Armor: Difference between revisions

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'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to [[iron]] plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.
<languages /><translate>


<!--T:1-->
'''Armor''' is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to {{ll|Steel|steel}} plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.
</translate>
__TOC__
__TOC__
<translate>
== Obtaining == <!--T:3-->
<!--T:44-->
All armor can be crafted with the crafting grid. There are 4 types of non-metallic armor: Improvised, Lamellar (Wood), Leather and Gambeson which do not require any metallic component. Lamellar metal armor, is made by pouring {{ll|casting|molten metal}} into lamellar molds from metals molten in a {{ll|crucible|crucible}}, such as copper or bronze. The other 4 metal armors are: Brigandine, Chain, Scale and Plate. These require components like mail or plates made by {{ll|smithing|forging}}.


== Obtaining ==
=== Basic Armor Mechanics === <!--T:4-->
All armor is accessible via crafting. Four non-metal armor types: Improvised, Wood Lamellae, Leather, and Gambeson do not require metal. The four metal armors Brigandine, Chain, Scale and Plate require metal plate and chain components crafted by [[smithing]]. The fifth type of metal armor, Lamellar, is made by casting Lamellae, which can only be constructed from metals that can be worked using the crucible, including copper and bronze.


=== Basic Armor Mechanics ===
<!--T:45-->
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.  
The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.  


* Armor does not protect players from damage taken outside of combat, i.e. from falling or starving.
<!--T:5-->
* Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
* A full suit of armor includes three equipped components: Head, Body and Legs.
* A full suit of armor includes three equipped components: Head, Body and Legs.


==== When a combat attack on a player occurs ====
==== When a combat attack on a player occurs ==== <!--T:6-->
 
<!--T:46-->
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
# The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.  
# Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.  
# Damage losses are applied based on the damage tier.  
# Damage losses are applied based on the damage tier.


== Protection == <!--T:7-->


== Protection ==
<!--T:47-->
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and afford more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  
It is important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of {{ll|iron|iron}} plate slows you down just as much as a full set of {{ll|copper|copper}} plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to {{ll|black bronze|black bronze}}, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  


=== Types of Armor ===
=== Types of Armor === <!--T:19-->
When it comes to armor, plate is the most protective and has the highest flat damage reduction. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.


{| class="wikitable sortable"
==== Wood ==== <!--T:20-->
 
</translate>
{| class="wikitable" style="width: 800px;"
|+
!<translate><!--T:58--> Image</translate>
!<translate><!--T:59--> Type</translate>
!<translate><!--T:60--> Upsides</translate>
!<translate><!--T:61--> Downsides</translate>
!<translate><!--T:62--> Source</translate>
|-
|-
! Armor Type !! Flat Damage Reduction (HP) !! Relative Protection (%) !! Healing Rate !! Hunger Rate !! Ranged Accuracy !! Ranged Charge !! Movement Rate !! High Damage?
|[[File:Improvised-armor.png|75px|thumb|center]]
|{{ll|Improvised body armor|<translate><!--T:63--> Improvised</translate>}}
|
<translate><!--T:64--> Protection:</translate> 55%<br>
<translate><!--T:65--> Protection tier:</translate> 0<br>
<translate><!--T:66--> Durability:</translate> 70
|<translate><!--T:67--> None</translate>
|<translate><!--T:68--> Wood + Grass</translate>
|-
|-
| Leather Jerkin || 0.25 || 40% || 0% || 0% || 0% || 0% || 0% || No
|[[File:Wooden-lamellar-armor.png|75px|thumb|center]]
|{{ll|Lamellar armor|<translate><!--T:69--> Lamellar (Wood)</translate>}}
|
<translate><!--T:70--> Protection:</translate> 65%<br>
<translate><!--T:71--> Protection tier:</translate> 0<br>
<translate><!--T:72--> Flat reduction HP:</translate> 0.5<br>
<translate><!--T:73--> Durability:</translate> 200<br>
|
<translate><!--T:74--> Healing rate:</translate> -10%<br>
<translate><!--T:75--> Hunger rate:</translate> +8%<br>
<translate><!--T:76--> Range Accuracy:</translate> -3%<br>
<translate><!--T:77--> Range Charge:</translate> -7%<br>
<translate><!--T:78--> Movement Speed:</translate> -3%
|<translate><!--T:79--> Pelt, Resin, Wood</translate>
|}
<translate>
 
==== Leather ==== <!--T:21-->
 
</translate>
{| class="wikitable" style="width: 800px;"
!<translate><!--T:80--> Image</translate>
!<translate><!--T:81--> Type</translate>
!<translate><!--T:82--> Upsides</translate>
!<translate><!--T:83--> Downsides</translate>
!<translate><!--T:84--> Source</translate>
|-
|-
| Improvised (Wood) || 0 || 55% || 0% || 0% || 0% || 0% || 0% || No
|[[File:Jerkin-armor.png|75px|thumb|center]]
|{{ll|Leather jerkin|<translate><!--T:85--> Jerkin</translate>}}
|
<translate><!--T:86--> Protection:</translate> 40%<br>
<translate><!--T:87--> Protection tier:</translate> 1<br>
<translate><!--T:88--> Flat reduction HP:</translate> 0.25<br>
<translate><!--T:89--> Durability:</translate> 250<br>
|<translate><!--T:90--> None</translate>
|<translate><!--T:91--> Leather only</translate>
|-
|-
| Leather Armor || 0.6 || 60% || 0% || 0% || 0% || 0% || 0% || No
|[[File:Leather-armor.png|75px|thumb|center]]
|{{ll|Leather armor|<translate><!--T:92--> Leather</translate>}}
|
<translate><!--T:93--> Protection:</translate> 60%<br>
<translate><!--T:94--> Protection tier:</translate> 1<br>
<translate><!--T:95--> Flat reduction HP:</translate> 0.6<br>
<translate><!--T:96--> Durability:</translate> 700
|<translate><!--T:97--> None</translate>
|<translate><!--T:98--> Leather + Twine</translate>
|}
<translate>
 
==== Cloth ==== <!--T:22-->
 
</translate>
{| class="wikitable" style="width: 800px;"
!<translate><!--T:99--> Image</translate>
!<translate><!--T:100--> Type</translate>
!<translate><!--T:101--> Upside</translate>
!<translate><!--T:102--> Downside</translate>
!<translate><!--T:103--> Source</translate>
|-
|-
| Lamellar (Wood) || 0.5 || 65% || -10% || +8% || -3% || -7% || -3% || No
|[[File:Gambeson-armor-no-dye.png|75px|thumb|center]]
|{{ll|Gambeson armor|<translate><!--T:104--> Gambeson</translate>}}
|
<translate><!--T:105--> Protection:</translate> 70%<br>
<translate><!--T:106--> Protection tier:</translate> 2<br>
<translate><!--T:107--> Flat reduction HP:</translate> 0.7<br>
<translate><!--T:108--> Durability:</translate> 900
|
<translate><!--T:109--> Healing rate:</translate> -17%<br>
<translate><!--T:110--> Hunger rate:</translate> +3%<br>
<translate><!--T:111--> Movement Speed:</translate> -2%
|<translate><!--T:112--> Linen square</translate>
|-
|-
| Gambeson (Cloth) || 0.75 || 75% || -17% || +3% || 0% || 0% || -2% || Yes
|[[File:Tailored-gambeson-armor-no-dye.png|75px|thumb|center|<translate><!--T:113--> Can be dyed</translate>]]
|{{ll|Tailored gambeson armor|<translate><!--T:114--> Tailored gambeson</translate>}}<br><br>''<translate><!--T:115--> Crafted only by the Tailor class</translate>''
|
<translate><!--T:116--> Protection:</translate> 75%<br>
<translate><!--T:117--> Protection tier:</translate> 2<br>
<translate><!--T:118--> Flat reduction HP:</translate> 0.75<br>
<translate><!--T:119--> Durability:</translate> 900<br>
|
<translate><!--T:120--> Healing rate:</translate> -10%<br>
<translate><!--T:121--> Hunger rate:</translate> +3%
|<translate><!--T:122--> Cloth (plain or dyed), Sewing kit</translate>
|}
<translate>
 
==== Metal based Armor Debuffs ==== <!--T:23-->
 
</translate>
{| class="wikitable" style="width: 800px;"
!<translate><!--T:123--> Image</translate>
!<translate><!--T:124--> Type</translate>
!<translate><!--T:125--> Downside</translate>
!<translate><!--T:126--> Source</translate>
|-
|-
| Lamellar (Metal) || 0.5-1.1 || 75%-80% || -10% || +8% || -3% || -7% || -3% || No
|[[File:Lamellar-armor-tin-bronze.png|75px|thumb|center|<translate><!--T:127--> Tin bronze version</translate>]]
|{{ll|Lamellar armor|<translate><!--T:128--> Lamellar</translate>}}
|
<translate><!--T:129--> Healing rate:</translate> -10%<br>
<translate><!--T:130--> Hunger rate:</translate> +8%<br>
<translate><!--T:131--> Range Accuracy:</translate> -3%<br>
<translate><!--T:132--> Range Charge:</translate> -7%<br>
<translate><!--T:133--> Movement Speed:</translate> -3%<br>
|<translate><!--T:134--> Pelt, Lamellar</translate>
|-
|-
| Brigandine || 1.0-1.3 || 78%-84% || -17% || +12% || -7% || -14% || -5% || No
|[[File:Brigandine-armor-iron.png|75px|thumb|center|<translate><!--T:135--> Iron version</translate>]]
|{{ll|Brigandine armor|<translate><!--T:136--> Brigandine</translate>}}
|
<translate><!--T:137--> Healing rate:</translate> -17%<br>
<translate><!--T:138--> Hunger rate:</translate> +12%<br>
<translate><!--T:139--> Range Accuracy:</translate> -7%<br>
<translate><!--T:140--> Range Charge:</translate> -14%<br>
<translate><!--T:141--> Movement Speed:</translate> -5%<br>
|<translate><!--T:142--> {{ll|Leather jerkin|Jerkin}}, Plate</translate>
|-
|-
| Chain || 1.1-1.4 || 80%-86% || -10% || +7% || -3% || -6% || -3% || No
|[[File:Chainmail-armor-iron.png|75px|thumb|center|<translate><!--T:143--> Iron version</translate>]]
|{{ll|Chain_armor|<translate><!--T:144--> Chain</translate>}}
|
<translate><!--T:145--> Healing rate:</translate> -10%<br>
<translate><!--T:146--> Hunger rate:</translate> +7.5%<br>
<translate><!--T:147--> Range Accuracy:</translate> -3%<br>
<translate><!--T:148--> Range Charge:</translate> -6%<br>
<translate><!--T:149--> Movement Speed:</translate> -3%<br>
|<translate><!--T:150--> {{ll|Leather jerkin|Jerkin}}, Chain</translate>
|-
|-
| Scale || 1.3-1.6 || 84%-90% || -17% || +12% || -10% || -20% || -7% || No
|[[File:Scale-armor-iron.png|75px|thumb|center|<translate><!--T:151--> Iron version</translate>]]
|-
|{{ll|Scale Armor|<translate><!--T:152--> Scale</translate>}}
| Plate || 1.5-1.8 || 90%-97% || -33% || +24% || -10% || -20% || -17% || Yes
|
<translate><!--T:153--> Healing rate:</translate> -17%<br>
<translate><!--T:154--> Hunger rate:</translate> +12%<br>
<translate><!--T:155--> Range Accuracy:</translate> -10%<br>
<translate><!--T:156--> Range Charge:</translate> -20%<br>
<translate><!--T:157--> Movement Speed:</translate> -7%<br>
|<translate><!--T:158--> {{ll|Chain_armor|Chain armor}}, Scale</translate>
|-
|-
|[[File:Plate-armor-steel.png|75px|thumb|center|<translate><!--T:159--> Steel version</translate>]]
|{{ll|Plate_armor|<translate><!--T:160--> Plate</translate>}}
|
<translate><!--T:161--> Healing rate:</translate> -33%<br>
<translate><!--T:162--> Hunger rate:</translate> +24%<br>
<translate><!--T:163--> Range Accuracy:</translate> -10%<br>
<translate><!--T:164--> Range Charge:</translate> -20%<br>
<translate><!--T:165--> Movement Speed:</translate> -14%<br>
|<translate><!--T:166--> {{ll|Chain_armor|Chain armor}}, Plate</translate>
|}
|}
<translate>


=== Armor Tiers and Durability ===
==== Metal based armor ==== <!--T:24-->


==== Non-Metal Armors====
</translate>
{| class="wikitable sortable"
{| class="wikitable sortable" style="width:100%; white-space: nowrap;"
|-
! <translate><!--T:167--> Armor Material</translate> !! <translate><!--T:168--> Tier</translate> !! <translate><!--T:169--> Lamellar</translate> !! <translate><!--T:170--> Brigandine</translate> !! <translate><!--T:171--> Chain</translate> !! <translate><!--T:172--> Scale</translate> !! <translate><!--T:173--> Plate (High Damage tier resistance)</translate>
|-
| <translate><!--T:174--> Copper</translate> || 1
|
<translate><!--T:175--> Protection:</translate> 75%<br>
<translate><!--T:176--> Flat reduction HP:</translate> 0.5<br>
<translate><!--T:177--> Durability:</translate> 450
|<translate><!--T:178--> Protection:</translate> 78%
<translate><!--T:179--> Flat reduction HP:</translate> 1<br>
<translate><!--T:180--> Durability:</translate> 900
|
<translate><!--T:181--> Protection:</translate> 80%<br>
<translate><!--T:182--> Flat reduction HP:</translate> 1.1<br>
<translate><!--T:183--> Durability:</translate> 600
|
<translate><!--T:184--> Protection:</translate> 84%<br>
<translate><!--T:185--> Flat reduction HP:</translate> 1.3<br>
<translate><!--T:186--> Durability:</translate> 800
|
<translate><!--T:187--> Protection:</translate> 90%<br>
<translate><!--T:188--> Flat reduction HP:</translate> 1.5<br>
<translate><!--T:189--> Durability:</translate> 500
|-
| <translate><!--T:190--> Gold</translate> || 1 || <translate><!--T:191--> N/A</translate> || <translate><!--T:192--> N/A</translate>
|
<translate><!--T:193--> Protection:</translate> 82%<br>
<translate><!--T:194--> Flat Reduction HP:</translate> 1.2<br>
<translate><!--T:195--> Durability:</translate> 500
|<translate><!--T:196--> N/A</translate>
|
<translate><!--T:197--> Protection:</translate> 90%<br>
<translate><!--T:198--> Flat Reduction HP:</translate> 1.5<br>
<translate><!--T:199--> Durability:</translate> 400
|-
| <translate><!--T:200--> Silver</translate> || 2 || <translate><!--T:201--> N/A</translate> || <translate><!--T:202--> N/A</translate>
|
<translate><!--T:203--> Protection:</translate> 82%<br>
<translate><!--T:204--> Flat Reduction HP:</translate> 1.2<br>
<translate><!--T:205--> Durability:</translate> 700
| <translate><!--T:206--> N/A</translate>
|
<translate><!--T:207--> Protection:</translate> 92%<br>
<translate><!--T:208--> Flat Reduction HP:</translate> 1.5<br>
<translate><!--T:209--> Durability:</translate> 1000
|-
| <translate><!--T:210--> Bismuth Bronze</translate> || 2
|
<translate><!--T:211--> Protection:</translate> 76%<br>
<translate><!--T:212--> Flat Reduction HP:</translate> 0.58<br>
<translate><!--T:213--> Durability:</translate> 525
|
<translate><!--T:214--> Protection:</translate> 79%<br>
<translate><!--T:215--> Flat Reduction HP:</translate> 1.1<br>
<translate><!--T:216--> Durability:</translate> 1050
|
<translate><!--T:217--> Protection:</translate> 81%<br>
<translate><!--T:218--> Flat Reduction HP:</translate> 1.2<br>
<translate><!--T:219--> Durability:</translate> 650
|
<translate><!--T:220--> Protection:</translate> 85%<br>
<translate><!--T:221--> Flat Reduction HP:</translate> 1.3<br>
<translate><!--T:222--> Durability:</translate> 1150
|
<translate><!--T:223--> Protection:</translate> 94%<br>
<translate><!--T:224--> Flat Reduction HP:</translate> 1.55<br>
<translate><!--T:225--> Durability:</translate> 900
|-
|-
! Armor !! Material !! Protection Tier !! Durability
| <translate><!--T:226--> Tin Bronze</translate> || 2
|
<translate><!--T:227--> Protection:</translate> 77%<br>
<translate><!--T:228--> Flat Reduction HP:</translate> 0.6<br>
<translate><!--T:229--> Durability:</translate> 600<br>
|
<translate><!--T:230--> Protection:</translate> 80%<br>
<translate><!--T:231--> Flat Reduction HP:</translate> 1.1<br>
<translate><!--T:232--> Durability:</translate> 1100
|
<translate><!--T:233--> Protection:</translate> 82%<br>
<translate><!--T:234--> Flat Reduction HP:</translate> 1.2<br>
<translate><!--T:235--> Durability:</translate> 700
|
<translate><!--T:236--> Protection:</translate> 86%<br>
<translate><!--T:237--> Flat Reduction HP:</translate> 1.35<br>
<translate><!--T:238--> Durability:</translate> 1200
|
<translate><!--T:239--> Protection:</translate> 92%<br>
<translate><!--T:240--> Flat Reduction HP:</translate> 1.6<br>
<translate><!--T:241--> Durability:</translate> 1000
|-
|-
| Improvised || Wood + Grass || 0 || 75
| <translate><!--T:242--> Black Bronze</translate> || 2
|
<translate><!--T:243--> Protection:</translate> 78%<br>
<translate><!--T:244--> Flat Reduction HP:</translate> 0.65<br>
<translate><!--T:245--> Durability:</translate> 675
|
<translate><!--T:246--> Protection:</translate> 81%<br>
<translate><!--T:247--> Flat Reduction HP:</translate> 1.15<br>
<translate><!--T:248--> Durability:</translate> 1200
|
<translate><!--T:249--> Protection:</translate> 83%<br>
<translate><!--T:250--> Flat Reduction HP:</translate> 1.25<br>
<translate><!--T:251--> Durability:</translate> 750
|
<translate><!--T:252--> Protection:</translate> 87%<br>
<translate><!--T:253--> Flat Reduction HP:</translate> 1.4<br>
<translate><!--T:254--> Durability:</translate> 1300
|
<translate><!--T:255--> Protection:</translate> 95%<br>
<translate><!--T:256--> Flat Reduction HP:</translate> 1.65<br>
<translate><!--T:257--> Durability:</translate> 1200
|-
|-
| Wood Lamellar || Pelt, Resin, Wood || 0 || 200
| <translate><!--T:258--> Iron</translate> || 3 || <translate><!--T:259--> N/A</translate>
|
<translate><!--T:260--> Protection:</translate> 82%<br>
<translate><!--T:261--> Flat Reduction HP:</translate> 1.2<br>
<translate><!--T:262--> Durability:</translate> 1300
|
<translate><!--T:263--> Protection:</translate> 84%<br>
<translate><!--T:264--> Flat Reduction HP:</translate> 1.3<br>
<translate><!--T:265--> Durability:</translate> 800
|
<translate><!--T:266--> Protection:</translate> 88%<br>
<translate><!--T:267--> Flat Reduction HP:</translate> 1.5<br>
<translate><!--T:268--> Durability:</translate> 1400
|
<translate><!--T:269--> Protection:</translate> 96%<br>
<translate><!--T:270--> Flat Reduction HP:</translate> 1.7<br>
<translate><!--T:271--> Durability:</translate> 2200
|-
|-
| Leather Jerkin|| Leather only || 1 || 250
| <translate><!--T:272--> Meteoric Iron</translate> || 3 || <translate><!--T:273--> N/A</translate>
|
<translate><!--T:274--> Protection:</translate> 82%<br>
<translate><!--T:275--> Flat Reduction HP:</translate> 1.22<br>
<translate><!--T:276--> Durability:</translate> 1500
|
<translate><!--T:277--> Protection:</translate> 84%<br>
<translate><!--T:278--> Flat Reduction HP:</translate> 1.35<br>
<translate><!--T:279--> Durability:</translate> 900
|
<translate><!--T:280--> Protection:</translate> 88%<br>
<translate><!--T:281--> Flat Reduction HP:</translate> 1.55<br>
<translate><!--T:282--> Durability:</translate> 1700
|
<translate><!--T:283--> Protection:</translate> 96%<br>
<translate><!--T:284--> Flat Reduction HP:</translate> 1.72<br>
<translate><!--T:285--> Durability:</translate> 2800
|-
|-
| Leather Armor || Leather + Twine || 1 || 700
| <translate><!--T:286--> Steel</translate> || 4 || <translate><!--T:287--> N/A</translate>
|
<translate><!--T:288--> Protection:</translate> 84%<br>
<translate><!--T:289--> Flat Reduction HP:</translate> 1.3<br>
<translate><!--T:290--> Durability:</translate> 2600
|
<translate><!--T:291--> Protection:</translate> 86%<br>
<translate><!--T:292--> Flat Reduction HP:</translate> 1.4<br>
<translate><!--T:293--> Durability:</translate> 2000
|
<translate><!--T:294--> Protection:</translate> 90%<br>
<translate><!--T:295--> Flat Reduction HP:</translate> 1.6<br>
<translate><!--T:296--> Durability:</translate> 3500
|
<translate><!--T:297--> Protection:</translate> 97%<br>
<translate><!--T:298--> Flat Reduction HP:</translate> 1.8<br>
<translate><!--T:299--> Durability:</translate> 5500
|}
<translate>
 
==== Exclusive Armor ==== <!--T:26-->
 
</translate>
{| class="wikitable"
|+
!<translate><!--T:300--> Image</translate>
!<translate><!--T:301--> Type</translate>
!<translate><!--T:302--> Broken</translate>
!<translate><!--T:303--> Damaged</translate>
!<translate><!--T:304--> Pristine (High Damage tier resistance)</translate>
|-
|-
| Gambeson (Cloth) || Linen Cloth || 2 || 1000
|[[File:Blackguard-armor-fully-repaired.png|75px|thumb|center]]
|{{ll|Blackguard armor|<translate><!--T:305--> Blackguard</translate>}}
|<translate><!--T:306--> Protection:</translate> 40%
<translate><!--T:307--> Flat Reduction HP:</translate> 0.25<br>
<translate><!--T:308--> Durability:</translate> 600
 
<translate><!--T:309--> Protection Tier:</translate> 1
 
<translate><!--T:310--> Healing rate:</translate> -17%<br>
<translate><!--T:311--> Hunger rate:</translate> +12%<br>
<translate><!--T:312--> Range Accuracy:</translate> -7%<br>
<translate><!--T:313--> Range Charge:</translate> -14%<br>
<translate><!--T:314--> Movement Speed:</translate> -5%
|<translate><!--T:315--> Protection:</translate> 75%
<translate><!--T:316--> Flat Reduction HP:</translate> 0.5<br>
<translate><!--T:317--> Durability:</translate> 900
 
<translate><!--T:318--> Protection Tier:</translate> 1
 
<translate><!--T:319--> Healing rate:</translate> -18%<br>
<translate><!--T:320--> Hunger rate:</translate> +15%<br>
<translate><!--T:321--> Range Accuracy:</translate> -8%<br>
<translate><!--T:322--> Range Charge:</translate> -16%<br>
<translate><!--T:323--> Movement Speed:</translate> -8%
|<translate><!--T:324--> Protection:</translate> 96%
<translate><!--T:325--> Flat Reduction HP:</translate> 1.7<br>
<translate><!--T:326--> Durability:</translate> 1800
 
<translate><!--T:327--> Protection Tier:</translate> 3
 
<translate><!--T:328--> Healing rate:</translate> -20%<br>
<translate><!--T:329--> Hunger rate:</translate> +20%<br>
<translate><!--T:330--> Range Accuracy:</translate> -10%<br>
<translate><!--T:331--> Range Charge:</translate> -20%<br>
<translate><!--T:332--> Movement Speed:</translate> -12%
|-
|-
|[[File:Forlorn-hope-armor-fully-repaired.png|75px|thumb|center]]
|{{ll|Forlorn Hope armor|<translate><!--T:333--> Forlorn Hope</translate>}}
|<translate><!--T:334--> Protection:</translate> 40%
<translate><!--T:335--> Flat Reduction HP:</translate> 0.25<br>
<translate><!--T:336--> Durability:</translate> 500
<translate><!--T:337--> Protection Tier:</translate> 1
<translate><!--T:338--> Healing rate:</translate> -17%<br>
<translate><!--T:339--> Hunger rate:</translate> +12%<br>
<translate><!--T:340--> Range Accuracy:</translate> -7%<br>
<translate><!--T:341--> Range Charge:</translate> -14%<br>
<translate><!--T:342--> Movement Speed:</translate> -5%
|<translate><!--T:343--> Protection:</translate> 90%
<translate><!--T:344--> Flat Reduction HP:</translate> 1.5<br>
<translate><!--T:345--> Durability:</translate> 1000
<translate><!--T:346--> Protection Tier:</translate> 1
<translate><!--T:347--> Healing rate:</translate> -17%<br>
<translate><!--T:348--> Hunger rate:</translate> +14%<br>
<translate><!--T:349--> Range Accuracy:</translate> -8%<br>
<translate><!--T:350--> Range Charge:</translate> -16%<br>
<translate><!--T:351--> Movement Speed:</translate> -7%
|<translate><!--T:352--> Protection:</translate> 96%
<translate><!--T:353--> Flat Reduction HP:</translate> 1.7<br>
<translate><!--T:354--> Durability:</translate> 1600
<translate><!--T:355--> Protection Tier:</translate> 3
<translate><!--T:356--> Healing rate:</translate> -17%<br>
<translate><!--T:357--> Hunger rate:</translate> +16%<br>
<translate><!--T:358--> Range Accuracy:</translate> -8%<br>
<translate><!--T:359--> Range Charge:</translate> -18%<br>
<translate><!--T:360--> Movement Speed:</translate> -8%
|}
|}
<translate>
<!--T:53-->
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.


==== Metal Armors ====
== Technical == <!--T:14-->
Different materials may be made into different types of armors. The material used affects the durability of the armor. So even if a player doesn't have the desired material at the moment, players can choose an armor type that matches the material resources obtained.


{| class="wikitable sortable"
<!--T:54-->
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
In total the variables are:
 
<!--T:39-->
* Protection tier
** Relative protection
*** Per tier relative protection loss for high damage tier
*** Per tier relative protection loss for low damage tier
** Flat damage reduction
*** Per tier flat damage reduction loss for high damage tier
*** Per tier flat damage reduction loss for low damage tier
* High damage tier resistant (halves the 15% protection loss)
 
=== Protection tier === <!--T:40-->
 
==== Relative Protection Loss ==== <!--T:41-->
 
</translate>
{| class="wikitable"
|+
!
! colspan="6" |<translate><!--T:361--> Levels of Protection</translate>
|-
! rowspan="5" |<translate><!--T:362--> Levels of Damage</translate>
|
|0
|1
|2
|3
|4
|-
|-
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate
|1
|'''-18%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|'''-6%'''
|-
|-
| Copper || 1 || 300 || 900 || 600 || 800 || 500
|2
|'''-30%'''|'''-33%'''
|'''-21%'''
|'''-9%'''
|'''-9%'''
|'''-9%'''
|-
|-
| Gold || 1 || N/A || N/A || 400 || N/A || 500
|3
|'''-48%'''
|'''-36%'''
|'''-24%'''
|'''-12%'''
|'''-12%'''
|-
|-
| Bismuth Bronze || 2 || 350 || 1050 || 650 || 1150 || 900
|4
|'''-63%'''
|'''-51%'''
|'''-39%'''
|'''-27%'''
|'''-15%'''
|}
<translate>
 
==== Flat Damage Reduction ==== <!--T:42-->
 
<!--T:56-->
{| class="wikitable"
!
! colspan="6" |Levels of Protection
|-
|-
| Black Bronze || 2 || 450 || 1200 || 750 || 1350 || 1200
! rowspan="5" |Levels of Damage
|
|0
|1
|2
|3
|4
|-
|-
| Tin Bronze || 2 || 400 || 1100 || 700 || 1200 || 1000
|1
|'''-20%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|'''-10%'''
|-
|-
| Silver || 2 || N/A || N/A || 500 || N/A || 1000
|2
|'''-40%'''
|'''-30%'''
|'''-20%'''
|'''-20%'''
|'''-20%'''
|-
|-
| Iron || 3 || N/A || 1300 || 800 || 1400 || 2200
|3
|'''-60%'''
|'''-50%'''
|'''-40%'''
|'''-30%'''
|'''-30%'''
|-
|-
| Steel || 4 || N/A || 1500 || 900 || 1600 || 3000
|4
|'''-80%'''
|'''-70%'''
|'''-60%'''
|'''-50%'''
|'''-40%'''
|}
|}


== Technical ==
<!--T:43-->
The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors.
VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] and a [https://codepen.io/VeryGoodDog/pen/JjjgeYv calculator] of all armors against all drifters.
In total the variables are:
* Relative protection
* Per tier relative protection loss for high damage tier
* Per tier relative protection loss for low damage tier
* Flat damage reduction
* Per tier flat damage reduction loss for high damage tier
* Per tier flat damage reduction loss for low damage tier
* High damage tier resistant
* Protection tier


VeryGoodDog has compiled a [https://docs.google.com/spreadsheets/d/1-A6mKrrxCYrYdg3FKdw_13U9ls46fkl9rAF8Z7PE-0Y/edit?usp=sharing spread sheet] of all armors against all drifters.
</translate>
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