Armor: Difference between revisions

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* Armor does not protect players from damage taken outside of combat, i.e. from falling or starving.
* Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
* A full suit of armor includes three equipped components: Head, Body and Legs.
* A full suit of armor includes three equipped components: Head, Body and Legs.


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# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.  
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.  
# Damage losses are applied based on the damage tier.  
# Damage losses are applied based on the damage tier.
 


== Protection == <!--T:7-->
== Protection == <!--T:7-->
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