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Броня используется для защиты игрока от урона. Существует множество видов брони, которые могут быть сделаны из разных материалов, начиная с дерева и заканчивая [[iron|железом]]. В то время как каждый материал даёт повышенную защиту и сопротивление, сама броня, в свою очередь, даёт маленькие или не очень дебаффы, вроде пониженной скорости перемещения или повышенного голода.  
Броня используется для защиты игрока от урона. Существует множество видов брони, которые могут быть сделаны из разных материалов, начиная с дерева и заканчивая [[iron|железом]]. В то время как каждый материал даёт повышенную защиту и сопротивление, сама броня, в свою очередь, даёт маленькие или не очень дебаффы, вроде пониженной скорости перемещения или повышенного голода.
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__TOC__
__TOC__


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==Получение==
==Получение==
Вся броня доступна посредством крафта. Есть четыре неметаллических типа брони: Импровизированная, Ламеллярная из дерева, Кожанная и Гамбезоон, которые вообще не требуют металла для создания. Также имеются четыре металлических типа: Бригандина, Кольчуга, Чешуйчатая броня и Пластинчатая потребуют металлические пластины и цепи, сделанные при помощи [[smithing|кузнечного дела]]. Пятый тип металлической брони - Ламеллярный - делается из специальных пластин, которые могут быть получены только с помощью тигля.  
Вся броня доступна посредством крафта. Есть четыре неметаллических типа брони: Импровизированная, Ламеллярная из дерева, Кожанная и Гамбезон, которые вообще не требуют металла для создания. Также имеются четыре металлических типа: Бригандина, Кольчуга, Чешуйчатая броня и Пластинчатая потребуют металлические пластины и цепи, сделанные при помощи [[smithing|кузнечного дела]]. Пятый тип металлической брони - Ламеллярный - делается из специальных пластин, которые могут быть получены только с помощью тигля.
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<div lang="en" dir="ltr" class="mw-content-ltr">
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring {{ll|casting|molten metal}} into lamellar molds from metals molten in a {{ll|crucible|crucible}}, such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by {{ll|smithing|forging}}.
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===Базовая Механика Брони===
===Базовая Механика Брони===
Назначение брони - защита. Тем не менее, типаж брони в Vintage Story - это сложная система с уровнями защиты и урон, относительная и фиксированная защита от урона, а также относительное и фиксированное снижение урона с каждым уровнем брони.  
Назначение брони - защита. Тем не менее, типаж брони в Vintage Story - это сложная система с уровнями защиты и урона, относительная и фиксированная защита от урона, а также относительное и фиксированное снижение урона с каждым уровнем брони.
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The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.
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* Броня не защищает игроков от урона, полученного вне боя, то есть от падения либо голода.
* Броня не защищает игроков от урона, полученного вне боя, то есть от падения, голода либо от отравления.
* Полный комплект брони включает три компонента: Голову, Торс и Ноги.
* Полный комплект брони включает три компонента: Голову, Торс и Ноги.


==== When a combat attack on a player occurs ====
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====Когда игрок входит в бой====
# Выбирается слот брони, получающий урон. Каждый слот имеет разный шанс быть выбранным (голова - 20%, торс - 50%, ноги - 30%). Если игрок не экипировал броню в слот, выбранный для атаки, он получит полный урон.
# Уровень брони и оружия/атаки сравниваются. Если уровень урона от оружия или НПС выше уровня брони, выбираются разные наборы потерь. Если уровень урона от оружия или атаки выше уровня брони, то снижение урона может не учитываться.
# Урон подсчитывается. Если уровень урона оружия или НПС не выше уровня брони: фиксированное снижение урона применяется первым. Затем относительное снижение (основанное на процентной защите от брони и её материала) применяется, чтобы ещё сильнее понизить входящий урон.
# Снижение урона применяется в соответствии с уровнем урона.
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<div lang="en" dir="ltr" class="mw-content-ltr">
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.  
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.  
# Damage losses are applied based on the damage tier.  
# Damage losses are applied based on the damage tier.
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== Защита ==
Важно понимать, как функционируют значения брони. Каждый тип доспехов (импровизированный, гамбезон, кольчуга, латы) имеет базовые модификаторы характеристик. Полный набор [[iron|железных]] пластин замедляет вас так же сильно, как и полный набор [[copper|медных]], но железная броня обладает большей прочностью, поэтому она служит дольше, чем медная. Во-вторых, железо «более прочное», потому что металл более высокого уровня имеет более высокое «снижение фиксированного урона» и более высокий процент снижения «относительной защиты». Кроме того, броня, изготовленная из материалов более высокого уровня, более эффективно защищает от мощных атак оружия более высокого уровня. Как правило, металлы более высокого уровня создают более прочную броню: железо более долговечно и обеспечивает большее снижение урона по сравнению с [[black bronze|черной бронзой]], которая более прочная и защищает лучше чем медь. Доспехи — это инвестиции в ресурсы, но стоимость материалов окупается для игрока.
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It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of {{ll|iron|iron}} plate slows you down just as much as a full set of {{ll|copper|copper}} plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to {{ll|black bronze|black bronze}}, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.
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=== Типы доспехов ===
 
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==== Древесина ====
{| class="wikitable" style="width: 800px;"
|+
!Тип
!Плюсы
!Недостатки
!Источник
|-
|[[Improvised body armor/ru|Импровизированный бронежилет]]
|
Защита: 55%<br>
Уровень защиты: 0<br>
Прочность: 70
|Нет
|Древесина + Трава
|-
|[[Lamellar armor/ru|Ламеллярная броня]]
|
Защита: 65%<br>
Уровень защиты: 0<br>
Плоское сокращение HP: 0.5<br>
Прочность: 200<br>
|
Скорость заживления: -10%<br>
Уровень голода: +8%<br>
Диапазон точности: -3%<br>
Диапазон рывка: -7%<br>
Скорость передвижения: -3%
|Шкура, смола, дерево
|}
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{| class="wikitable" style="width: 800px;"
|+
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Upsides</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Downsides</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span>
|-
|[[File:Improvised-armor.png|75px|thumb|center]]
|{{ll|Improvised body armor|<span lang="en" dir="ltr" class="mw-content-ltr">Improvised</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 55%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 0<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 70
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|<span lang="en" dir="ltr" class="mw-content-ltr">Wood + Grass</span>
|-
|[[File:Wooden-lamellar-armor.png|75px|thumb|center]]
|{{ll|Lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellar (Wood)</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 65%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 0<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 200<br>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%
|<span lang="en" dir="ltr" class="mw-content-ltr">Pelt, Resin, Wood</span>
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
==== Leather ====
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== Protection ==
{| class="wikitable" style="width: 800px;"
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and afford more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Upsides</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Downsides</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span>
|-
|[[File:Jerkin-armor.png|75px|thumb|center]]
|{{ll|Leather jerkin|<span lang="en" dir="ltr" class="mw-content-ltr">Jerkin</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.25<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 250<br>
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|<span lang="en" dir="ltr" class="mw-content-ltr">Leather only</span>
|-
|[[File:Leather-armor.png|75px|thumb|center]]
|{{ll|Leather armor|<span lang="en" dir="ltr" class="mw-content-ltr">Leather</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 60%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.6<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700
|<span lang="en" dir="ltr" class="mw-content-ltr">None</span>
|<span lang="en" dir="ltr" class="mw-content-ltr">Leather + Twine</span>
|}


=== Types of Armor ===
<div lang="en" dir="ltr" class="mw-content-ltr">
When it comes to armor, plate is the most protective and has the highest flat damage reduction. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
==== Cloth ====
</div>


{| class="wikitable sortable"
{| class="wikitable" style="width: 800px;"
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Upside</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Downside</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span>
|-
|-
! Armor Type !! Flat Damage Reduction (HP) !! Relative Protection (%) !! Healing Rate !! Hunger Rate !! Ranged Accuracy !! Ranged Charge !! Movement Rate !! High Damage?
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center]]
|{{ll|Gambeson armor|<span lang="en" dir="ltr" class="mw-content-ltr">Gambeson</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 70%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.7<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
|
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -2%
|<span lang="en" dir="ltr" class="mw-content-ltr">Linen square</span>
|-
|-
| Leather Jerkin || 0.25 || 40% || 0% || 0% || 0% || 0% || 0% || No
|[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Can be dyed</span>]]
|{{ll|Tailored gambeson armor|<span lang="en" dir="ltr" class="mw-content-ltr">Tailored gambeson</span>}}<br><br>''<span lang="en" dir="ltr" class="mw-content-ltr">Crafted only by the Tailor class</span>''
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Protection tier:</span> 2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.75<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900<br>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +3%
|<span lang="en" dir="ltr" class="mw-content-ltr">Cloth (plain or dyed), Sewing kit</span>
|}
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Metal based Armor Debuffs ====
</div>
 
{| class="wikitable" style="width: 800px;"
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Downside</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Source</span>
|-
|-
| Improvised (Wood) || 0 || 55% || 0% || 0% || 0% || 0% || 0% || No
|[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Tin bronze version</span>]]
|{{ll|Lamellar armor|<span lang="en" dir="ltr" class="mw-content-ltr">Lamellar</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%<br>
|<span lang="en" dir="ltr" class="mw-content-ltr">Pelt, Lamellar</span>
|-
|-
| Leather Armor || 0.6 || 60% || 0% || 0% || 0% || 0% || 0% || No
|[[File:Brigandine-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]]
|{{ll|Brigandine armor|<span lang="en" dir="ltr" class="mw-content-ltr">Brigandine</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5%<br>
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Leather jerkin|Jerkin}}, Plate</span>
|-
|-
| Lamellar (Wood) || 0.5 || 65% || -10% || +8% || -3% || -7% || -3% || No
|[[File:Chainmail-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]]
|{{ll|Chain_armor|<span lang="en" dir="ltr" class="mw-content-ltr">Chain</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -3%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -6%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -3%<br>
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Leather jerkin|Jerkin}}, Chain</span>
|-
|-
| Gambeson (Cloth) || 0.7 || 70% || -17% || +3% || 0% || 0% || -2% || Yes
|[[File:Scale-armor-iron.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Iron version</span>]]
|{{ll|Scale Armor|<span lang="en" dir="ltr" class="mw-content-ltr">Scale</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -7%<br>
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Chain_armor|Chain armor}}, Scale</span>
|-
|-
| Lamellar (Metal) || 0.5-1.1 || 75%-80% || -10% || +8% || -3% || -7% || -3% || No
|[[File:Plate-armor-steel.png|75px|thumb|center|<span lang="en" dir="ltr" class="mw-content-ltr">Steel version</span>]]
|{{ll|Plate_armor|<span lang="en" dir="ltr" class="mw-content-ltr">Plate</span>}}
|
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -33%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +24%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -17%<br>
|<span lang="en" dir="ltr" class="mw-content-ltr">{{ll|Chain_armor|Chain armor}}, Plate</span>
|}
 
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Metal based armor ====
</div>
 
{| class="wikitable sortable" style="width:100%; white-space: nowrap;"
|-
! <span lang="en" dir="ltr" class="mw-content-ltr">Armor Material</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Tier</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Lamellar</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Brigandine</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Chain</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Scale</span> !! <span lang="en" dir="ltr" class="mw-content-ltr">Plate (High Damage tier resistance)</span>
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Copper</span> || 1
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 0.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 450
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 78%
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 80%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.3<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 800
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat reduction HP:</span> 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500
|-
|-
| Brigandine || 1.0-1.3 || 78%-84% || -17% || +12% || -7% || -14% || -5% || No
| <span lang="en" dir="ltr" class="mw-content-ltr">Gold</span> || 1 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500
|<span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 400
|-
|-
| Chain || 1.1-1.4 || 80%-86% || -10% || +7% || -3% || -6% || -3% || No
| <span lang="en" dir="ltr" class="mw-content-ltr">Silver</span> || 2 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span> || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700
| <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 92%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000
|-
|-
| Scale || 1.3-1.6 || 84%-90% || -17% || +12% || -10% || -20% || -7% || No
| <span lang="en" dir="ltr" class="mw-content-ltr">Bismuth Bronze</span> || 2
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 76%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.58<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 525
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 79%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1050
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 81%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 650
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 85%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1150
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 94%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.55<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
|-
|-
| Plate || 1.5-1.8 || 90%-97% || -33% || +24% || -10% || -20% || -17% || Yes
| <span lang="en" dir="ltr" class="mw-content-ltr">Tin Bronze</span> || 2
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 77%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.6<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600<br>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 80%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.1<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1100
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 700
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 86%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.35<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 92%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.6<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000
|-
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Black Bronze</span> || 2
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 78%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.65<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 675
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 81%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.15<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 83%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.25<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 750
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 87%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.4<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1300
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 95%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.65<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1200
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Iron</span> || 3 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.2<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1300
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 800
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 88%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1400
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2200
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Meteoric Iron</span> || 3 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 82%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.22<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1500
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.35<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 88%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.55<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1700
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.72<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2800
|-
| <span lang="en" dir="ltr" class="mw-content-ltr">Steel</span> || 4 || <span lang="en" dir="ltr" class="mw-content-ltr">N/A</span>
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 84%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.3<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2600
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 86%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.4<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 2000
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.6<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 3500
|
<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 97%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.8<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 5500
|}
|}


=== Armor Tiers and Durability ===
<div lang="en" dir="ltr" class="mw-content-ltr">
==== Exclusive Armor ====
</div>


==== Non-Metal Armors====
{| class="wikitable"
{| class="wikitable sortable"
|+
!<span lang="en" dir="ltr" class="mw-content-ltr">Image</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Type</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Broken</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Damaged</span>
!<span lang="en" dir="ltr" class="mw-content-ltr">Pristine (High Damage tier resistance)</span>
|-
|-
! Armor !! Material !! Protection Tier !! Durability
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]]
|{{ll|Blackguard armor|<span lang="en" dir="ltr" class="mw-content-ltr">Blackguard</span>}}
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40%
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.25<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 600
 
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1
 
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 75%
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 900
 
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1
 
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -18%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +15%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -16%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -8%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1800
 
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 3
 
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -10%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -20%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -12%
|-
|-
| Improvised || Wood + Grass || 0 || 75
|[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]]
|{{ll|Forlorn Hope armor|<span lang="en" dir="ltr" class="mw-content-ltr">Forlorn Hope</span>}}
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 40%
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 0.25<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 500
 
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1
 
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +12%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -7%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -14%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -5%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 90%
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.5<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1000
 
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 1
 
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +14%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -16%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -7%
|<span lang="en" dir="ltr" class="mw-content-ltr">Protection:</span> 96%
<span lang="en" dir="ltr" class="mw-content-ltr">Flat Reduction HP:</span> 1.7<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Durability:</span> 1600
 
<span lang="en" dir="ltr" class="mw-content-ltr">Protection Tier:</span> 3
 
<span lang="en" dir="ltr" class="mw-content-ltr">Healing rate:</span> -17%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Hunger rate:</span> +16%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Acurracy:</span> -8%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Range Charge:</span> -18%<br>
<span lang="en" dir="ltr" class="mw-content-ltr">Movement Speed:</span> -8%
|}
 
<div lang="en" dir="ltr" class="mw-content-ltr">
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
</div>
 
<div class="mw-translate-fuzzy">
== Технические свойства ==
Система брони чрезвычайно сложна, с восемью переменными, определяющими защитные свойства каждой части брони. Наиболее важными переменными являются относительная и прямая защита, а также уровень защиты. Эти три числа — большая часть того, что меняется между доспехами.
Итого переменные:
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
In total the variables are:
</div>
 
* Уровень защиты
** Относительная защита
*** Относительная потеря защиты на уровень для уровня с высоким уроном
*** Относительная потеря защиты для уровня с низким уровнем урона
** Плоское снижение урона
*** Фиксированная потеря снижения урона для каждого уровня для высокого уровня урона
*** Фиксированные потери снижения урона для каждого уровня для уровня с низким уровнем урона
* Высокая устойчивость к урону
 
=== Уровень защиты ===
 
<div class="mw-translate-fuzzy">
==== '''Относительная потеря защиты''' ====
{| class="wikitable"
|+
!
! colspan="6" |Уровни защиты
|-
|-
| Wood Lamellar || Pelt, Resin, Wood || 0 || 200
! rowspan="5" |Уровни урона
|
|0
|1
|2
|3
|4
|-
|-
| Leather Jerkin|| Leather only || 1 || 250
|1
|'''-18%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|-
|-
| Leather Armor || Leather + Twine || 1 || 700
|2
|'''-30%'''|'''-33%'''
|'''-21%'''
|'''-9%'''
|'''-9%'''
|'''-9%'''
|-
|-
| Gambeson (Cloth) || Linen Cloth || 2 || 900
|3
|'''-48%'''
|'''-36%'''
|'''-24%'''
|'''-12%'''
|'''-12%'''
|-
|-
|4
|'''-63%'''
|'''-51%'''
|'''-39%'''
|'''-27%'''
|'''-15%'''
|}
|}
</div>


==== Metal Armors ====
{| class="wikitable"
Different materials may be made into different types of armors. The material used affects the durability of the armor. So even if a player doesn't have the desired material at the moment, players can choose an armor type that matches the material resources obtained.
|+
!
! colspan="6" |<span lang="en" dir="ltr" class="mw-content-ltr">Levels of Protection</span>
|-
! rowspan="5" |<span lang="en" dir="ltr" class="mw-content-ltr">Levels of Damage</span>
|
|0
|1
|2
|3
|4
|-
|1
|'''-18%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|-
|2
|'''-30%'''|'''-33%'''
|'''-21%'''
|'''-9%'''
|'''-9%'''
|'''-9%'''
|-
|3
|'''-48%'''
|'''-36%'''
|'''-24%'''
|'''-12%'''
|'''-12%'''
|-
|4
|'''-63%'''
|'''-51%'''
|'''-39%'''
|'''-27%'''
|'''-15%'''
|}


{| class="wikitable sortable"
<div class="mw-translate-fuzzy">
==== '''Фиксированное снижение урона''' ====
{| class="wikitable"
!
! colspan="6" |Уровни защиты
|-
|-
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate
! rowspan="5" |Уровни урона
|
|0
|1
|2
|3
|4
|-
|-
| Copper || 1 || 450 || 900 || 600 || 800 || 500
|1
|'''-20%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|-
|-
| Gold || 1 || N/A || N/A || 400 || N/A || 500
|2
|'''-40%'''
|'''-30%'''
|'''-20%'''
|'''-20%'''
|'''-20%'''
|-
|-
| Bismuth Bronze || 2 || 525 || 1050 || 650 || 1150 || 900
|3
|'''-60%'''
|'''-50%'''
|'''-40%'''
|'''-30%'''
|'''-30%'''
|-
|-
| Black Bronze || 2 || 675 || 1200 || 750 || 1350 || 1200
|4
|'''-80%'''
|'''-70%'''
|'''-60%'''
|'''-50%'''
|'''-40%'''
|}
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
{| class="wikitable"
!
! colspan="6" |Levels of Protection
|-
|-
| Tin Bronze || 2 || 600 || 1100 || 700 || 1200 || 1000
! rowspan="5" |Levels of Damage
|
|0
|1
|2
|3
|4
|-
|-
| Silver || 2 || N/A || N/A || 500 || N/A || 1000
|1
|'''-20%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|-
|-
| Iron || 3 || N/A || 1300 || 800 || 1400 || 2200
|2
|'''-40%'''
|'''-30%'''
|'''-20%'''
|'''-20%'''
|'''-20%'''
|-
|-
| Meteoric Iron || 3 || N/A || 1500 || 900 || 1700 || 2800
|3
|'''-60%'''
|'''-50%'''
|'''-40%'''
|'''-30%'''
|'''-30%'''
|-
|-
| Steel || 4 || N/A || 1900 || 1000 || 2000 || 3200
|4
|'''-80%'''
|'''-70%'''
|'''-60%'''
|'''-50%'''
|'''-40%'''
|}
|}
</div>


== Technical ==
<div class="mw-translate-fuzzy">
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
=== Высокая устойчивость к урону ===
In total the variables are:
Защита от урона высокого уровня вдвое уменьшает 15% потерю защиты. (Она полностью работает с доспехами из стальных пластин.)
* Relative protection
</div>
* Per tier relative protection loss for high damage tier
* Per tier relative protection loss for low damage tier
* Flat damage reduction
* Per tier flat damage reduction loss for high damage tier
* Per tier flat damage reduction loss for low damage tier
* High damage tier resistant
* Protection tier


VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.
<div lang="en" dir="ltr" class="mw-content-ltr">
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)
</div>


VeryGoodDog составил [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing таблицу] всей брони против всех дрифтеров.


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