Animal husbandry: Difference between revisions

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Add detail about creature weight and darkness
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[[File:Chicken-with-trough.png|right|300px]]
[[File:Chicken-with-trough.png|right|300px]]
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, Boars and Bighorn sheep will still become aggressive when attacked.  
Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, [[boar][s and bighorn sheep will still become aggressive when attacked.  


== Generational changes == <!--T:2-->
== Generational changes == <!--T:2-->
* After 3 generations:  
* After 3 generations:  
** Animals can be killed nearly instantly with the [[Cleaver|cleaver]] (as of v1.12)
** Animals can be killed nearly instantly with the [[cleaver]].
* After 10 generations:  
* After 10 generations:  
** Sleeping Animals will no longer wake when a player approaches  
** Sleeping Animals will no longer wake when a player approaches .
** Aggressive animals will become neutral, i.e. only attack when being provoked
** Aggressive animals will become neutral, i.e. only attack when being provoked.
** Animals will no longer run away (flee) from the player (takes 20 generations in v1.11, 10 generations as of v1.12)
** Animals will no longer run away from the player.


== Capturing Wild Animals == <!--T:3-->
== Capturing Wild Animals == <!--T:3-->
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# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pen. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen.  
# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen.  
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.
== Breeding == <!--T:17-->
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All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 [[grain]] into a trough players can feed animals. Both male and female animals must eat until they become saturated. The {{BlockInfo}} shows the level of saturation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, and if it may disappear due to darkness.


=== Pigs === <!--T:6-->
=== Pigs === <!--T:6-->


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[[Wild_Pig|Pigs]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of [[dry grass]] (8) or grains (2) and pigs will generally eat anything. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
[[Boar]]s eat animal feed placed in a [[Boards|large trough]]. Sows bear litters of multiple piglets (4-8) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.


=== Sheep === <!--T:8-->  
=== Sheep === <!--T:8-->  


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[[Bighorn_sheep|Sheep]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass (8) or grains (2) and sheep will consume either grass or grain. After eating a number of portions and reaching saturation, the females become pregnant and after several days, they will bear offspring. Ewes bear one lamb at a time. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.
[[Sheep]] eat animal feed placed in a [[Boards|large trough]]. Troughs hold portions of dry grass or grains and sheep will consume either grass or grain. Ewes bear one lamb at a time. Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.


=== Chickens === <!--T:10-->
=== Chickens === <!--T:10-->


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[[Chicken|Chickens]] will only eat grain placed in [[Boards|small troughs]]. Baby chicks are *not* preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods (and do not have any impact on breeding new chickens). Players should collect the eggs regularly, as they disappear within 2 days.   
[[Chicken]]s will only eat grain placed in [[Boards|small troughs]]. Baby chicks are ''not'' preceded by eggs - they appear like other baby animals. Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods but do not have any impact on breeding new chickens. Players should collect the eggs regularly, as they disappear within 2 days.   


== Harvesting and Butchering == <!--T:12-->
== Harvesting and Butchering == <!--T:12-->


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Domesticated (or wild) animals can be killed and harvested for meat, [[raw hide|raw hides]], [[bone|bones]], and [[fat]]. Sneak + hold right mouse with a knife in hand to harvest or butcher animals.
Domesticated, or wild, animals can be killed and harvested for meat, [[hide|raw hide]]s, [[bone]]s, and [[fat]]. {{SneakClick}} with a knife in hand to harvest or butcher animals.
 
== Creature Weight and Darkness == <!--T:19-->
 
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Two parts of husbandry that may be confusing for new players are the '''creature weight''' and '''darkness''' mechanics.
 
=== Creature Weight === <!--T:21-->
 
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The {{BlockInfo}} shows a property called "Creature Weight" which can range from good, decent, low, and starving. A lower creature weight causes fewer items to be dropped when it is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing.
 
=== Darkness === <!--T:23-->
 
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Many animals will disappear if they are in darkness for too long and players can see if animals will disappear by looking at the {{BlockInfo}}. Light sources like oil lamps or lanterns, as well as sunlight, can prevent animals from disappearing.  


== Other animals == <!--T:14-->
== Other animals == <!--T:14-->
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Foxes, hares, hyenas, raccoons and wolves can be hunted for their meat, [[fat]], hides and [[bone|bones]]. Hunting [[Drifter]]s can provide you with [[flax]], [[rusty gears]] and [[temporal gears]]. [[Locust|Locusts]] however, have no drops so they only provide distraction to harvest.
Foxes, hares, hyenas, raccoons, and wolves can be hunted for their meat, [[fat]], hides and [[bone]]s. Hunting [[Drifter]]s can provide you with [[flax]], [[rusty gears]] and [[temporal gears]]. [[Locust]]s however, have no drops so they only provide a distraction to harvest.


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