Axe: Difference between revisions

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[[File:item_axes.gif|100px|thumb|right|In order of appearance: Flint, copper, tin bronze, bismuth bronze, black bronze, gold, silver, iron]]
{{Grid/Crafting
'''Axes''' are currently used to chop down trees, and to break wood-type blocks quicker. Flint hatchets can be created early in game by knapping flint before metalworking has been established. Metal axes can be cast into molds, or created at an anvil; casted axes require 100 units of liquid metal to create, while forged axes require 200 units of metal.
|B2=CopperAxeHead|B3=Stick
|Output=CopperAxe|nobreak=y|float=right}}


'''Axes''' are currently used to chop down trees, and to break wood-type blocks quicker.


== Crafting ==


After creating an axe head, simply put it on top of a stick to craft the axe. To create a flint axe head, shift+right-click on the ground with two flint items in your hand, and select the flint hatchet head. Then, click all of the highlighted voxels to create a basic flint hatchet head.
== Variants ==
 
There are several variants that you can craft. Each variant has a different durability and attack power. A stone axe head can be crafted via [[Crafting#Flint Knapping|knapping]] and the metal variants have to be crafted using [[Crafting#Smithing|smithing]] or [[Crafting#Casting|casting]]. Note that axes take 2 ingots (200 units) of metal to forge, but only one ingot (100 units) to cast.
[[File:Axerecipe.png]]
 
== Axe Material Chart ==


Currently, all axes have a range of 2 meters.
Currently, all axes have a range of 2 meters.


{| class="wikitable"
{| class="wikitable sortable"
! style="text-align:left;"| Material
|-
! Material
! Durability
! Durability
! Tier
! Tier
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| 3x
| 3x
| 1.6x
| 1.6x
| 1.3
| 1.25
|-
| Common Stone
| 30
| 1
| 3.3x
| 1.7x
| 0.75
|-
| Obsidian
| 75
| 1
| 4x
| 2.4x
| 1.5
|-
|-
| Copper
| Copper
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|}
|}


*Black bronze axes as of version 1.5.0.1 do not have an attack value listed.
*Black bronze axes as of version 1.5.1 do not have an attack value listed.
 
 


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