Armor: Difference between revisions

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→‎Protection: Info about how stats are chosen
(→‎Protection: Info about how stats are chosen)
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== Protection ==
== Protection ==
The main goal of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.
The main goal of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.
=== Basics ===
When it comes to armor, plate is the most protective, and pretty much the most expensive, as it requires plates on top of chainmail, which is on top of jerkin. It's important to simply understand how armor values are chosen. Basically, each construction, improvised, jerkin, etc., each have their own stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron is more protective. Generally, rarer and higher tier metals make better armor, iron is better than [[black bronze]] which is better than copper. So it's worth your resources to make good armor.


# If the damage is not from a weapon, i.e. falling or starving, the armor has no effect.
# If the damage is not from a weapon, i.e. falling or starving, the armor has no effect.
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