Bear/de: Difference between revisions

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<languages/>
<languages/>


{{GameVersion|1.19.1}}
{{GameVersion|1.19.4}}


{{Entity infobox
{{Entity infobox
Line 7: Line 7:
|Bear-male-black.png
|Bear-male-black.png
|type={{ll|Land|Land}}
|type={{ll|Land|Land}}
|blocks=<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Grass|tall grass}}, shallow snow</span>
|tier=2<ref>Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
|behavior={{ll|:Category:Hostile_creatures|Feindlich}}
|behavior={{ll|:Category:Hostile_creatures|Feindlich}}
}}
}}
Line 17: Line 19:
Polarbären werden in der Nordarktischen Region generiert.
Polarbären werden in der Nordarktischen Region generiert.


Bären spawnen auf der {{ll|surface|Oberfläche}} in Gras oder Schnee. Sie präferieren aufgeforstete Areale mit Niederschlag, aber Bäume sind nicht erforderlich, so dass das Entfernen von Vegetation keinen Effekt auf die Möglichkeit des Spawnens hat. 
===Weltgenerierung Spawn Bedingungen===


===Weltgenerierung Spawn Bedingungen===
<div class="mw-translate-fuzzy">
Bären spawnen auf der {{ll|surface|Oberfläche}} in Gras oder Schnee. Sie präferieren aufgeforstete Areale mit Niederschlag, aber Bäume sind nicht erforderlich, so dass das Entfernen von Vegetation keinen Effekt auf die Möglichkeit des Spawnens hat.
</div>


:{| class="wikitable sortable mw-collapsible" style="width: 75%;
:{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;"
|+ Bear spawn conditions
|+ Regional conditions
! width: 200px | Variante
! width: 100px | Variante
! width: 200px | MinTemp
! width: 100px | <span class="mw-translate-fuzzy">MinTemp</span>
! width: 200px | MaxTemp
! width: 100px | <span class="mw-translate-fuzzy">MaxTemp</span>
! width: 200px | [[Weather#Precipitation|MinRegen]]
! width: 100px | [[Weather#Precipitation|<span class="mw-translate-fuzzy">MinRegen</span>]]
! width: 200px | [[World_generation#Tree_Generation|MinWald]]
! width: 100px | [[World_generation#Tree_Generation|<span class="mw-translate-fuzzy">MinWald</span>]]
|-
|-
| style="text-align:center;" | Polarbär [[File:Bear-male-polar.png|100px]]  
| Polarbär <br>[[File:Bear-male-polar.png|50px]]  
| style="text-align:center;" | -48
| -48 || -9 || 0 || 0
| style="text-align:center;" | -9
| style="text-align:center;" | 0  
| style="text-align:center;" | 0
|-
|-
| style="text-align:center;" | Grizzlybär [[File:Bear-male-brown.png|100px]]  
| Grizzlybär <br>[[File:Bear-male-brown.png|50px]]  
| style="text-align:center;" | -20
| -15 || -2 || 0.1 || 0.2
| style="text-align:center;" | -2
| style="text-align:center;" | 0.1  
| style="text-align:center;" | 0.2
|-
|-
| style="text-align:center;" | Schwarzbär [[File:Bear-male-black.png|100px]]  
| Schwarzbär <br>[[File:Bear-male-black.png|50px]]  
| style="text-align:center;" | -5
| -5 || 20 || 0.25 || 0.5
| style="text-align:center;" | 20
| style="text-align:center;" | 0.25  
| style="text-align:center;" | 0.5
|-
|-
| style="text-align:center;" | Pandabär [[File:Bear-male-panda.png|100px]]  
| Pandabär <br>[[File:Bear-male-panda.png|50px]]  
| style="text-align:center;" | 20
| 20 || 33 || 0.5 || 0.6
| style="text-align:center;" | 33
| style="text-align:center;" | 0.5  
| style="text-align:center;" | 0.6
|-
|-
| style="text-align:center;" | Sonnenbär [[File:Bear-male-sun.png|100px]]  
| Sonnenbär <br>[[File:Bear-male-sun.png|50px]]  
| style="text-align:center;" | 24
| 24 || 40 || 0.6 || 0.4
| style="text-align:center;" | 40
| style="text-align:center;" | 0.6  
| style="text-align:center;" | 0.4
|}
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
In the table above, temperature refers to annual average, rather than the current temperature a player can observe in the Character panel.<ref>Direct message conversation between radfast (developer) and T.Read (player) via Discord, Jan2024</ref>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Runtime spawn conditions ===
</div>
<div class="mw-translate-fuzzy">
Nach der Weltgenerierung sind die Bedingungen der Temperatur etc. für das spawnen gleich. Jedoch werden Bären nicht in in Arealen spawnen, wo ''künstliches'' Licht höher ist als Level 7.
Nach der Weltgenerierung sind die Bedingungen der Temperatur etc. für das spawnen gleich. Jedoch werden Bären nicht in in Arealen spawnen, wo ''künstliches'' Licht höher ist als Level 7.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Despawn conditions ===
* Bears might despawn if in the dark (below light level 8) for 5 minutes and at least 16 blocks away from the player.<ref>Line 117 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears should de-spawn after 14 in-game days.<ref>
[https://www.vintagestory.at/blog.html/news/v1180-pre1-lore-update-the-resonance-archives-r342 Official devlog]</ref>  But if provided enough light, or frequent visits by the player, it seems possible to "keep" a bear indefinitely.
</div>


== Varianten ==
== Varianten ==
Line 74: Line 80:
|image=File:Bear-male-polar.png
|image=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image2=File:Bear-male-polar.png
|image3=
|HealthMF=66
|HealthMF=66
|HealthB=?
|HealthB=?
|BaseAttackMF=16
|BaseAttackMF=16
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.06
|RunSpeed=0.06
Line 89: Line 92:
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|Fett}}
|DropCode3={{ll|Fat|Fett}}
|DropAvg3=4
|DropAvg3=4
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|Knochen}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 106: Line 107:
|image=File:Bear-male-brown.png
|image=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image2=File:Bear-male-brown.png
|image3=
|HealthMF=64
|HealthMF=64
|HealthB=?
|HealthB=?
|BaseAttackMF=12
|BaseAttackMF=12
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.055
|RunSpeed=0.055
Line 121: Line 119:
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropAvg2=3
|DropAvg2=3
|DropVar2=0
|DropCode3={{ll|Fat|Fett}}
|DropCode3={{ll|Fat|Fett}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|Knochen}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 138: Line 134:
|image=File:Bear-male-black.png
|image=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image2=File:Bear-male-black.png
|image3=
|HealthMF=44
|HealthMF=44
|HealthB=?
|HealthB=?
|BaseAttackMF=10
|BaseAttackMF=10
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.04
|RunSpeed=0.04
Line 153: Line 146:
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|Fett}}
|DropCode3={{ll|Fat|Fett}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|Knochen}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 170: Line 161:
|image=File:Bear-male-panda.png
|image=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image2=File:Bear-male-panda.png
|image3=
|HealthMF=38
|HealthMF=38
|HealthB=?
|HealthB=?
|BaseAttackMF=8
|BaseAttackMF=8
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=3
|JumpHeight=3
|RunSpeed=0.025
|RunSpeed=0.025
Line 185: Line 173:
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropAvg2=2
|DropAvg2=2
|DropVar2=0
|DropCode3={{ll|Fat|Fett}}
|DropCode3={{ll|Fat|Fett}}
|DropAvg3=2
|DropAvg3=2
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|Knochen}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 202: Line 188:
|image=File:Bear-male-sun.png
|image=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image2=File:Bear-male-sun.png
|image3=
|HealthMF=34
|HealthMF=34
|HealthB=?
|HealthB=?
|BaseAttackMF=4
|BaseAttackMF=4
|BaseAttackB=?
|SeekRangeMF=30
|SeekRangeMF=30
|SeekRangeB=?
|JumpHeight=2
|JumpHeight=2
|RunSpeed=0.025
|RunSpeed=0.025
Line 215: Line 198:
|DropAvg1=9
|DropAvg1=9
|DropVar1=2
|DropVar1=2
|DropCode2={{ll|Raw hide|<span lang="en" dir="ltr" class="mw-content-ltr">Raw Hide (Huge)</span>}}
|DropCode2={{ll|Raw hide|Rohes Fell (Riesig)}}
|DropAvg2=2
|DropAvg2=2
|DropCode3={{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}
|DropVar2=0
|DropCode3={{ll|Fat|Fett}}
|DropAvg3=1
|DropAvg3=1
|DropVar3=1
|DropVar3=1
|DropCode4={{ll|Bone|<span lang="en" dir="ltr" class="mw-content-ltr">Bone</span>}}
|DropAvg4=4
|DropVar1=0.5
|FloatRight=yes
|FloatRight=yes
|NoBreak=yes
|NoBreak=yes
Line 228: Line 209:
</td></tr>
</td></tr>
</table>
</table>
Beachte: Jungtiere erscheinen zurzeit nicht im Spiel.
==Verhalten==
<div class="mw-translate-fuzzy">
Alle Bären greifen auch über 1 Block hohe Zäune hinweg andere Tiere an, können aber nicht über sie springen. Grizzly- und Schwarzbären und Pandas können leicht aus einer 3 Block tiefen Grube herausklettern. Polar- und Sonnenbären können nur 2 Blöcke hoch springen. <ref>Sprunghöhe für Polar- und Sonnenbären wurden mit der v1.19.0 geändert</ref> Polarbären können besser schwimmen als alle anderen Bären <ref> seit v1.19.0</ref>.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Note: Cubs do not appear in the game at this time.
=== Combat ===
</div>
</div>


==Verhalten==
<div lang="en" dir="ltr" class="mw-content-ltr">
* If a bear receives damage, it might become aggressive towards any creature within 30 blocks.<ref>Lines 429-438 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Bears have a 0.01 chance to leap at their target.
* In addition to their melee attack, bears have a slashing attack that deals 15 points of tier 2 damage:<ref>Lines 308-314 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref> <code>minDist: 2</code> and <code>minVerDist: 1.5</code>.  This attack can probably be avoided by standing in a narrow pit 3 blocks deep.
* When a bear's health gets below 30%, it might turn and flee the player.  The chance for panda bears to flee is 30%, while the chance for black bears to flee is 10%; the chance for polar, brown, and sun bears to flee is only 5%.<ref>Lines 267-279 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* If a fleeing bear gets further than 20 blocks from its attacker, it might stop running and even lie down.  If the player approaches within 20 blocks, it will resume running away.<ref>Lines 349-352 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* After 30 seconds without taking damage, a bear will stop fleeing and resume normal behavior.<ref>Lines 267-268 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
</div>
 
===Beutetiere===


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Grizzlybären können leicht aus einer 3 Block tiefen Grube herausklettern. Sie können über Zäune hinweggreifen, die 1 Block hoch sind, um eingepferchte Tiere zu töten. Sie werden Wildschweine und andere Tiere jagen. Polarbären können Spieler vom Grund einer 4 Block tiefen Grube aus verletzen und sogar entkommen.
Pandas und Sonnenbären werden nicht auf die Jagd nach Beute gehen, aber sie werden sich verteidigen, falls sie angegriffen werden. Jedoch sollte man vermeiden ihnen zu nah zu kommen, da sie sich eventuell angegriffen fühlen könnten und sich dann selbst verteidigen.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div class="mw-translate-fuzzy">
===Preys===
Andere Bären jagen:
* Spieler
* {{ll|Chicken|Hühner}}
* {{ll|Hare|Hase}}
* {{ll|Fox|Fuchs}}
* {{ll|Raccoon|Waschbären}}
* {{ll|Wild pig|Wildschweine}}
* {{ll|Deer|Rehe}}
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Panda bears and sun bears will not hunt any prey, but will still defend themselves if they are attacked. However, it is recommended to avoid getting too close to them, as they might feel attacked and can defend themselves.
It's unclear why they don't also attack goats.<ref>Lines 291-298 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
Other bears will hunt:
* When temperatures are below -10°C, they seek prey within 25 blocks instead of 20.<ref>Lines 382-387 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* Player
* Panda bears and sun bears "will not actively seek creatures, but will still execute retaliatory attacks."<ref>Lines 373-378 of %appdata%\Roaming\Vintagestory\assets\survival\entities\land\bear.json</ref>
* {{ll|Chicken|Chicken}}
* {{ll|Hare|Hare}}
* {{ll|Fox|Fox}}
* {{ll|Raccoon|Raccoon}}
* {{ll|Wild pig|Wild pig}}
* {{ll|Deer|Deer}}
</div>
</div>


Line 264: Line 263:


<div class="mw-translate-fuzzy">
<div class="mw-translate-fuzzy">
Spieler können einen Bären mit einem {{ll|knife|Messer}} schlachten, um die Beute zu erhalten. {{SneakClick}} bis der Schlachtprozess beendet ist, sich das GUI öffnet und dem Spieler erlaubt, die Beute zu entnehmen.
{{SneakClick|Schlachte}} das Tier mittels Rechtsklick während des Kriechens mit einem {{ll|knife|Messer}} in der aktiven Hand, um den Kadaver auszunehmen.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== History ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* Polar bears were added in version 1.16.0-rc.1 as a rare spawn.  "Other bear types should get added in the future."<ref>[https://www.vintagestory.at/blog.html/news/homesteading-part-2-half-a-combat-update-v1160-rc1-rc2-r303 Official devlog]</ref>
* Brown bears, black bears, pandas and sun bears were added in version 1.17.0-pre1.<ref>[https://www.vintagestory.at/blog.html/news/de-jank-and-game-juice-update-1170-pre1-r322/ Official devlog]</ref>
* Polar bears can swim faster than other bears but not climb ladders, since v1.19.0.<ref> See devlog</ref>
* Jump height for polar and sun bears was modified in 1.19.0.<ref>See devlog</ref>
* Brown bears were tweaked to not spawn as far into cold regions.<ref>See devlog</ref>
* All bears' spawn rate was reduced.<ref>See devlog</ref>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Notes ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* It's unclear how quickly creatures regenerate health.
* Male brown bears are 25% larger than male black bears, and polar bears are 40% larger.  Panda bears are 20% smaller than black bears, and sun bears are 40% smaller.
* While bear.json says <code>basketCatchable: true</code>, the <code>trapChance</code> is 0, so none are possible to catch in [[Reed basket trap|reed basket traps]].
* The <code>trapDestroyChance</code> is 90%.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Trivia ==
</div>  
</div>  


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
When a player is killed by a bear, one of the following messages will be displayed in the chat overlay:
* Player {0} unwisely poked a bear.
* Player {0} was torn limb from limb.
* Player {0} suffered a grizzly death.
* Player {0} made a fine polar meal.
* Player {0} was mistaken for a seal.
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Gallery ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Bears-117.jpg|thumb|left|alt=A grizzly bear sits behind a sun bear, with a panda bear on one side and black bear on the other.  No polar bear is present.  The background is shrubland with distant trees.|teaser image from devlog for 1.17.0-pre1]]<br>
</div>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== See also ==
</div>
 
== Referenzen ==
<references />
<references />
</div>




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