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'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to [[iron]] plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.  
'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to [[iron]] plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.  
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=== Types of Armor ===
=== Types of Armor ===


{|class="wikitable"
==== Wood ====
{| class="wikitable" style="width: 800px;"
|+
!Type
!Upsides
!Downsides
!Source
|-
|-
<categorytree mode="pages" >Armor</categorytree>
|[[Improvised body armor|Improvised]]
|
Protection: 55%<br>
Protection tier: 0<br>
Durability: 70
|None
|Wood + Grass
|-
|-
|[[Lamellar armor|Lamellar]]
|
Protection: 65%<br>
Protection tier: 0<br>
Flat reduction HP: 0.5<br>
Durability: 200<br>
|
Healing rate: -10%<br>
Hunger rate: +8%<br>
Range Acurracy: -3%<br>
Range Charge: -7%<br>
Movement Speed: -3%
|Pelt, Resin, Wood
|}
|}


When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
==== Leather ====
{| class="wikitable" style="width: 800px;"
!Type
!Upsides
!Downsides
!Source
|-
|[[Leather jerkin|Jerkin]]
|
Protection: 40%<br>
Protection tier: 1<br>
Flat reduction HP: 0.25<br>
Durability: 250<br>
|None
|Leather only
|-
|[[Leather armor|Armor]]
|
Protection: 60%<br>
Protection tier: 1<br>
Flat reduction HP: 0.6<br>
Durability: 700
|None
|Leather + Twine
|}


{| class="wikitable sortable"
==== Cloth ====
{| class="wikitable" style="width: 800px;"
!Type
!Upside
!Downside
!Source
|-
|-
! Armor Type !! Flat Damage Reduction (HP) !! Relative Protection (%) !! Healing Rate !! Hunger Rate !! Ranged Accuracy !! Ranged Charge !! Movement Rate !! High Damage?
|[[Gambeson armor|Gambeson]]
|
Protection: 70%<br>
Protection tier: 2<br>
Flat reduction HP: 0.7<br>
Durability: 900
|
Healing rate: -17%<br>
Hunger rate: +3%<br>
Movement Speed: -2%
|Linen Cloth
|-
|-
| Leather Jerkin || 0.25 || 40% || 0% || 0% || 0% || 0% || 0% || No
|[[Tailored gambeson armor|Tailored gambeson]]
|
Protection: 75%<br>
Protection tier: 2<br>
Flat reduction HP: 0.75<br>
Durability: 900<br>
|
Healing rate: -10%<br>
Hunger rate: +3%
|Linen Cloth or Dyed, Sewing kit
|}
 
==== Metal based Armor Debufs ====
{| class="wikitable" style="width: 800px;"
!Type
!Downside
!Source
|-
|-
| Improvised (Wood) || 0 || 55% || 0% || 0% || 0% || 0% || 0% || No
|[[Lamellar armor|Lamellar]]
|
Healing rate: -10%<br>
Hunger rate: +8%<br>
Range Acurracy: -3%<br>
Range Charge: -7%<br>
Movement Speed: -3%<br>
|Pelt, Lamellar
|-
|-
| Leather Armor || 0.6 || 60% || 0% || 0% || 0% || 0% || 0% || No
|[[Brigandine armor|Brigandine]]
|
Healing rate: -17%<br>
Hunger rate: +12%<br>
Range Acurracy: -7%<br>
Range Charge: -14%<br>
Movement Speed: -5%<br>
|[[Leather jerkin|Jerkin]], Plate
|-
|-
| Lamellar (Wood) || 0.5 || 65% || -10% || +8% || -3% || -7% || -3% || No
|[[Chain Armor|Chain]]
|
Healing rate: -10%<br>
Hunger rate: +7%<br>
Range Acurracy: -3%<br>
Range Charge: -6%<br>
Movement Speed: -3%<br>
|[[Leather jerkin|Jerkin]], Chain
|-
|-
| Gambeson (Cloth) || 0.7 || 70% || -17% || +3% || 0% || 0% || -2% || No
|[[Scale Armor|Scale]]
|
Healing rate: -17%<br>
Hunger rate: +12%<br>
Range Acurracy: -10%<br>
Range Charge: -20%<br>
Movement Speed: -7%<br>
|[[Chain Armor|Chain armor]], Scale
|-
|-
| Lamellar (Metal) || 0.5-1.1 || 75%-80% || -10% || +8% || -3% || -7% || -3% || No
|[[Plate Armor|Plate]]
|
Healing rate: -33%<br>
Hunger rate: +24%<br>
Range Acurracy: -10%<br>
Range Charge: -20%<br>
Movement Speed: -17%<br>
|[[Chain Armor|Chain armor]], Plate
|}
 
==== Metal based armor ====
 
{| class="wikitable sortable" style="width:100%; white-space: nowrap;"
|-
|-
| Brigandine || 1.0-1.3 || 78%-84% || -17% || +12% || -7% || -14% || -5% || No
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate (High Damage tier resistance)
|-
|-
| Chain || 1.1-1.4 || 80%-86% || -10% || +7% || -3% || -6% || -3% || No
| Copper || 1  
|
Protection: 75%<br>
Flat reduction HP: 0.5<br>
Durability: 450
|Protection: 78%
Flat reduction HP: 1<br>
Durability: 900
|
Protection: 80%<br>
Flat reduction HP: 1.1<br>
Durability: 600
|
Protection: 84%<br>
Flat reduction HP: 1.3<br>
Durability: 800
|
Protection: 90%<br>
Flat reduction HP: 1.5<br>
Durability: 500
|-
|-
| Scale || 1.3-1.6 || 84%-90% || -17% || +12% || -10% || -20% || -7% || No
| Gold || 1 || N/A || N/A
|
Protection: 82%<br>
Flat Reduction HP: 1.2<br>
Durability: 500
|N/A
|
Protection: 90%<br>
Flat Reduction HP: 1.5<br>
Durability: 400
|-
|-
| Plate || 1.5-1.8 || 90%-97% || -33% || +24% || -10% || -20% || -17% || Yes
| Silver || 2 || N/A || N/A
|
Protection: 82%<br>
Flat Reduction HP: 1.2<br>
Durability: 700
| N/A
|
Protection: 92%<br>
Flat Reduction HP: 1.5<br>
Durability: 1000
|-
|-
|}
| Bismuth Bronze || 2
 
|
=== Armor Tiers and Durability ===
Protection: 76%<br>
 
Flat Reduction HP: 0.58<br>
==== Non-Metal Armors====
Durability: 525
{| class="wikitable sortable"
|
Protection: 79%<br>
Flat Reduction HP: 1.1<br>
Durability: 1050
|
Protection: 81%<br>
Flat Reduction HP: 1.2<br>
Durability: 650
|
Protection: 85%<br>
Flat Reduction HP: 1.3<br>
Durability: 1150
|
Protection: 94%<br>
Flat Reduction HP: 1.55<br>
Durability: 900
|-
|-
! Armor !! Material !! Protection Tier !! Durability
| Tin Bronze || 2
|
Protection: 77%<br>
Flat Reduction HP: 0.6<br>
Durability: 600<br>
|
Protection: 80%<br>
Flat Reduction HP: 1.1<br>
Durability: 1100
|
Protection: 82%<br>
Flat Reduction HP: 1.2<br>
Durability: 700
|
Protection: 86%<br>
Flat Reduction HP: 1.35<br>
Durability: 1200
|
Protection: 92%<br>
Flat Reduction HP: 1.6<br>
Durability: 1000
|-
|-
| Improvised || Wood + Grass || 0 || 75
| Black Bronze || 2
|
Protection: 78%<br>
Flat Reduction HP: 0.65<br>
Durability: 675
|
Protection: 81%<br>
Flat Reduction HP: 1.15<br>
Durability: 1200
|
Protection: 83%<br>
Flat Reduction HP: 1.25<br>
Durability: 750
|
Protection: 87%<br>
Flat Reduction HP: 1.4<br>
Durability: 1300
|
Protection: 95%<br>
Flat Reduction HP: 1.65<br>
Durability: 1200
|-
|-
| Wood Lamellar || Pelt, Resin, Wood || 0 || 200
| Iron || 3 || N/A
|
Protection: 82%<br>
Flat Reduction HP: 1.2<br>
Durability: 1300
|
Protection: 84%<br>
Flat Reduction HP: 1.3<br>
Durability: 800
|
Protection: 88%<br>
Flat Reduction HP: 1.5<br>
Durability: 1400
|
Protection: 96%<br>
Flat Reduction HP: 1.7<br>
Durability: 2200
|-
|-
| Leather Jerkin|| Leather only || 1 || 250
| Meteoric Iron || 3 || N/A
|
Protection: 82%<br>
Flat Reduction HP: 1.22<br>
Durability: 1500
|
Protection: 84%<br>
Flat Reduction HP: 1.35<br>
Durability: 900
|
Protection: 88%<br>
Flat Reduction HP: 1.55<br>
Durability: 1700
|
Protection: 96%<br>
Flat Reduction HP: 1.72<br>
Durability: 2800
|-
|-
| Leather Armor || Leather + Twine || 1 || 700
| Steel || 4 || N/A
|
Protection: 84%<br>
Flat Reduction HP: 1.3<br>
Durability: 2600
|
Protection: 86%<br>
Flat Reduction HP: 1.4<br>
Durability: 2000
|
Protection: 90%<br>
Flat Reduction HP: 1.6<br>
Durability: 3500
|
Protection: 97%<br>
Flat Reduction HP: 1.8<br>
Durability: 5500
|}
 
==== Exclusive Armor ====
{| class="wikitable"
|+
!Armor Type
!Broken
!Damaged
!Pristine (High Damage tier resistance)
|-
|-
| Gambeson (Cloth) || Linen Cloth || 2 || 900
|[[Blackguard armor|Blackguard]]
|Protection: 40%
Flat Reduction HP: 0.25<br>
Durability: 600
 
Protection Tier: 1
 
Healing rate: -17%<br>
Hunger rate: +12%<br>
Range Acurracy: -7%<br>
Range Charge: -14%<br>
Movement Speed: -5%
|Protection: 75%
Flat Reduction HP: 0.5<br>
Durability: 900
 
Protection Tier: 1
 
Healing rate: -18%<br>
Hunger rate: +15%<br>
Range Acurracy: -8%<br>
Range Charge: -16%<br>
Movement Speed: -8%
|Protection: 96%
Flat Reduction HP: 1.7<br>
Durability: 1800
 
Protection Tier: 3
 
Healing rate: -20%<br>
Hunger rate: +20%<br>
Range Acurracy: -10%<br>
Range Charge: -20%<br>
Movement Speed: -12%
|-
|-
|[[Forlorn armor|Forlorn]]
|Protection: 40%
Flat Reduction HP: 0.25<br>
Durability: 500
Protection Tier: 1
Healing rate: -17%<br>
Hunger rate: +12%<br>
Range Acurracy: -7%<br>
Range Charge: -14%<br>
Movement Speed: -5%
|Protection: 90%
Flat Reduction HP: 1.5<br>
Durability: 1000
Protection Tier: 1
Healing rate: -17%<br>
Hunger rate: +14%<br>
Range Acurracy: -8%<br>
Range Charge: -16%<br>
Movement Speed: -7%
|Protection: 96%
Flat Reduction HP: 1.7<br>
Durability: 1600
Protection Tier: 3
Healing rate: -17%<br>
Hunger rate: +16%<br>
Range Acurracy: -8%<br>
Range Charge: -18%<br>
Movement Speed: -8%
|}
|}
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.


==== Metal Armors ====
== Technical ==
Different materials may be made into different types of armors. The material used affects the durability of the armor. So even if a player doesn't have the desired material at the moment, players can choose an armor type that matches the material resources obtained.
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
In total the variables are:


{| class="wikitable sortable"
* Protection tier
** Relative protection
*** Per tier relative protection loss for high damage tier
*** Per tier relative protection loss for low damage tier
** Flat damage reduction
*** Per tier flat damage reduction loss for high damage tier
*** Per tier flat damage reduction loss for low damage tier
* High damage tier resistant
 
=== Protection tier ===
 
==== '''Relative Protection Loss''' ====
{| class="wikitable"
|+
!
! colspan="6" |Levels of Protection
|-
|-
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate
! rowspan="5" |Levels of Damage
|
|0
|1
|2
|3
|4
|-
|-
| Copper || 1 || 450 || 900 || 600 || 800 || 500
|1
|'''-18%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|-
|-
| Gold || 1 || N/A || N/A || 400 || N/A || 500
|2
|'''-30%'''|'''-33%'''
|'''-21%'''
|'''-9%'''
|'''-9%'''
|'''-9%'''
|-
|-
| Bismuth Bronze || 2 || 525 || 1050 || 650 || 1150 || 900
|3
|'''-48%'''
|'''-36%'''
|'''-24%'''
|'''-12%'''
|'''-12%'''
|-
|-
| Black Bronze || 2 || 675 || 1200 || 750 || 1350 || 1200
|4
|'''-63%'''
|'''-51%'''
|'''-39%'''
|'''-27%'''
|'''-15%'''
|}
 
==== '''Flat Damage Reduction''' ====
{| class="wikitable"
!
! colspan="6" |Levels of Protection
|-
|-
| Tin Bronze || 2 || 600 || 1100 || 700 || 1200 || 1000
! rowspan="5" |Levels of Damage
|
|0
|1
|2
|3
|4
|-
|-
| Silver || 2 || N/A || N/A || 500 || N/A || 1000
|1
|'''-20%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|-
|-
| Iron || 3 || N/A || 1300 || 800 || 1400 || 2200
|2
|'''-40%'''
|'''-30%'''
|'''-20%'''
|'''-20%'''
|'''-20%'''
|-
|-
| Meteoric Iron || 3 || N/A || 1500 || 900 || 1700 || 2800
|3
|'''-60%'''
|'''-50%'''
|'''-40%'''
|'''-30%'''
|'''-30%'''
|-
|-
| Steel || 4 || N/A || 1900 || 1000 || 2000 || 3200
|4
|'''-80%'''
|'''-70%'''
|'''-60%'''
|'''-50%'''
|'''-40%'''
|}
|}


== Technical ==
=== High damage tier resistant ===
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)
In total the variables are:
* Relative protection
* Per tier relative protection loss for high damage tier
* Per tier relative protection loss for low damage tier
* Flat damage reduction
* Per tier flat damage reduction loss for high damage tier
* Per tier flat damage reduction loss for low damage tier
* High damage tier resistant
* Protection tier


VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.




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