Animal husbandry: Difference between revisions

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(Added a more generic concept in the first paragraph, summerizing the concept of domestication.)
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Domestication is the concept of animals slightly losing fear and aggressiveness towards players over generations.
Domestication is the concept of animals slightly losing fear and aggressiveness towards players over generations.


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Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and agressive towards the player. Even after reaching high generations, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.  
Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and agressive towards the player. Even after reaching high generations, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.  


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