Armor/en: Difference between revisions

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<languages />
<languages />
 
'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to {{ll|Steel|steel}} plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.  
 
'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to [[iron]] plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.  


__TOC__
__TOC__


== Obtaining ==
== Obtaining ==
All armor is accessible via crafting. Four non-metal armor types: Improvised, Wood Lamellae, Leather, and Gambeson do not require metal. The four metal armors Brigandine, Chain, Scale and Plate require metal plate and chain components crafted by [[smithing]]. The fifth type of metal armor, Lamellar, is made by casting Lamellae, which can only be constructed from metals that can be worked using the crucible, including copper and bronze.  
 
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring {{ll|casting|molten metal}} into lamellar molds from metals molten in a {{ll|crucible|crucible}}, such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by {{ll|smithing|forging}}.


=== Basic Armor Mechanics ===
=== Basic Armor Mechanics ===
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.  
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.  


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==== When a combat attack on a player occurs ====
==== When a combat attack on a player occurs ====
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
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== Protection ==
== Protection ==
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  
 
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of {{ll|iron|iron}} plate slows you down just as much as a full set of {{ll|copper|copper}} plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to {{ll|black bronze|black bronze}}, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  


=== Types of Armor ===
=== Types of Armor ===


==== Wood ====
==== Wood ====
{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
|+
|+
!Image
!Type
!Type
!Upsides
!Upsides
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!Source
!Source
|-
|-
|[[Improvised body armor|Improvised]]
|[[File:Improvised-armor.png|75px|thumb|center]]
|{{ll|Improvised body armor|Improvised}}
|
|
Protection: 55%<br>
Protection: 55%<br>
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|Wood + Grass
|Wood + Grass
|-
|-
|[[Lamellar armor|Lamellar]]
|[[File:Wooden-lamellar-armor.png|75px|thumb|center]]
|{{ll|Lamellar armor|Lamellar (Wood)}}
|
|
Protection: 65%<br>
Protection: 65%<br>
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==== Leather ====
==== Leather ====
{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Image
!Type
!Type
!Upsides
!Upsides
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!Source
!Source
|-
|-
|[[Leather jerkin|Jerkin]]
|[[File:Jerkin-armor.png|75px|thumb|center]]
|{{ll|Leather jerkin|Jerkin}}
|
|
Protection: 40%<br>
Protection: 40%<br>
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|Leather only
|Leather only
|-
|-
|[[Leather armor|Armor]]
|[[File:Leather-armor.png|75px|thumb|center]]
|{{ll|Leather armor|Leather}}
|
|
Protection: 60%<br>
Protection: 60%<br>
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==== Cloth ====
==== Cloth ====
{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Image
!Type
!Type
!Upside
!Upside
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!Source
!Source
|-
|-
|[[Gambeson armor|Gambeson]]
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center]]
|{{ll|Gambeson armor|Gambeson}}
|
|
Protection: 70%<br>
Protection: 70%<br>
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Hunger rate: +3%<br>
Hunger rate: +3%<br>
Movement Speed: -2%
Movement Speed: -2%
|Linen Cloth
|Linen square
|-
|-
|[[Tailored gambeson armor|Tailored gambeson]]
|[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|Can be dyed]]
|{{ll|Tailored gambeson armor|Tailored gambeson}}<br><br>''Crafted only by the Tailor class''
|
|
Protection: 75%<br>
Protection: 75%<br>
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Healing rate: -10%<br>
Healing rate: -10%<br>
Hunger rate: +3%
Hunger rate: +3%
|Linen Cloth or Dyed, Sewing kit
|Cloth (plain or dyed), Sewing kit
|}
|}


==== Metal based Armor Debufs ====
==== Metal based Armor Debuffs ====
 
{| class="wikitable" style="width: 800px;"
{| class="wikitable" style="width: 800px;"
!Image
!Type
!Type
!Downside
!Downside
!Source
!Source
|-
|-
|[[Lamellar armor|Lamellar]]  
|[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|Tin bronze version]]
|{{ll|Lamellar armor|Lamellar}}
|
|
Healing rate: -10%<br>
Healing rate: -10%<br>
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|Pelt, Lamellar
|Pelt, Lamellar
|-
|-
|[[Brigandine armor|Brigandine]]
|[[File:Brigandine-armor-iron.png|75px|thumb|center|Iron version]]
|{{ll|Brigandine armor|Brigandine}}
|
|
Healing rate: -17%<br>
Healing rate: -17%<br>
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Range Charge: -14%<br>
Range Charge: -14%<br>
Movement Speed: -5%<br>
Movement Speed: -5%<br>
|[[Leather jerkin|Jerkin]], Plate
|{{ll|Leather jerkin|Jerkin}}, Plate
|-
|-
|[[Chain Armor|Chain]]
|[[File:Chainmail-armor-iron.png|75px|thumb|center|Iron version]]
|{{ll|Chain_armor|Chain}}
|
|
Healing rate: -10%<br>
Healing rate: -10%<br>
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Range Charge: -6%<br>
Range Charge: -6%<br>
Movement Speed: -3%<br>
Movement Speed: -3%<br>
|[[Leather jerkin|Jerkin]], Chain
|{{ll|Leather jerkin|Jerkin}}, Chain
|-
|-
|[[Scale Armor|Scale]]
|[[File:Scale-armor-iron.png|75px|thumb|center|Iron version]]
|{{ll|Scale Armor|Scale}}
|
|
Healing rate: -17%<br>
Healing rate: -17%<br>
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Range Charge: -20%<br>
Range Charge: -20%<br>
Movement Speed: -7%<br>
Movement Speed: -7%<br>
|[[Chain Armor|Chain armor]], Scale
|{{ll|Chain_armor|Chain armor}}, Scale
|-
|-
|[[Plate Armor|Plate]]
|[[File:Plate-armor-steel.png|75px|thumb|center|Steel version]]
|{{ll|Plate_armor|Plate}}
|
|
Healing rate: -33%<br>
Healing rate: -33%<br>
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Range Charge: -20%<br>
Range Charge: -20%<br>
Movement Speed: -17%<br>
Movement Speed: -17%<br>
|[[Chain Armor|Chain armor]], Plate
|{{ll|Chain_armor|Chain armor}}, Plate
|}
|}


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Durability: 500
Durability: 500
|-
|-
| Gold || 1 || N/A || N/A  
| Gold || 1 || N/A || N/A
|
|
Protection: 82%<br>
Protection: 82%<br>
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Durability: 400  
Durability: 400  
|-
|-
| Silver || 2 || N/A || N/A  
| Silver || 2 || N/A || N/A
|
|
Protection: 82%<br>
Protection: 82%<br>
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==== Exclusive Armor ====
==== Exclusive Armor ====
{| class="wikitable"
{| class="wikitable"
|+
|+
!Armor Type
!Image
!Type
!Broken
!Broken
!Damaged
!Damaged
!Pristine (High Damage tier resistance)  
!Pristine (High Damage tier resistance)
|-
|-
|[[Blackguard armor|Blackguard]]
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]]
|{{ll|Blackguard armor|Blackguard}}
|Protection: 40%
|Protection: 40%
Flat Reduction HP: 0.25<br>
Flat Reduction HP: 0.25<br>
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Movement Speed: -12%
Movement Speed: -12%
|-
|-
|[[Forlorn armor|Forlorn]]
|[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]]
|{{ll|Forlorn Hope armor|Forlorn Hope}}
|Protection: 40%
|Protection: 40%
Flat Reduction HP: 0.25<br>
Flat Reduction HP: 0.25<br>
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Movement Speed: -8%
Movement Speed: -8%
|}
|}
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.


== Technical ==
== Technical ==
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
In total the variables are:
In total the variables are:
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=== Protection tier ===
=== Protection tier ===


==== '''Relative Protection Loss''' ====
==== Relative Protection Loss ====
 
{| class="wikitable"
{| class="wikitable"
|+
|+
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|}
|}


==== '''Flat Damage Reduction''' ====
==== Flat Damage Reduction ====
 
{| class="wikitable"
{| class="wikitable"
!
!
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=== High damage tier resistant ===
=== High damage tier resistant ===
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)


VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.


 
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