Animal husbandry: Difference between revisions

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[[File:Chicken-with-trough.png|right|300px]]
[[File:Chicken-with-trough.png|right|300px]]
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.  
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.  
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== Generational changes == <!--T:2-->
== Generational changes == <!--T:2-->
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** Aggressive animals will become neutral, i.e. only attack when being provoked.
** Aggressive animals will become neutral, i.e. only attack when being provoked.
** Animals will no longer run away from the player.
** Animals will no longer run away from the player.
For testing purposes, in version 1.14 there is a command which the player can use to change the generation of livestock:<br>
<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be


== Capturing Wild Animals == <!--T:3-->
== Capturing Wild Animals == <!--T:3-->
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