Animal husbandry: Difference between revisions

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[[File:Chicken-with-trough.png|right|300px]]
[[File:Chicken-with-trough.png|right|300px]]
Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, you must capture at least one male and one female so that you can breed offspring in "captivity". The animals will change in behavior after multiple generations, but even after domestication, Boars and Bighorn sheep will still become aggressive when attacked.  
Whether wild or domesticated, animals are a source of meat, hides, fat, and bones used in other game mechanics. Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, you must capture at least one male and one female so that you can breed offspring in "captivity". The animals will change in behavior after multiple generations, but even after domestication, Boars and Bighorn sheep will still become aggressive when attacked.  


== Generational changes ==
== Generational changes ==
* After 3 generations: Animals can be killed nearly instantly with the cleaver (as of v1.12)
* After 3 generations:  
** Animals can be killed nearly instantly with the cleaver (as of v1.12)
* After 10 generations:  
* After 10 generations:  
** Animals will no longer wake from their sleep when a player gets nearby
** Sleeping Animals will no longer wake when a player approaches
** Aggressive animals will become neutral, i.e. only attack when being provoked
** Aggressive animals will become neutral, i.e. only attack when being provoked
** Animals will no longer run away from the player (takes 20 generations in v1.11, 10 generations as of v1.12)
** Animals will no longer run away (flee) from the player (takes 20 generations in v1.11, 10 generations as of v1.12)


== Capturing Wild Animals ==
== Capturing Wild Animals ==
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