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It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  
It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of [[iron]] plate slows you down just as much as a full set of [[copper]] plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to [[black bronze]], which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.  


=== Types of Armor === <!--T:8-->
=== Types of Armor ===


<!--T:17-->
==== Wood ====
<categorytree mode="pages">Armor</categorytree>{|class="wikitable"
{| class="wikitable"
|+
!Type
!Upsides
!Downsides
!Source
|-
|-
<categorytree mode="pages" >Armor</categorytree>
|[[Improvised body armor|Improvised]]
|Protection: 55%
Protection tier: 0
Durability: 70
|None
|Wood + Grass
|-
|-
|[[Lamellar armor|Lamellar]]
|Protection: 65%
Protection tier: 0
Flat reduction HP: 0.5
Durability: 200
|Healing rate: -10%
Hunger rate: +8%
Range Acurracy: -3%
Range Charge: -7%
Movement Speed: -3%
|Pelt, Resin, Wood
|}
|}


<!--T:18-->
==== Leather ====
When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.
{| class="wikitable"
 
!Type
<!--T:9-->
!Upsides
{| class="wikitable sortable"
!Downsides
!Source
|-
|-
! Armor Type !! Flat Damage Reduction (HP) !! Relative Protection (%) !! Healing Rate !! Hunger Rate !! Ranged Accuracy !! Ranged Charge !! Movement Rate !! High Damage?
|[[Leather jerkin|Jerkin]]
|Protection: 40%
Protection tier: 1
Flat reduction HP: 0.25
Durability: 250
|None
|Leather only
|-
|-
| Leather Jerkin || 0.25 || 40% || 0% || 0% || 0% || 0% || 0% || No
|[[Leather armor|Armor]]
|Protection: 60%
Protection tier: 1
Flat reduction HP: 0.6
Durability: 700
|None
|Leather + Twine
|}
 
==== Cloth ====
{| class="wikitable"
!Type
!Upside
!Downside
!Source
|-
|-
| Improvised (Wood) || 0 || 55% || 0% || 0% || 0% || 0% || 0% || No
|[[Gambeson armor|Gambeson]]
|-
|Protection: 70%
| Leather Armor || 0.6 || 60% || 0% || 0% || 0% || 0% || 0% || No
Protection tier: 2
|-
Flat reduction HP: 0.7
| Lamellar (Wood) || 0.5 || 65% || -10% || +8% || -3% || -7% || -3% || No
Durability: 900
|-
|Healing rate: -17%
| Gambeson (Cloth) || 0.7 || 70% || -17% || +3% || 0% || 0% || -2% || No
Hunger rate: +3%
|-
Movement Speed: -2%
| Lamellar (Metal) || 0.5-1.1 || 75%-80% || -10% || +8% || -3% || -7% || -3% || No
|Linen Cloth
|-
| Brigandine || 1.0-1.3 || 78%-84% || -17% || +12% || -7% || -14% || -5% || No
|-
| Chain || 1.1-1.4 || 80%-86% || -10% || +7% || -3% || -6% || -3% || No
|-
| Scale || 1.3-1.6 || 84%-90% || -17% || +12% || -10% || -20% || -7% || No
|-
| Plate || 1.5-1.8 || 90%-97% || -33% || +24% || -10% || -20% || -17% || Yes
|-
|-
|[[Tailored gambeson armor|Tailored gambeson]]
|Protection: 75%
Protection tier: 2
Flat reduction HP: 0.75
Durability: 900
|Healing rate: -10%
Hunger rate: +3%
|Linen Cloth or Dyed, Sewing kit
|}
|}


=== Armor Tiers and Durability === <!--T:10-->
==== Metal ====
 
{| class="wikitable"
==== Non-Metal Armors==== <!--T:11-->
!Type
{| class="wikitable sortable"
!Downside
!Source
|-
|-
! Armor !! Material !! Protection Tier !! Durability
|[[Lamellar armor|Lamellar]]
|Healing rate: -10%
Hunger rate: +8%
Range Acurracy: -3%
Range Charge: -7%
Movement Speed: -3%
|Pelt, Lamellar
|-
|-
| Improvised || Wood + Grass || 0 || 75
|[[Brigandine armor|Brigandine]]
|Healing rate: -17%
Hunger rate: +12%
Range Acurracy: -7%
Range Charge: -14%
Movement Speed: -5%
|[[Leather jerkin|Jerkin]], Plate
|-
|-
| Wood Lamellar || Pelt, Resin, Wood || 0 || 200
|[[Chain Armor|Chain]]
|Healing rate: -10%
Hunger rate: +7%
Range Acurracy: -3%
Range Charge: -6%
Movement Speed: -3%
|[[Leather jerkin|Jerkin]], Chain
|-
|-
| Leather Jerkin|| Leather only || 1 || 250
|[[Scale Armor|Scale]]
|Healing rate: -17%
Hunger rate: +12%
Range Acurracy: -10%
Range Charge: -20%
Movement Speed: -7%
|[[Chain Armor|Chain armor]], Scale
|-
|-
| Leather Armor || Leather + Twine || 1 || 700
|[[Plate Armor|Plate]]
|-
|Healing rate: -33%
| Gambeson (Cloth) || Linen Cloth || 2 || 900
Hunger rate: +24%
|-
Range Acurracy: -10%
|Tailored Gamboised
Range Charge: -20%
|Linen Cloth or Dyed, Sewing kit
Movement Speed: -17%
|2
|[[Chain Armor|Chain armor]], Plate
|900
|}<!--T:18-->
|}
 
==== Metal Armors ==== <!--T:12-->
Different materials may be made into different types of armors. The material used affects the durability of the armor. So even if a player doesn't have the desired material at the moment, players can choose an armor type that matches the material resources obtained.
 
<!--T:13-->
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate
! Armor Material !! Tier !! Lamellar !! Brigandine !! Chain !! Scale !! Plate (High Damage tier resistance)
|-
|-
| Copper || 1 || 450 || 900 || 600 || 800 || 500
| Copper || 1 || Protection: 75%
Flat Reduction HP: 0.5
Durability: 450 || Protection: 78%
Flat Reduction HP: 1
Durability: 900 || Protection: 80%
Flat Reduction HP: 1.1
Durability: 600 || Protection: 84%
Flat Reduction HP: 1.3
Durability: 800 || Protection: 90%
Flat Reduction HP: 1.5
Durability: 500
|-
|-
| Gold || 1 || N/A || N/A || 400 || N/A || 500
| Gold || 1 || N/A || N/A || Protection: 82%
Flat Reduction HP: 1.2
Durability: 500 || N/A || Protection: 90%
Flat Reduction HP: 1.5
Durability: 400
|-
|-
| Bismuth Bronze || 2 || 525 || 1050 || 650 || 1150 || 900
| Silver || 2 || N/A || N/A || Protection: 82%
Flat Reduction HP: 1.2
Durability: 700 || N/A || Protection: 92%
Flat Reduction HP: 1.5
Durability: 1000
|-
|-
| Black Bronze || 2 || 675 || 1200 || 750 || 1350 || 1200
| Bismuth Bronze || 2 || Protection: 76%
Flat Reduction HP: 0.58
Durability: 525 || Protection: 79%
Flat Reduction HP: 1.1
Durability: 1050 || Protection: 81%
Flat Reduction HP: 1.2
Durability: 650 || Protection: 85%
Flat Reduction HP: 1.3
Durability: 1150 || Protection: 94%
Flat Reduction HP: 1.55
Durability: 900
|-
|-
| Tin Bronze || 2 || 600 || 1100 || 700 || 1200 || 1000
| Tin Bronze || 2 || Protection: 77%
Flat Reduction HP: 0.6
Durability: 600 || Protection: 80%
Flat Reduction HP: 1.1
Durability: 1100 || Protection: 82%
Flat Reduction HP: 1.2
Durability: 700 || Protection: 86%
Flat Reduction HP: 1.35
Durability: 1200 || Protection: 92%
Flat Reduction HP: 1.6
Durability: 1000
|-
|-
| Silver || 2 || N/A || N/A || 500 || N/A || 1000
| Black Bronze || 2 || Protection: 78%
Flat Reduction HP: 0.65
Durability: 675 || Protection: 81%
Flat Reduction HP: 1.15
Durability: 1200 || Protection: 83%
Flat Reduction HP: 1.25
Durability: 750 || Protection: 87%
Flat Reduction HP: 1.4
Durability: 1300 || Protection: 95%
Flat Reduction HP: 1.65
Durability: 1200
|-
|-
| Iron || 3 || N/A || 1300 || 800 || 1400 || 2200
| Iron || 3 || N/A || Protection: 82%
Flat Reduction HP: 1.2
Durability: 1300 || Protection: 84%
Flat Reduction HP: 1.3
Durability: 800 || Protection: 88%
Flat Reduction HP: 1.5
Durability: 1400 || Protection: 96%
Flat Reduction HP: 1.7
Durability: 2200
|-
|-
| Meteoric Iron || 3 || N/A || 1500 || 900 || 1700 || 2800
| Meteoric Iron || 3 || N/A || Protection: 82%
Flat Reduction HP: 1.22
Durability: 1500 || Protection: 84%
Flat Reduction HP: 1.35
Durability: 900 || Protection: 88%
Flat Reduction HP: 1.55
Durability: 1700 || Protection: 96%
Flat Reduction HP: 1.72
Durability: 2800
|-
|-
| Steel || 4 || N/A || 1900 || 1000 || 2000 || 3200
| Steel || 4 || N/A || Protection: 84%
|}
Flat Reduction HP: 1.3
Durability: 2600 || Protection: 86%
Flat Reduction HP: 1.4
Durability: 2000 || Protection: 90%
Flat Reduction HP: 1.6
Durability: 3500 || Protection: 97%
Flat Reduction HP: 1.8
Durability: 5500
|}When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons.  Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.


== Technical == <!--T:14-->
== Technical == <!--T:14-->

Revision as of 23:12, 22 November 2022


Armor is used to protect the player from damage. There are many different kinds of armor that can be made of many different materials, from wood, all the way to iron plates. While each material provides increased protection and resistance, each kind of armor gives small, or not so small, debuffs to things like movement speed or hunger rate.

Obtaining

All armor is accessible via crafting. Four non-metal armor types: Improvised, Wood Lamellae, Leather, and Gambeson do not require metal. The four metal armors Brigandine, Chain, Scale and Plate require metal plate and chain components crafted by smithing. The fifth type of metal armor, Lamellar, is made by casting Lamellae, which can only be constructed from metals that can be worked using the crucible, including copper and bronze.

Basic Armor Mechanics

The purpose of armor is protection. However, the armor model in Vintage Story is somewhat complex, with armor and damage tiers, relative and flat damage protection, and relative and flat damage loss by tier.

  • Armor does not protect players from damage taken outside of combat, i.e. from falling, starving or poisoning.
  • A full suit of armor includes three equipped components: Head, Body and Legs.

When a combat attack on a player occurs

  1. The armor slot receiving the damage is selected. Each slot has a different chance to be selected (head = 20%, body = 50%, legs = 30%.) If the player has not equipped armor in the slot selected for damage, then the player receives full damage.
  2. Armor tier and weapon/attack damage tier are compared. If the damage tier of the weapon (or mob) is higher than the armor tier, different sets of losses are chosen. If the damage tier of the weapon or attack is high enough to overpower the armor protection, then damage reduction benefits could be negated.
  3. Damage is calculated. If the damage tier of the weapon (or mob) is not higher than the armor tier: Flat damage reduction is applied first. Then, relative reduction (based on the percent protection granted by the armor type and material tier) is applied to further reduce the remaining damage.
  4. Damage losses are applied based on the damage tier.

Protection

It's important to understand how armor values function. Each type of armor (Improvised, Gambeson, Chain, Plate) have base stat modifiers. A full set of iron plate slows you down just as much as a full set of copper plate, but iron armor has more durability so it lasts longer than copper armor. Secondly, iron is "more protective" because a metal of a higher tier has a higher "Flat Damage Reduction" and a higher "Relative Protection" reduction percentage. Also, armor constructed from higher tier materials protects more effectively against powerful attacks from higher tier weapons. Generally, higher tier metals make more protective/durable armor: iron is more durable and affords more damage reduction when compared to black bronze, which is more durable and protective than copper. Armor is an investment in resources, but the cost of materials returns value to the player.

Types of Armor

Wood

Type Upsides Downsides Source
Improvised Protection: 55%

Protection tier: 0 Durability: 70

None Wood + Grass
Lamellar Protection: 65%

Protection tier: 0 Flat reduction HP: 0.5 Durability: 200

Healing rate: -10%

Hunger rate: +8% Range Acurracy: -3% Range Charge: -7% Movement Speed: -3%

Pelt, Resin, Wood

Leather

Type Upsides Downsides Source
Jerkin Protection: 40%

Protection tier: 1 Flat reduction HP: 0.25 Durability: 250

None Leather only
Armor Protection: 60%

Protection tier: 1 Flat reduction HP: 0.6 Durability: 700

None Leather + Twine

Cloth

Type Upside Downside Source
Gambeson Protection: 70%

Protection tier: 2 Flat reduction HP: 0.7 Durability: 900

Healing rate: -17%

Hunger rate: +3% Movement Speed: -2%

Linen Cloth
Tailored gambeson Protection: 75%

Protection tier: 2 Flat reduction HP: 0.75 Durability: 900

Healing rate: -10%

Hunger rate: +3%

Linen Cloth or Dyed, Sewing kit

Metal

Type Downside Source
Lamellar Healing rate: -10%

Hunger rate: +8% Range Acurracy: -3% Range Charge: -7% Movement Speed: -3%

Pelt, Lamellar
Brigandine Healing rate: -17%

Hunger rate: +12% Range Acurracy: -7% Range Charge: -14% Movement Speed: -5%

Jerkin, Plate
Chain Healing rate: -10%

Hunger rate: +7% Range Acurracy: -3% Range Charge: -6% Movement Speed: -3%

Jerkin, Chain
Scale Healing rate: -17%

Hunger rate: +12% Range Acurracy: -10% Range Charge: -20% Movement Speed: -7%

Chain armor, Scale
Plate Healing rate: -33%

Hunger rate: +24% Range Acurracy: -10% Range Charge: -20% Movement Speed: -17%

Chain armor, Plate
Armor Material Tier Lamellar Brigandine Chain Scale Plate (High Damage tier resistance)
Copper 1 Protection: 75%

Flat Reduction HP: 0.5 Durability: 450 || Protection: 78% Flat Reduction HP: 1 Durability: 900 || Protection: 80% Flat Reduction HP: 1.1 Durability: 600 || Protection: 84% Flat Reduction HP: 1.3 Durability: 800 || Protection: 90% Flat Reduction HP: 1.5 Durability: 500

Gold 1 N/A N/A Protection: 82%

Flat Reduction HP: 1.2 Durability: 500 || N/A || Protection: 90% Flat Reduction HP: 1.5 Durability: 400

Silver 2 N/A N/A Protection: 82%

Flat Reduction HP: 1.2 Durability: 700 || N/A || Protection: 92% Flat Reduction HP: 1.5 Durability: 1000

Bismuth Bronze 2 Protection: 76%

Flat Reduction HP: 0.58 Durability: 525 || Protection: 79% Flat Reduction HP: 1.1 Durability: 1050 || Protection: 81% Flat Reduction HP: 1.2 Durability: 650 || Protection: 85% Flat Reduction HP: 1.3 Durability: 1150 || Protection: 94% Flat Reduction HP: 1.55 Durability: 900

Tin Bronze 2 Protection: 77%

Flat Reduction HP: 0.6 Durability: 600 || Protection: 80% Flat Reduction HP: 1.1 Durability: 1100 || Protection: 82% Flat Reduction HP: 1.2 Durability: 700 || Protection: 86% Flat Reduction HP: 1.35 Durability: 1200 || Protection: 92% Flat Reduction HP: 1.6 Durability: 1000

Black Bronze 2 Protection: 78%

Flat Reduction HP: 0.65 Durability: 675 || Protection: 81% Flat Reduction HP: 1.15 Durability: 1200 || Protection: 83% Flat Reduction HP: 1.25 Durability: 750 || Protection: 87% Flat Reduction HP: 1.4 Durability: 1300 || Protection: 95% Flat Reduction HP: 1.65 Durability: 1200

Iron 3 N/A Protection: 82%

Flat Reduction HP: 1.2 Durability: 1300 || Protection: 84% Flat Reduction HP: 1.3 Durability: 800 || Protection: 88% Flat Reduction HP: 1.5 Durability: 1400 || Protection: 96% Flat Reduction HP: 1.7 Durability: 2200

Meteoric Iron 3 N/A Protection: 82%

Flat Reduction HP: 1.22 Durability: 1500 || Protection: 84% Flat Reduction HP: 1.35 Durability: 900 || Protection: 88% Flat Reduction HP: 1.55 Durability: 1700 || Protection: 96% Flat Reduction HP: 1.72 Durability: 2800

Steel 4 N/A Protection: 84%

Flat Reduction HP: 1.3 Durability: 2600 || Protection: 86% Flat Reduction HP: 1.4 Durability: 2000 || Protection: 90% Flat Reduction HP: 1.6 Durability: 3500 || Protection: 97% Flat Reduction HP: 1.8 Durability: 5500

When it comes to armor, plate is the most protective and has the highest flat damage reduction: a player wearing a full set of steel plate armor should receive close to zero damage from most types of attack. But plate armor slows the player considerably and makes it difficult to use ranged weapons. Plate is also the most expensive to create, as it requires plates on top of chainmail, which is added to a leather jerkin. Please note: the leather jerkin is a component for Brigandine, Chain, Scale, and Plate armors, while the Leather Armor is a "finished armor". Both items can be worn as armor, but they offer very different protective values.

Technical

The armor system is extremely complicated, with eight variables governing each armor piece's protection properties. The most important variables are relative and flat protection, and protection tier. Those three numbers are most of what changes between armors. In total the variables are:

  • Protection tier
    • Relative protection
      • Per tier relative protection loss for high damage tier
      • Per tier relative protection loss for low damage tier
    • Flat damage reduction
      • Per tier flat damage reduction loss for high damage tier
      • Per tier flat damage reduction loss for low damage tier
  • High damage tier resistant

Protection tier

Relative Protection Loss

Levels of Protection
Levels of Damage 0 1 2 3 4
1 -15% -3% -3% -3% -3%
2 -18% -6% -6% -6% -6%
3 -45% -33% -21% -9% -9%
4 -60% -48% -36% -24% -12%

Flat Damage Reduction

Levels of Protection
Levels of Damage 0 1 2 3 4
1 -20% -10% -10% -10% -10%
2 -40% -30% -20% -20% -20%
3 -60% -50% -40% -30% -30%
4 -80% -70% -60% -50% -40%

High damage tier resistant

High Damage Tier Protection halves the 15% protection loss.(It fully works with the Steel Plate Armor.)

VeryGoodDog has compiled a spread sheet of all armors against all drifters.

Items
Resources Beeswax.pngBeeswaxBlastingpowder.pngBlasting powderBone.pngBoneBonemeal.pngBonemealCandle.pngCandleCattailtops.pngCattailsCharcoal.pngCharcoalClay-blue.pngClayRawbrick-fire.pngClay bricksClearquartz.pngClear quartzCloth-plain.pngClothCoke.pngCokeCompost.pngCompostCrushed-quartz.pngCrushed resourcesDrygrass.pngDry grassEgg-chicken.pngEggFat.pngFatFeather.pngFeatherFirewood.pngFirewoodFlaxfibers.pngFlax fibersFlaxtwine.pngFlax twineFlint.pngFlintGem-emerald-rough.pngGemsHerbbundle-basil.pngHerb bundlesHide-raw-large.pngHidesHoneycomb.pngHoneycombLargegearsection.pngLarge gear sectionLeather-plain.pngLeatherLime.pngLimeMortar.pngMortarPaper-parchment.pngParchmentPapyrustops.pngPapyrusPlank-oak.pngPlanksPotash.pngPotashQuicklime.pngQuicklimeRefractorybrick-fired-tier1.pngRefractory brickResin.pngResinSail.pngSailSewingkit.pngSewing kitShingle-burned-blue.pngShinglesStick.pngStickStone-granite.pngStonesStonebrick-granite.pngStone bricksInsect-termite.pngTermites
Metal Metalbit-iron.pngMetal BitsMetalchain-iron.pngChainsIngot-iron.pngIngotsNightvisionupgrades-nightvisionlens1.pngJonas partsMetallamellae-iron.pngLamellaeMetal-scraps.pngMetal scrapsMetal-parts.pngMetal partsMetalbit-iron.pngNuggetsOre-bountiful-nativecopper-basalt.pngOrePadlock-iron.pngPadlocksMetalplate-iron.pngPlatesPoundercap-iron.pngPounder capsGear-rusty.pngRusty gearMetalscale-iron.pngScalesScrapweaponkit.pngScrap weapon kitSolderbar.pngSolder barGear-temporal.pngTemporal gearPickaxehead-iron.pngTool heads
Seeds Cattailroot.pngCattail rootSeeds-flax.pngCrop seedsPapyrusroot.pngPapyrus rootTreeseed-oak.pngTree seeds
Tools Axe-copper.pngAxeChisel-copper.pngChiselCleaver-copper.pngCleaverFirestarter.pngFirestarterHammer-copper.pngHammerHelvehammer-bismuthbronze.pngHelve hammerHoe-copper.pngHoeInkandquill.pngInk and quillKnife-copper.pngKnifeOreblastingbomb.pngOre blasting bombPickaxe-copper.pngPickaxePlumbandsquare.pngPlumb and SquareProspectingpick-copper.pngProspecting pickSaw-iron.pngSawScythe-copper.pngScytheShears-copper.pngShearsShovel-copper.pngShovelSieve-linen.pngSieveSolderingiron.pngSoldering ironTongs.pngTongsPan-wooden.pngWooden panWrench-copper.pngWrench
Weapons Arrow-flint.pngArrowBeenade-opened.pngBeenadeBow-simple.pngBowBlade-falx-copper.pngFalxSword-copper.pngSwordSpear-copper.pngSpearSling.pngSlingSpear-hacking.pngTuning spear
Consumables
Equipment
Transport Glider.pngGliderBoat-raft-pine.pngRaftOar-crude-pine.pngCrude oar
Miscellaneous Book-normal-brickred.pngBookOmoktabletop.pngGame of OmokTuningcylinder-1.pngTuning cylinder
Creative only Stackrandomizer-ingot.pngStack randomizers


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