><!--T:54--> Carrot</translate>
|-
| [[File:Grid_onion.png|32px]] || <translate><!--T:55--> Onion</translate>
|-
| [[File:Vegetable-cabbage.png|32px]] || <translate><!--T:56--> Cabbage</translate>
|-
| [[File:Pressedmash-cranberry.png|32px]] || <translate><!--T:57--> Dry fruit mash</translate>
|}
<translate>
 
=== Milking === <!--T:27-->
 
<!--T:28-->
After giving birth, ewes have a 21 day lactation period, when they can produce milk. If tooltips are enabled, a small sign over the sheep will indicate if it's lactating. The milk can either be consumed directly when taken from the bucket with a bowl, or used in a barrel to make {{ll|Cheese|cheese}}. Although ewes lactation doesn’t vary with generation, the milking process might vary:
 
<!--T:29-->
'''Generation 0-2:'''<br/>
<ul><li>
If you hold right click while carrying a bucket, you risk distressing the ewe, making it temporarily aggressive and interrupting the milking attempt. Exact chance for this to happen depends on generation:
 
</translate>
{|class="wikitable"
|-
! <translate><!--T:58--> Generation</translate> !! <translate><!--T:59--> Distress Chance</translate>
|-
| 0 || 95%
|-
| 1 || 66.6%
|-
| 2 || 33.3%
|}
<translate>
 
<!--T:38-->
The best way to complete the milking involves holding right click up until the ewe feels distresses enough to reject your bucket. At that point, you must release right click and wait a few seconds until the ewe relaxes itself (this can be checked by reading the tooltip). Repeat this process until the bucket stays long enough for you to properly milk the animal.
</li></ul>
 
<!--T:30-->
'''Generation 3 and above:'''<br/>
* Ewes can be milked easily by just holding right click while holding a bucket.
 
<!--T:31-->
'''Note:'''<br />
* Ewes cannot be milked every day, despite lactating. This can be checked by reading the tooltip.
 
===Petting=== <!--T:42-->
 
<!--T:43-->
You can {{Using|pet}} bighorn sheeps when they are generation 1 or higher. Petting causes the animal to stand peacefully.
 
== Drops == <!--T:32-->
 
<!--T:33-->
{{SneakClick|Butcher}} the animal by right-clicking while crouching with a {{ll|Knife|knife}} in the active hand to harvest its corpse.
 
<!--T:34-->
'''An adult ram drops:'''<br />
* 10-16 raw redmeat
* 1-2 raw hide (large)
* 0-2 fat
* 5 bones
 
<!--T:35-->
'''An adult ewe drops:'''<br />
* 13-19 raw redmeat
* 1-2 raw hide (large)
* 0-2 fat
* 5 bones
 
<!--T:36-->
'''A baby lamb drops:''' <br />
* 0-1 raw redmeat
* 0-1 raw hide (small)
 
 
== History ==
 
* Sheep were added in what version? <ref>[https://www.vintagestory.at/blog.html/news/v1190-rc1-dejank-redux-r369/ Version 1.19.0-rc.1 blog]</ref>
* Milking and multiply behavior was added later.
 
== Trivia ==
 
When a player is killed by a sheep, here is the message displayed in the chat window:
*
*
*
 
== Notes ==


Rams will always attack when damaged, ewes have a chance of attacking the player when damaged. Bighorn sheep will flee from the player when their health is low.
* Version 1.4.4 added basic implementation of reaction-based behaviors. "Bighorn sheep now become aggressive or sometimes fearful when attacked and will react accordingly."<ref>[https://www.vintagestory.at/forums/topic/219-knapping-spears-creature-emotions-states-v144/#comment-817 Official devlog]</ref>
* Sheep are "ropetieable" starting at generation 2.  But {{ll|Rope|ropes}} cannot currently be used as leashes.


== Domestication ==
== Gallery ==  


Wild Sheep can be domesticated. See the page about [[Animal Husbandry]] for more information.


After 3 generation a [[cleaver]] can be used to instantly kill the animal.
== See also ==


== Harvesting ==


Butcher the animal using a [[knife]] or [[scythe]] in the active hand to harvest red meat, large raw hides, [[Bone|bones]], and [[fat]].
== References ==


</translate>
<references />


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