护甲
This page was last verified for Vintage Story version 1.20.12.
护甲用于减少玩家在战斗中受到的伤害。材质的选择不仅影响防御力,还会影响诸如移动速度或饥饿值等Debuff效果。与工具不同,护甲可以修理。
获取
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring molten metal into lamellar molds from metals molten in a crucible, such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by forging.
基础护甲机制
盔甲的目的是保护。然而,复古物语中的盔甲系统较为复杂,包含盔甲等级和伤害等级、百分比和固定伤害减免,以及按等级划分的百分比和固定伤害损失。
- 盔甲不能保护玩家免受战斗之外的伤害,例如坠落、饥饿或中毒。
- 一套完整的盔甲包括三个装备部件:头盔、胸甲和腿甲。
当玩家受到战斗攻击时
- The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
- Armor tier and weapon/attack damage tier are compared. The higher the attack tier is relative to the armor tier, the more damage is dealt, especially if the attack tier is higher than the armor tier. If the armor has high tier damage resistance, then the effects of an attack being a higher tier than the armor are reduced by half.
- Damage is calculated. Flat damage reduction is applied first. Then, percent protection is applied to further reduce the remaining damage.
保护
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of iron plate slows you down just as much as a full set of copper plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Percent Protection". Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to black bronze, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.
护甲类型
木头
| 图片 | 类型 | 优势 | 劣势(每件) | 资源 |
|---|---|---|---|---|
| 简易护甲 |
保护百分比: 55% |
无 | 木头 + 草 | |
| 札甲(木制) |
保护百分比: 65% |
治疗效果: -10% |
毛皮、树脂、木材 |
生皮
| 图片 | 类型 | 优势 | 劣势(每件) | 资源 |
|---|---|---|---|---|
提供保暖 |
熊兽皮 |
保护百分比: 55% 最大保暖: 1,5°C |
治疗效果: -4% |
绳索捆, 骨头, 熊毛皮 |
皮革
| 图片 | 类型 | 优势 | 劣势(每件) | 资源 |
|---|---|---|---|---|
| 皮夹克 |
保护百分比: 40% |
无 | 仅需皮革 | |
| 皮革 |
保护百分比: 60% |
无 | 皮革+亚麻线 |
布料
| 图片 | 类型 | 优势 | 劣势(每件) | 资源 |
|---|---|---|---|---|
| 软甲 |
保护百分比: 70% |
治疗效果: -17% |
亚麻布 (方形针法) | |
| 缝制软甲 只有裁缝才能制作 |
保护百分比: 75% |
治疗效果: -10% |
布料(素色或染色),缝纫工具包 |
金属盔甲
| 图片 | 类型 | 劣势(每件) | 资源 | Metal cost |
|---|---|---|---|---|
| 扎甲 |
治疗效果: -10% |
Pelt, Lamellae | 19 板片 | |
| 锁子甲 |
治疗效果: -17% |
Jerkin, Plate | 26块锭(13块金属板) | |
| 链甲 |
治疗效果: -10% |
Jerkin, Chain | 40 个锭(20 条链) | |
| 鳞甲 |
治疗效果: -17% |
Chain armor, Scale | 52 ingots (20 chains, 12 scales) | |
| 板甲 |
治疗效果: -33.34% |
Chain armor, Plate | 72 ingots (20 chains, 16 plates) |
Metal based armor
| 盔甲材料 | 等级 | 札甲 | 锁子甲 | 链甲 | 鳞甲 | Plate (High Damage tier resistance) |
|---|---|---|---|---|---|---|
| 铜 | 1 |
保护百分比: 75% |
保护百分比: 78%
固定伤害减免: 1 |
保护百分比: 80% |
保护百分比: 84% |
保护百分比: 90% |
| 金 | 1 | N/A | N/A |
保护百分比: 82% |
N/A |
保护百分比: 90% |
| 银 | 2 | N/A | N/A |
保护百分比: 82% |
N/A |
保护百分比: 92% |
| 铋铜 | 2 |
保护百分比: 76% |
保护百分比: 79% |
保护百分比: 81% |
保护百分比: 85% |
保护百分比: 94% |
| 锡铜 | 2 |
保护百分比: 77% |
保护百分比: 80% |
保护百分比: 82% |
保护百分比: 86% |
保护百分比: 92% |
| 黑铜 | 2 |
保护百分比: 78% |
保护百分比: 81% |
保护百分比: 83% |
保护百分比: 87% |
保护百分比: 95% |
| 铁 | 3 | N/A |
保护百分比: 82% |
保护百分比: 84% |
保护百分比: 88% |
保护百分比: 96% |
| 陨铁 | 3 | N/A |
保护百分比: 82.5% |
保护百分比: 84.5% |
保护百分比: 88.5% |
保护百分比: 96.2% |
| 钢 | 4 | N/A |
保护百分比: 84% |
保护百分比: 86% |
保护百分比: 90% |
保护百分比: 97% |
Exclusive Armor
| 图片 | 类型 | 残破 | 损坏 | 修好 |
|---|---|---|---|---|
| 黑卫士 | 保护百分比: 40%
固定伤害减免: 0.25 保护等级: 1 治疗效果: -17% |
保护百分比: 75%
固定伤害减免: 0.5 保护等级: 1 治疗效果: -18% |
保护百分比: 96%
固定伤害减免: 1.7 保护等级: 3 治疗效果: -20% | |
| 绝境者 | 保护百分比: 40%
固定伤害减免: 0.25 保护等级: 1 治疗效果: -17% |
保护百分比: 90%
固定伤害减免: 1.5 保护等级: 1 治疗效果: -17% |
保护百分比: 96%
固定伤害减免: 1.7 保护等级: 3 治疗效果: -17% |
说到护甲,板甲的防护力最强,拥有最高的伤害减免:穿戴全套钢板甲的玩家几乎不会受到任何伤害。但板甲会大幅降低玩家的移动速度,并使其难以使用远程武器。板甲的制作成本也最高,因为它需要在链甲上再加一层板甲片,最后再套上一件皮甲。请注意:皮甲是制作链甲、鳞甲和板甲的部件,而皮甲本身则是一件“成品护甲”。两者都可以作为护甲穿戴,但它们提供的防护值截然不同。另一点需要注意的是,表格中列出的每件护甲的负面效果都是单件的,而不是整套的。例如,如果上表中某件护甲的移动速度降低7%,那么当玩家穿戴该套装的三件部件时,移动速度总共会降低21%。
技术性
护甲系统极其复杂,每件护甲的防护性能都由八个变量决定。最重要的变量是防护百分比、固定伤害减免和防护等级。这三个数值几乎决定了不同护甲之间的差异。
When a combat attack occurs, before any damage reduction is applied, the flat damage reduction and percent protection of the armor is reduced (not permanently, only for this attack) depending on:
- The tier of the attack
- The tier of the armor
- Whether or not the armor is high damage tier resistant
For every tier of the attack that is lower than or equal to the armor's tier, a low amount of protection reduction will be added1 to the attack. For every tier of the attack that is higher than the armor's tier, a high amount of protection reduction will be added1 to the attack. If the armor has high damage tier resistance, then the high amount of protection reduction will be half as much as normal.
The high amount mentioned above is 0.2 for flat damage reduction, and 15% for percent protection, for most armor types2.
The low amount mentioned above is 0.1 for flat damage reduction, and 3% for percent protection, for most armor types2.
- Notes
1 The protection reduction for flat protection is additive, but the percent protection is multiplicative and cumulative. This means if the attack is tier 3 and the armor is higher, the percent protection is reduced by 3% of it's original amount for the first tier, but then 3% of the remaining amount (not the original amount) for the next tier, and last of all by another 3% of the previous amount for the last tier, rather than simply 9% for 3 tiers.
2 皮革、缝制亚麻布和兽皮盔甲的用量减半。
VeryGoodDog has compiled a spread sheet and a calculator of all armors against all drifters. The spread sheet is currently inaccurate and needs to be updated.
Equation
The method used to calculate the final damage received by a player is relatively complex. To better understand how the game derives this value, consider the following equations.
Initially, the effective damage is calculated by subtracting the Flat damage reduction (FDR) from the base Damage (D), then multiplying the result by one minus the Percent protection (PP):
(D - FDR) × (1 - PP)
Each entity is assigned a Damage tier (DT), while each piece of armor is assigned a corresponding Protection tier (PT). For every Damage tier less than or equal to the Protection tier, the system applies a Low flat damage reduction loss (LFDRL) and a Low percent protection loss (LPPL). Conversely, for each Damage tier that exceeds the Protection tier, a High flat damage reduction loss (HFDRL) and a High percent protection loss (HPPL) are applied:
(D - FDR + LFDRL × min(DT, PT) + HFDRL × max(DT - PT, 0)) ×
× (1 - PP × (1 - LPPL)min(DT, PT) × (1 - HPPL)max(DT - PT, 0))
An additional modifier, known as High damage tier resistance (HDTR), may further influence the calculation. This boolean variable can be either enabled (HDTR = 1) or disabled (HDTR = 0). When enabled, it reduces the effect of both High flat damage reduction loss and High percent protection loss by half. When disabled, their values remain unchanged. The final equation, incorporating this modifier, is as follows:
(D - FDR + LFDRL × min(DT, PT) + (1 - HDTR/2) × HFDRL × max(DT - PT, 0)) ×
× (1 - PP × (1 - LPPL)min(DT, PT) × (1 - (1 - HDTR/2) × HPPL)max(DT - PT, 0))
示例
Consider a Corrupt drifter with 12 base damage and a Damage tier of 3 attacking a player equipped with Copper Lamellar armor. The armor provides the following values:
- Percent protection (PP): 75%
- Flat damage reduction (FDR): 0.5
- Protection tier (PT): 1
- High damage tier resistance (HDTR): 0
- Low percent protection loss (LPPL): 3%
- High percent protection loss (HPPL): 15%
- Low flat damage reduction loss (LFDRL): 0.1
- High flat damage reduction loss (HFDRL): 0.2
First, for the one Damage tier that is equal to the Protection tier (DT ≤ PT), the system applies a 0.1 LFDRL and a 3% LPPL. Then, for the two Damage tiers exceeding the Protection tier (DT > PT), it applies 2 × 0.2 HFDRL and two instances of 15% HPPL.
The total adjusted Flat damage is calculated as follows:
12 − 0.5 + 0.1 + 2 × 0.2 = 12
This means the Flat damage reduction is fully neutralized by the cumulative Flat damage reduction loss.
Next, the adjusted Percent protection is calculated by applying the Percent protection losses multiplicatively:
0.75 × (1 - 0.03) × (1 - 0.15) × (1 - 0.15) = 0.75 × 0.97 × 0.85 × 0.85 ≈ 0.526
Finally, the effective damage received by the player is:
12 × (1 − 0.526) = 12 × 0.474 ≈ 5.69
In a single-line format, the complete equation can be expressed as follows:
(D - FDR + LFDRL × min(DT, PT) + (1 - HDTR/2) × HFDRL × max(DT - PT, 0)) ×
× (1 - PP × (1 - LPPL)min(DT, PT) × (1 - (1 - HDTR/2) × HPPL)max(DT - PT, 0)) =
= (12 - 0.5 + 0.1 × min(3, 1) + (1 - 0/2) × 0.2 × max(3 - 1, 0)) ×
× (1 - 0.75 × (1 - 0.03)min(3, 1) × (1 - (1 - 0/2) × 0.15)max(3 - 1, 0)) =
= (12 - 0.5 + 0.1 × 1 + 0.2 × 2) × (1 - 0.75 × 0.971 × 0.852) ≈
≈ (12 - 0) × (1 - 0.526) =
= 12 × 0.474 =
= 5.69
比较
下表全面概述了所有护甲的防护修正值、静态修正值和耐久度值。此外,针对每种护甲类型,我们计算了其在面对各种流浪者类型(每种流浪者都有不同的伤害值和伤害等级)时所受到的最终伤害以及相应的防护百分比。
| Construction | 材料 | Protection modifiers | Static modifiers per piece | 耐久度 | Effective damage from | Effective percent protection from | |||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 保护百分比 | 固定伤害减免 | 保护等级 | 高伤害防护能力 | Low percent protection loss | High percent protection loss | Low flat damage reduction loss | High flat damage reduction loss | Ranged Weapon Accuracy | 远程武器装载时间 | 移动速度 | 治疗效果: | 饥饿速度: | Surface drifter (D 2.5, DT 0) | Deep drifter (D 4, DT 1) | Tainted drifter (D 8, DT 2) | Corrupt drifter (D 12, DT 3) | 梦魇流浪者(D 20,DT 4) | 双头流浪者(D 24,DT 4) | Surface drifter (D 2.5, DT 0) | Deep drifter (D 4, DT 1) | Tainted drifter (D 8, DT 2) | Corrupt drifter (D 12, DT 3) | 梦魇流浪者(D 20,DT 4) | 双头流浪者(D 24,DT 4) | |||
| 简易护甲 | 木制 | 55% | 0 | 0 | 0 | 3% | 15% | 0.1 | 0.2 | 0% | 0% | 0% | 0% | 0% | 75 | 1.13 | 2.24 | 5.06 | 8.34 | 14.83 | 17.68 | 55.00% | 44.09% | 36.72% | 30.47% | 25.86% | 26.33% |
| 皮夹克 | 皮革 | 40% | 0.25 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | 0% | 0% | 0% | 0% | 0% | 250 | 1.35 | 2.36 | 5.40 | 8.82 | 15.58 | 18.62 | 46.00% | 41.10% | 32.56% | 26.53% | 22.11% | 22.40% |
| 生皮 | 熊猫 | 45% | 0.4 | 1 | 0 | 1.5% | 7.5% | 0.015 | 0.075 | -2% | +3% | -2% | -4% | +2% | 120 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
| 马来熊 | 45% | 0.4 | 1 | 0 | 1.5% | 7.5% | 0.015 | 0.075 | -2% | +3% | -2% | -4% | +2% | 120 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |
| 棕熊 | 55% | 0.5 | 1 | 0 | 1.5% | 7.5% | 0.015 | 0.075 | -2% | +3% | -3% | -4% | +2% | 300 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |
| 黑熊 | 55% | 0.5 | 1 | 0 | 1.5% | 7.5% | 0.015 | 0.075 | -2% | +3% | -2% | -4% | +2% | 200 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |
| 北极熊 | 55% | 0.5 | 1 | 0 | 1.5% | 7.5% | 0.015 | 0.075 | -2% | +3% | -3% | -4% | +2% | 400 | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | |
| 缝制 | 皮革 | 60% | 0.6 | 1 | 0 | 1.5% | 7.5% | 0.05 | 0.1 | 0% | 0% | 0% | 0% | 0% | 700 | 0.76 | 1.41 | 3.42 | 5.76 | 10.51 | 12.64 | 69.60% | 64.72% | 57.22% | 52.01% | 47.44% | 47.33% |
| 软甲 | 70% | 0.7 | 2 | 0 | 1.5% | 7.5% | 0.05 | 0.1 | 0% | 0% | -2% | -17% | 3% | 900 | 0.54 | 1.04 | 2.37 | 4.28 | 8.21 | 9.89 | 78.40% | 74.00% | 70.32% | 64.37% | 58.95% | 58.81% | |
| 缝制 | 软甲 | 75% | 0.75 | 2 | 0 | 1.5% | 7.5% | 0.05 | 0.1 | 0% | 0% | 0% | -10% | 3% | 900 | 0.44 | 0.86 | 2.00 | 3.74 | 7.38 | 8.89 | 82.50% | 78.45% | 74.98% | 68.81% | 63.11% | 62.97% |
| 札甲 | 木制 | 65% | 0.5 | 0 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 7% | -3% | -10% | 8% | 200 | 0.70 | 1.66 | 4.19 | 7.27 | 13.41 | 16.05 | 72.00% | 58.61% | 47.63% | 39.42% | 32.94% | 33.10% |
| 铜 | 75% | 0.5 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 7% | -3% | -10% | 8% | 450 | 0.50 | 0.98 | 2.98 | 5.69 | 11.18 | 13.39 | 80.00% | 75.48% | 62.79% | 52.56% | 44.12% | 44.22% | |
| 铋铜 | 76% | 0.58 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 7% | -3% | -10% | 8% | 525 | 0.46 | 0.93 | 2.17 | 4.64 | 9.68 | 11.61 | 81.57% | 76.87% | 72.86% | 61.37% | 51.62% | 51.62% | |
| 锡铜 | 77% | 0.6 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 7% | -3% | -10% | 8% | 600 | 0.44 | 0.89 | 2.09 | 4.53 | 9.53 | 11.44 | 82.52% | 77.85% | 73.83% | 62.22% | 52.34% | 52.34% | |
| 黑铜 | 78% | 0.65 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 7% | -3% | -10% | 8% | 675 | 0.41 | 0.84 | 2.01 | 4.42 | 9.37 | 11.25 | 83.72% | 79.01% | 74.89% | 63.17% | 53.14% | 53.12% | |
| 锁子甲 | 铜 | 78% | 1 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 900 | 0.33 | 0.75 | 2.61 | 5.21 | 10.55 | 12.69 | 86.80% | 81.14% | 67.43% | 56.55% | 47.27% | 47.13% |
| 铋铜 | 79% | 1.1 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 1050 | 0.29 | 0.70 | 1.82 | 4.16 | 9.03 | 10.88 | 88.24% | 82.47% | 77.22% | 65.33% | 54.86% | 54.67% | |
| 锡铜 | 80% | 1.1 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 1100 | 0.28 | 0.67 | 1.76 | 4.07 | 8.90 | 10.72 | 88.80% | 83.20% | 78.05% | 66.08% | 55.52% | 55.33% | |
| 黑铜 | 81% | 1.15 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 1200 | 0.26 | 0.63 | 1.68 | 3.96 | 8.74 | 10.54 | 89.74% | 84.20% | 79.04% | 66.98% | 56.30% | 56.09% | |
| 铁 | 82% | 1.2 | 3 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 1300 | 0.23 | 0.59 | 1.60 | 2.79 | 7.02 | 8.48 | 90.64% | 85.17% | 80.01% | 76.73% | 64.89% | 64.67% | |
| 陨铁 | 82.5% | 1.22 | 3 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 1500 | 0.22 | 0.58 | 1.56 | 2.74 | 6.94 | 8.38 | 91.04% | 85.62% | 80.48% | 77.19% | 65.30% | 65.08% | |
| 钢 | 84% | 1.3 | 4 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 2600 | 0.19 | 0.52 | 1.45 | 2.57 | 4.90 | 5.92 | 92.32% | 87.04% | 81.92% | 78.61% | 75.52% | 75.33% | |
| 链甲 | 铜 | 80% | 1.1 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 600 | 0.28 | 0.67 | 2.45 | 5.01 | 10.26 | 12.35 | 88.80% | 83.20% | 69.36% | 58.26% | 48.70% | 48.53% |
| 金 | 82% | 1.2 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 500 | 0.23 | 0.59 | 2.30 | 4.81 | 9.97 | 12.02 | 90.64% | 85.17% | 71.25% | 59.95% | 50.13% | 49.91% | |
| 银 | 82% | 1.2 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 700 | 0.23 | 0.59 | 1.60 | 3.85 | 8.59 | 10.36 | 90.64% | 85.17% | 80.01% | 67.88% | 57.07% | 56.85% | |
| 铋铜 | 81% | 1.2 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 650 | 0.25 | 0.62 | 1.67 | 3.94 | 8.72 | 10.52 | 90.12% | 84.46% | 79.19% | 67.13% | 56.41% | 56.19% | |
| 锡铜 | 82% | 1.2 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 700 | 0.23 | 0.59 | 1.60 | 3.85 | 8.59 | 10.36 | 90.64% | 85.17% | 80.01% | 67.88% | 57.07% | 56.85% | |
| 黑铜 | 83% | 1.25 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 750 | 0.21 | 0.56 | 1.52 | 3.75 | 8.43 | 10.18 | 91.50% | 86.11% | 80.97% | 68.76% | 57.84% | 57.60% | |
| 铁 | 84% | 1.3 | 3 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 800 | 0.19 | 0.52 | 1.45 | 2.57 | 6.69 | 8.08 | 92.32% | 87.04% | 81.92% | 78.61% | 66.56% | 66.33% | |
| 陨铁 | 84.5% | 1.35 | 3 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 900 | 0.18 | 0.50 | 1.40 | 2.51 | 6.60 | 7.97 | 92.87% | 87.60% | 82.45% | 79.12% | 67.02% | 66.77% | |
| 钢 | 86% | 1.4 | 4 | 0 | 3% | 15% | 0.1 | 0.2 | -3% | 6% | -3% | -10% | 7.5% | 2000 | 0.15 | 0.45 | 1.30 | 2.34 | 4.53 | 5.49 | 93.84% | 88.81% | 83.78% | 80.46% | 77.33% | 77.13% | |
| 鳞甲 | 铜 | 84% | 1.3 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -7% | -17% | 12% | 800 | 0.19 | 0.52 | 2.15 | 4.61 | 9.69 | 11.69 | 92.32% | 87.04% | 73.10% | 61.61% | 51.54% | 51.29% |
| 铋铜 | 85% | 1.3 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -7% | -17% | 12% | 1150 | 0.18 | 0.49 | 1.38 | 3.55 | 8.15 | 9.84 | 92.80% | 87.72% | 82.73% | 70.38% | 59.26% | 59.01% | |
| 锡铜 | 86% | 1.35 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -7% | -17% | 12% | 1200 | 0.16 | 0.46 | 1.31 | 3.45 | 8.00 | 9.66 | 93.56% | 88.60% | 83.66% | 71.25% | 60.02% | 59.76% | |
| 黑铜 | 87% | 1.4 | 2 | 0 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -7% | -17% | 12% | 1300 | 0.14 | 0.42 | 1.23 | 3.35 | 7.84 | 9.48 | 94.28% | 89.46% | 84.58% | 72.11% | 60.78% | 60.50% | |
| 铁 | 88% | 1.5 | 3 | 0 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -7% | -17% | 12% | 1400 | 0.12 | 0.38 | 1.15 | 2.13 | 6.03 | 7.30 | 95.20% | 90.48% | 85.59% | 82.28% | 69.85% | 69.59% | |
| 陨铁 | 88.5% | 1.55 | 3 | 0 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -7% | -17% | 12% | 1700 | 0.11 | 0.36 | 1.11 | 2.07 | 5.94 | 7.19 | 95.63% | 90.98% | 86.09% | 82.77% | 70.30% | 70.03% | |
| 钢 | 90% | 1.6 | 4 | 0 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -7% | -17% | 12% | 3500 | 0.09 | 0.32 | 1.01 | 1.91 | 3.82 | 4.63 | 96.40% | 92.06% | 87.36% | 84.08% | 80.90% | 80.69% | |
| 板甲 | 铜 | 90% | 1.5 | 1 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 500 | 0.10 | 0.33 | 1.29 | 2.73 | 5.84 | 7.08 | 96.00% | 91.75% | 83.88% | 77.23% | 70.79% | 70.51% |
| 金 | 90% | 1.5 | 1 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 400 | 0.10 | 0.33 | 1.29 | 2.73 | 5.84 | 7.08 | 96.00% | 91.75% | 83.88% | 77.23% | 70.79% | 70.51% | |
| 银 | 92% | 1.5 | 2 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 1000 | 0.08 | 0.28 | 0.90 | 2.15 | 4.90 | 5.94 | 96.80% | 93.01% | 88.75% | 82.06% | 75.49% | 75.25% | |
| 铋铜 | 94% | 1.55 | 2 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 900 | 0.06 | 0.22 | 0.77 | 1.96 | 4.59 | 5.56 | 97.72% | 94.38% | 90.39% | 83.71% | 77.07% | 76.84% | |
| 锡铜 | 92% | 1.6 | 2 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 1000 | 0.07 | 0.27 | 0.89 | 2.13 | 4.88 | 5.91 | 97.12% | 93.28% | 88.91% | 82.23% | 75.62% | 75.36% | |
| 黑铜 | 95% | 1.65 | 2 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 1200 | 0.04 | 0.19 | 0.70 | 1.84 | 4.41 | 5.35 | 98.30% | 95.19% | 91.31% | 84.63% | 77.95% | 77.71% | |
| 铁 | 96% | 1.7 | 3 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 2200 | 0.03 | 0.17 | 0.63 | 1.31 | 3.54 | 4.30 | 98.72% | 95.87% | 92.14% | 89.06% | 82.28% | 82.07% | |
| 陨铁 | 96.2% | 1.72 | 3 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 2800 | 0.03 | 0.16 | 0.61 | 1.29 | 3.51 | 4.26 | 98.81% | 96.02% | 92.32% | 89.24% | 82.45% | 82.25% | |
| 钢 | 97% | 1.8 | 4 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -14% | -33.34% | 24% | 5500 | 0.02 | 0.14 | 0.56 | 1.20 | 2.63 | 3.19 | 99.16% | 96.60% | 93.01% | 89.96% | 86.86% | 86.70% | |
| 古董 | 残破的黑卫士 | 40% | 0.25 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 600 | 1.35 | 2.36 | 5.40 | 8.82 | 15.58 | 18.62 | 46.00% | 41.10% | 32.56% | 26.53% | 22.11% | 22.40% |
| 损坏的黑卫士 | 75% | 0.5 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | -8% | 16% | -8% | -18% | 15% | 900 | 0.50 | 0.98 | 2.98 | 5.69 | 11.18 | 13.39 | 80.00% | 75.48% | 62.79% | 52.56% | 44.12% | 44.22% | |
| 黑卫士 | 96% | 1.7 | 3 | 1 | 3% | 15% | 0.1 | 0.2 | -10% | 20% | -12% | -20% | 20% | 1800 | 0.03 | 0.17 | 0.63 | 1.31 | 3.54 | 4.30 | 98.72% | 95.87% | 92.14% | 89.06% | 82.28% | 82.07% | |
| 残破的绝境者 | 40% | 0.25 | 1 | 0 | 3% | 15% | 0.1 | 0.2 | -7% | 14% | -5% | -17% | 12% | 500 | 1.35 | 2.36 | 5.40 | 8.82 | 15.58 | 18.62 | 46.00% | 41.10% | 32.56% | 26.53% | 22.11% | 22.40% | |
| 损坏的绝境者 | 90% | 1.5 | 1 | 1 | 3% | 15% | 0.1 | 0.2 | -8% | 16% | -7% | -17% | 14% | 1000 | 0.10 | 0.33 | 1.29 | 2.73 | 5.84 | 7.08 | 96.00% | 91.75% | 83.88% | 77.23% | 70.79% | 70.51% | |
| 绝境者 | 96% | 1.7 | 3 | 1 | 3% | 15% | 0.1 | 0.2 | -8% | 18% | -8% | -17% | 16% | 1600 | 0.03 | 0.17 | 0.63 | 1.31 | 3.54 | 4.30 | 98.72% | 95.87% | 92.14% | 89.06% | 82.28% | 82.07% | |
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