Armor: Difference between revisions

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It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  


=== Types of Armor === <!--T:8-->
=== Types of Armor ===


<!--T:17-->
==== Wood ====
<categorytree mode="pages">Armor</categorytree>{|class="wikitable"
{| class="wikitable"
|+
!Type
!Upsides
!Downsides
!Source
|-
|-
<categorytree mode="pages" >Armor</categorytree>
|[[Improvised body armor|Improvised]]
|Protection: 55%
Protection tier: 0
Durability: 70
|None
|Wood + Grass
|-
|-
|[[Lamellar armor|Lamellar]]
|Protection: 65%
Protection tier: 0
Flat reduction HP: 0.5
Durability: 200
|Healing rate: -10%
Hunger rate: +8%
Range Acurracy: -3%
Range Charge: -7%
Movement Speed: -3%
|Pelt, Resin, Wood
|}
|}


<!--T:18-->
==== Leather ====
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
{| class="wikitable"
 
!Type
<!--T:9-->
!Upsides
{| class="wikitable sortable"
!Downsides
!Source
|-
|-
! Armor Type !! Flat Damage Reduction (HP) !! Relative Protection (%) !! Healing Rate !! Hunger Rate !! Ranged Accuracy !! Ranged Charge !! Movement Rate !! High Damage?
|[[Leather jerkin|Jerkin]]
|Protection: 40%
Protection tier: 1
Flat reduction HP: 0.25
Durability: 250
|None
|Leather only
|-
|-
| Leather Jerkin || 0.25 || 40% || 0% || 0% || 0% || 0% || 0% || No
|[[Leather armor|Armor]]
|Protection: 60%
Protection tier: 1
Flat reduction HP: 0.6
Durability: 700
|None
|Leather + Twine
|}
 
==== Cloth ====
{| class="wikitable"
!Type
!Upside
!Downside
!Source
|-
|-
| Improvised (Wood) || 0 || 55% || 0% || 0% || 0% || 0% || 0% || No
|[[Gambeson armor|Gambeson]]
|-
|Protection: 70%
| Leather Armor || 0.6 || 60% || 0% || 0% || 0% || 0% || 0% || No
Protection tier: 2
|-
Flat reduction HP: 0.7
| Lamellar (Wood) || 0.5 || 65% || -10% || +8% || -3% || -7% || -3% || No
Durability: 900
|-
|Healing rate: -17%
| Gambeson (Cloth) || 0.7 || 70% || -17% || +3% || 0% || 0% || -2% || No
Hunger rate: +3%
|-
Movement Speed: -2%
| Lamellar (Metal) || 0.5-1.1 || 75%-80% || -10% || +8% || -3% || -7% || -3% || No
|Linen Cloth
|-
| Brigandine || 1.0-1.3 || 78%-84% || -17% || +12% || -7% || -14% || -5% || No
|-
| Chain || 1.1-1.4 || 80%-86% || -10% || +7% || -3% || -6% || -3% || No
|-
| Scale || 1.3-1.6 || 84%-90% || -17% || +12% || -10% || -20% || -7% || No
|-
| Plate || 1.5-1.8 || 90%-97% || -33% || +24% || -10% || -20% || -17% || Yes
|-
|-
|[[Tailored gambeson armor|Tailored gambeson]]
|Protection: 75%
Protection tier: 2
Flat reduction HP: 0.75
Durability: 900
|Healing rate: -10%
Hunger rate: +3%
|Linen Cloth or Dyed, Sewing kit
|}
|}


=== Armor Tiers and Durability === <!--T:10-->
==== Metal ====
 
{| class="wikitable"
==== Non-Metal Armors==== <!--T:11-->
!Type
{| class="wikitable sortable"
!Downside
!Source
|-
|-
! Armor !! Material !! Protection Tier !! Durability
|[[Lamellar armor|Lamellar]]
|Healing rate: -10%
Hunger rate: +8%
Range Acurracy: -3%
Range Charge: -7%
Movement Speed: -3%
|Pelt, Lamellar
|-
|-
| Improvised || Wood + Grass || 0 || 75
|[[Brigandine armor|Brigandine]]
|Healing rate: -17%
Hunger rate: +12%
Range Acurracy: -7%
Range Charge: -14%
Movement Speed: -5%
|[[Leather jerkin|Jerkin]], Plate
|-
|-
| Wood Lamellar || Pelt, Resin, Wood || 0 || 200
|[[Chain Armor|Chain]]
|Healing rate: -10%
Hunger rate: +7%
Range Acurracy: -3%
Range Charge: -6%
Movement Speed: -3%
|[[Leather jerkin|Jerkin]], Chain
|-
|-
| Leather Jerkin|| Leather only || 1 || 250
|[[Scale Armor|Scale]]
|Healing rate: -17%
Hunger rate: +12%
Range Acurracy: -10%
Range Charge: -20%
Movement Speed: -7%
|[[Chain Armor|Chain armor]], Scale
|-
|-
| Leather Armor || Leather + Twine || 1 || 700
|[[Plate Armor|Plate]]
|-
|Healing rate: -33%
| Gambeson (Cloth) || Linen Cloth || 2 || 900
Hunger rate: +24%
|-
Range Acurracy: -10%
|Tailored Gamboised
Range Charge: -20%
|Linen Cloth or Dyed, Sewing kit
Movement Speed: -17%
|2
|[[Chain Armor|Chain armor]], Plate
|900
|}<!--T:18-->
|}
 
==== Metal Armors ==== <!--T:12-->
Different materials may be made into different types of armors. The material used affects the durability of the armor. So even if a player doesn't have the desired material at the moment, players can choose an armor type that matches the material resources obtained.
 
<!--T:13-->
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate (High Damage tier resistance)
|-
|-
| Copper || 1 || 450 || 900 || 600 || 800 || 500
| Copper || 1 || Protection: 75%
Flat Reduction HP: 0.5
Durability: 450 || Protection: 78%
Flat Reduction HP: 1
Durability: 900 || Protection: 80%
Flat Reduction HP: 1.1
Durability: 600 || Protection: 84%
Flat Reduction HP: 1.3
Durability: 800 || Protection: 90%
Flat Reduction HP: 1.5
Durability: 500
|-
|-
| Gold || 1 || N/A || N/A || 400 || N/A || 500
| Gold || 1 || N/A || N/A || Protection: 82%
Flat Reduction HP: 1.2
Durability: 500 || N/A || Protection: 90%
Flat Reduction HP: 1.5
Durability: 400
|-
|-
| Bismuth Bronze || 2 || 525 || 1050 || 650 || 1150 || 900
| Silver || 2 || N/A || N/A || Protection: 82%
Flat Reduction HP: 1.2
Durability: 700 || N/A || Protection: 92%
Flat Reduction HP: 1.5
Durability: 1000
|-
|-
| Black Bronze || 2 || 675 || 1200 || 750 || 1350 || 1200
| Bismuth Bronze || 2 || Protection: 76%
Flat Reduction HP: 0.58
Durability: 525 || Protection: 79%
Flat Reduction HP: 1.1
Durability: 1050 || Protection: 81%
Flat Reduction HP: 1.2
Durability: 650 || Protection: 85%
Flat Reduction HP: 1.3
Durability: 1150 || Protection: 94%
Flat Reduction HP: 1.55
Durability: 900
|-
|-
| Tin Bronze || 2 || 600 || 1100 || 700 || 1200 || 1000
| Tin Bronze || 2 || Protection: 77%
Flat Reduction HP: 0.6
Durability: 600 || Protection: 80%
Flat Reduction HP: 1.1
Durability: 1100 || Protection: 82%
Flat Reduction HP: 1.2
Durability: 700 || Protection: 86%
Flat Reduction HP: 1.35
Durability: 1200 || Protection: 92%
Flat Reduction HP: 1.6
Durability: 1000
|-
|-
| Silver || 2 || N/A || N/A || 500 || N/A || 1000
| Black Bronze || 2 || Protection: 78%
Flat Reduction HP: 0.65
Durability: 675 || Protection: 81%
Flat Reduction HP: 1.15
Durability: 1200 || Protection: 83%
Flat Reduction HP: 1.25
Durability: 750 || Protection: 87%
Flat Reduction HP: 1.4
Durability: 1300 || Protection: 95%
Flat Reduction HP: 1.65
Durability: 1200
|-
|-
| Iron || 3 || N/A || 1300 || 800 || 1400 || 2200
| Iron || 3 || N/A || Protection: 82%
Flat Reduction HP: 1.2
Durability: 1300 || Protection: 84%
Flat Reduction HP: 1.3
Durability: 800 || Protection: 88%
Flat Reduction HP: 1.5
Durability: 1400 || Protection: 96%
Flat Reduction HP: 1.7
Durability: 2200
|-
|-
| Meteoric Iron || 3 || N/A || 1500 || 900 || 1700 || 2800
| Meteoric Iron || 3 || N/A || Protection: 82%
Flat Reduction HP: 1.22
Durability: 1500 || Protection: 84%
Flat Reduction HP: 1.35
Durability: 900 || Protection: 88%
Flat Reduction HP: 1.55
Durability: 1700 || Protection: 96%
Flat Reduction HP: 1.72
Durability: 2800
|-
|-
| Steel || 4 || N/A || 1900 || 1000 || 2000 || 3200
| Steel || 4 || N/A || Protection: 84%
|}
Flat Reduction HP: 1.3
Durability: 2600 || Protection: 86%
Flat Reduction HP: 1.4
Durability: 2000 || Protection: 90%
Flat Reduction HP: 1.6
Durability: 3500 || Protection: 97%
Flat Reduction HP: 1.8
Durability: 5500
|}When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.


== Technical == <!--T:14-->
== Technical == <!--T:14-->
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