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''' After 3 generations:''' | |||
* Animals can be {{Using|killed}} nearly instantly with the [[cleaver]]. | |||
''' After 10 generations:''' | |||
* Sleeping Animals will no longer wake when a player approaches . | |||
* Aggressive animals will become neutral, i.e. only attack when being provoked. | |||
* Animals will no longer run away from the player. | |||
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For testing purposes, | For testing purposes, there is a command which the player can use to change the generation of livestock:<br> | ||
<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be | <code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be | ||