Armor: Difference between revisions

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(this is hard)
 
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== Protection ==
== Protection ==
The main goal of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier. The process of applying damage is __ steps.
The main goal of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.


# If the damage is not from a weapon, i.e. falling or starving, the armor has no effect.
# If the damage is not from a weapon, i.e. falling or starving, the armor has no effect.
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# The damage losses are applied for the damage tier. If the damage tier is high enough all protection could be negated.
# The damage losses are applied for the damage tier. If the damage tier is high enough all protection could be negated.
# Flat damage reduction is applied, then relative reduction.
# Flat damage reduction is applied, then relative reduction.
=== Examples ===
Let's say you're starting off, and have Improvised Wooden Armor, then a Surface Drifter attacks you.
# Let's get the basic numbers for everything:
:{| class="wikitable"
|-
| Drifter damage || 4.5
|-
| Damage tier || 0
|-
| Armor relative prot. || 0.55
|-
| Armor flat prot. || 0
|-
| Armor Tier || 0
|-
| Under tier flat prot. loss || 0.03
|-
| Over tier flat prot. loss || 0.15
|-
| Under tier rel. prot. loss || 0.1
|-
| Over tier rel. prot. loss || 0.2
|}
# cry
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