Animal husbandry: Difference between revisions

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* After 3 generations:  
''' After 3 generations:'''
** Animals can be {{Using|killed}} nearly instantly with the [[cleaver]].
* Animals can be {{Using|killed}} nearly instantly with the [[cleaver]].
* After 10 generations:  
''' After 10 generations:'''
** Sleeping Animals will no longer wake when a player approaches .
* Sleeping Animals will no longer wake when a player approaches .
** Aggressive animals will become neutral, i.e. only attack when being provoked.
* Aggressive animals will become neutral, i.e. only attack when being provoked.
** Animals will no longer run away from the player.
* Animals will no longer run away from the player.


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For testing purposes, in version 1.14 there is a command which the player can use to change the generation of livestock:<br>
For testing purposes, there is a command which the player can use to change the generation of livestock:<br>
<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be
<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be


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