Armor: Difference between revisions

From Vintage Story Wiki
no edit summary
m (fixed translation tag & navbox)
No edit summary
(32 intermediate revisions by 4 users not shown)
Line 1: Line 1:
<languages />
<languages />
<translate>
<translate>


Line 27: Line 28:
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  


=== Types of Armor === <!--T:8-->
=== Types of Armor ===


<!--T:17-->
==== Wood ====
{|class="wikitable"
{| class="wikitable" style="width: 800px;"
|+
!Type
!Upsides
!Downsides
!Source
|-
|-
<categorytree mode="pages" >Armor</categorytree>
|[[Improvised body armor|Improvised]]
|
Protection: 55%<br>
Protection tier: 0<br>
Durability: 70
|None
|Wood + Grass
|-
|-
|[[Lamellar armor|Lamellar]]
|
Protection: 65%<br>
Protection tier: 0<br>
Flat reduction HP: 0.5<br>
Durability: 200<br>
|
Healing rate: -10%<br>
Hunger rate: +8%<br>
Range Acurracy: -3%<br>
Range Charge: -7%<br>
Movement Speed: -3%
|Pelt, Resin, Wood
|}
|}


<!--T:18-->
==== Leather ====
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
{| class="wikitable" style="width: 800px;"
 
!Type
<!--T:9-->
!Upsides
{| class="wikitable sortable"
!Downsides
!Source
|-
|-
! Armor Type !! Flat Damage Reduction (HP) !! Relative Protection (%) !! Healing Rate !! Hunger Rate !! Ranged Accuracy !! Ranged Charge !! Movement Rate !! High Damage?
|[[Leather jerkin|Jerkin]]
|
Protection: 40%<br>
Protection tier: 1<br>
Flat reduction HP: 0.25<br>
Durability: 250<br>
|None
|Leather only
|-
|-
| Leather Jerkin || 0.25 || 40% || 0% || 0% || 0% || 0% || 0% || No
|[[Leather armor|Armor]]
|
Protection: 60%<br>
Protection tier: 1<br>
Flat reduction HP: 0.6<br>
Durability: 700
|None
|Leather + Twine
|}
 
==== Cloth ====
{| class="wikitable" style="width: 800px;"
!Type
!Upside
!Downside
!Source
|-
|-
| Improvised (Wood) || 0 || 55% || 0% || 0% || 0% || 0% || 0% || No
|[[Gambeson armor|Gambeson]]
|
Protection: 70%<br>
Protection tier: 2<br>
Flat reduction HP: 0.7<br>
Durability: 900
|
Healing rate: -17%<br>
Hunger rate: +3%<br>
Movement Speed: -2%
|Linen Cloth
|-
|-
| Leather Armor || 0.6 || 60% || 0% || 0% || 0% || 0% || 0% || No
|[[Tailored gambeson armor|Tailored gambeson]]
|
Protection: 75%<br>
Protection tier: 2<br>
Flat reduction HP: 0.75<br>
Durability: 900<br>
|
Healing rate: -10%<br>
Hunger rate: +3%
|Linen Cloth or Dyed, Sewing kit
|}
 
==== Metal based Armor Debufs ====
{| class="wikitable" style="width: 800px;"
!Type
!Downside
!Source
|-
|-
| Lamellar (Wood) || 0.5 || 65% || -10% || +8% || -3% || -7% || -3% || No
|[[Lamellar armor|Lamellar]]
|
Healing rate: -10%<br>
Hunger rate: +8%<br>
Range Acurracy: -3%<br>
Range Charge: -7%<br>
Movement Speed: -3%<br>
|Pelt, Lamellar
|-
|-
| Gambeson (Cloth) || 0.7 || 70% || -17% || +3% || 0% || 0% || -2% || No
|[[Brigandine armor|Brigandine]]
|
Healing rate: -17%<br>
Hunger rate: +12%<br>
Range Acurracy: -7%<br>
Range Charge: -14%<br>
Movement Speed: -5%<br>
|[[Leather jerkin|Jerkin]], Plate
|-
|-
| Lamellar (Metal) || 0.5-1.1 || 75%-80% || -10% || +8% || -3% || -7% || -3% || No
|[[Chain Armor|Chain]]
|
Healing rate: -10%<br>
Hunger rate: +7%<br>
Range Acurracy: -3%<br>
Range Charge: -6%<br>
Movement Speed: -3%<br>
|[[Leather jerkin|Jerkin]], Chain
|-
|-
| Brigandine || 1.0-1.3 || 78%-84% || -17% || +12% || -7% || -14% || -5% || No
|[[Scale Armor|Scale]]
|
Healing rate: -17%<br>
Hunger rate: +12%<br>
Range Acurracy: -10%<br>
Range Charge: -20%<br>
Movement Speed: -7%<br>
|[[Chain Armor|Chain armor]], Scale
|-
|-
| Chain || 1.1-1.4 || 80%-86% || -10% || +7% || -3% || -6% || -3% || No
|[[Plate Armor|Plate]]
|
Healing rate: -33%<br>
Hunger rate: +24%<br>
Range Acurracy: -10%<br>
Range Charge: -20%<br>
Movement Speed: -17%<br>
|[[Chain Armor|Chain armor]], Plate
|}
 
==== Metal based armor ====
 
{| class="wikitable sortable" style="width:100%; white-space: nowrap;"
|-
|-
| Scale || 1.3-1.6 || 84%-90% || -17% || +12% || -10% || -20% || -7% || No
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate (High Damage tier resistance)
|-
|-
| Plate || 1.5-1.8 || 90%-97% || -33% || +24% || -10% || -20% || -17% || Yes
| Copper || 1  
|
Protection: 75%<br>
Flat reduction HP: 0.5<br>
Durability: 450
|Protection: 78%
Flat reduction HP: 1<br>
Durability: 900
|
Protection: 80%<br>
Flat reduction HP: 1.1<br>
Durability: 600
|
Protection: 84%<br>
Flat reduction HP: 1.3<br>
Durability: 800
|
Protection: 90%<br>
Flat reduction HP: 1.5<br>
Durability: 500
|-
|-
|}
| Gold || 1 || N/A || N/A
 
|
=== Armor Tiers and Durability === <!--T:10-->
Protection: 82%<br>
 
Flat Reduction HP: 1.2<br>
==== Non-Metal Armors==== <!--T:11-->
Durability: 500
{| class="wikitable sortable"
|N/A
|
Protection: 90%<br>
Flat Reduction HP: 1.5<br>
Durability: 400
|-
|-
! Armor !! Material !! Protection Tier !! Durability
| Silver || 2 || N/A || N/A
|
Protection: 82%<br>
Flat Reduction HP: 1.2<br>
Durability: 700
| N/A
|
Protection: 92%<br>
Flat Reduction HP: 1.5<br>
Durability: 1000
|-
|-
| Improvised || Wood + Grass || 0 || 75
| Bismuth Bronze || 2
|
Protection: 76%<br>
Flat Reduction HP: 0.58<br>
Durability: 525
|
Protection: 79%<br>
Flat Reduction HP: 1.1<br>
Durability: 1050
|
Protection: 81%<br>
Flat Reduction HP: 1.2<br>
Durability: 650
|
Protection: 85%<br>
Flat Reduction HP: 1.3<br>
Durability: 1150
|
Protection: 94%<br>
Flat Reduction HP: 1.55<br>
Durability: 900
|-
|-
| Wood Lamellar || Pelt, Resin, Wood || 0 || 200
| Tin Bronze || 2
|
Protection: 77%<br>
Flat Reduction HP: 0.6<br>
Durability: 600<br>
|
Protection: 80%<br>
Flat Reduction HP: 1.1<br>
Durability: 1100
|
Protection: 82%<br>
Flat Reduction HP: 1.2<br>
Durability: 700
|
Protection: 86%<br>
Flat Reduction HP: 1.35<br>
Durability: 1200
|
Protection: 92%<br>
Flat Reduction HP: 1.6<br>
Durability: 1000
|-
|-
| Leather Jerkin|| Leather only || 1 || 250
| Black Bronze || 2
|
Protection: 78%<br>
Flat Reduction HP: 0.65<br>
Durability: 675
|
Protection: 81%<br>
Flat Reduction HP: 1.15<br>
Durability: 1200
|
Protection: 83%<br>
Flat Reduction HP: 1.25<br>
Durability: 750
|
Protection: 87%<br>
Flat Reduction HP: 1.4<br>
Durability: 1300
|
Protection: 95%<br>
Flat Reduction HP: 1.65<br>
Durability: 1200
|-
|-
| Leather Armor || Leather + Twine || 1 || 700
| Iron || 3 || N/A
|
Protection: 82%<br>
Flat Reduction HP: 1.2<br>
Durability: 1300
|
Protection: 84%<br>
Flat Reduction HP: 1.3<br>
Durability: 800
|
Protection: 88%<br>
Flat Reduction HP: 1.5<br>
Durability: 1400
|
Protection: 96%<br>
Flat Reduction HP: 1.7<br>
Durability: 2200
|-
|-
| Gambeson (Cloth) || Linen Cloth || 2 || 900
| Meteoric Iron || 3 || N/A
|
Protection: 82%<br>
Flat Reduction HP: 1.22<br>
Durability: 1500
|
Protection: 84%<br>
Flat Reduction HP: 1.35<br>
Durability: 900
|
Protection: 88%<br>
Flat Reduction HP: 1.55<br>
Durability: 1700
|
Protection: 96%<br>
Flat Reduction HP: 1.72<br>
Durability: 2800
|-
|-
| Steel || 4 || N/A
|
Protection: 84%<br>
Flat Reduction HP: 1.3<br>
Durability: 2600
|
Protection: 86%<br>
Flat Reduction HP: 1.4<br>
Durability: 2000
|
Protection: 90%<br>
Flat Reduction HP: 1.6<br>
Durability: 3500
|
Protection: 97%<br>
Flat Reduction HP: 1.8<br>
Durability: 5500
|}
|}


==== Metal Armors ==== <!--T:12-->
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
Different materials may be made into different types of armors. The material used affects the durability of the armor. So even if a player doesn't have the desired material at the moment, players can choose an armor type that matches the material resources obtained.


<!--T:13-->
== Technical == <!--T:14-->
{| class="wikitable sortable"
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
In total the variables are:
 
* Protection tier
** Relative protection
*** Per tier relative protection loss for high damage tier
*** Per tier relative protection loss for low damage tier
** Flat damage reduction
*** Per tier flat damage reduction loss for high damage tier
*** Per tier flat damage reduction loss for low damage tier
* High damage tier resistant
 
=== Protection tier ===
 
==== '''Relative Protection Loss''' ====
{| class="wikitable"
|+
!
! colspan="6" |Levels of Protection
|-
|-
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate
! rowspan="5" |Levels of Damage
|
|0
|1
|2
|3
|4
|-
|-
| Copper || 1 || 450 || 900 || 600 || 800 || 500
|1
|'''-18%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|-
|-
| Gold || 1 || N/A || N/A || 400 || N/A || 500
|2
|'''-30%'''|'''-33%'''
|'''-21%'''
|'''-9%'''
|'''-9%'''
|'''-9%'''
|-
|-
| Bismuth Bronze || 2 || 525 || 1050 || 650 || 1150 || 900
|3
|'''-48%'''
|'''-36%'''
|'''-24%'''
|'''-12%'''
|'''-12%'''
|-
|-
| Black Bronze || 2 || 675 || 1200 || 750 || 1350 || 1200
|4
|'''-63%'''
|'''-51%'''
|'''-39%'''
|'''-27%'''
|'''-15%'''
|}
 
==== '''Flat Damage Reduction''' ====
{| class="wikitable"
!
! colspan="6" |Levels of Protection
|-
|-
| Tin Bronze || 2 || 600 || 1100 || 700 || 1200 || 1000
! rowspan="5" |Levels of Damage
|
|0
|1
|2
|3
|4
|-
|-
| Silver || 2 || N/A || N/A || 500 || N/A || 1000
|1
|'''-20%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|-
|-
| Iron || 3 || N/A || 1300 || 800 || 1400 || 2200
|2
|'''-40%'''
|'''-30%'''
|'''-20%'''
|'''-20%'''
|'''-20%'''
|-
|-
| Meteoric Iron || 3 || N/A || 1500 || 900 || 1700 || 2800
|3
|'''-60%'''
|'''-50%'''
|'''-40%'''
|'''-30%'''
|'''-30%'''
|-
|-
| Steel || 4 || N/A || 1900 || 1000 || 2000 || 3200
|4
|'''-80%'''
|'''-70%'''
|'''-60%'''
|'''-50%'''
|'''-40%'''
|}
|}


== Technical == <!--T:14-->
=== High damage tier resistant ===
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)<!--T:15-->
In total the variables are:
* Relative protection
* Per tier relative protection loss for high damage tier
* Per tier relative protection loss for low damage tier
* Flat damage reduction
* Per tier flat damage reduction loss for high damage tier
* Per tier flat damage reduction loss for low damage tier
* High damage tier resistant
* Protection tier


<!--T:15-->
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.


</translate>
</translate>


[[Category: Items{{#translation:}}]]
[[Category:Items{{#translation:}}]]
{{Navbox|Vintage Story}}
[[Category:Armor{{#translation:}}]]
{{tnt|Items navbox}}
{{tnt|Game navbox}}
Confirmedusers
162

edits