Animal husbandry: Difference between revisions

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m
→‎Breeding: -Edited grammar and diction for clarity -Added more specific information regarding animal breeding, especially regarding animal feed and satiation levels (Note to selt/whoever reads this, I’M NOT DONE! I need to switch devices, so I’m merely saving my progress before I move.)
m (→‎Capturing Wild Animals: -Added a note about Reed Basket Traps using a backpack slot when being transported with an animal inside)
m (→‎Breeding: -Edited grammar and diction for clarity -Added more specific information regarding animal breeding, especially regarding animal feed and satiation levels (Note to selt/whoever reads this, I’M NOT DONE! I need to switch devices, so I’m merely saving my progress before I move.))
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All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 {{ll|grain|grain}} into a trough players can feed animals (depending on their food preferences). Both male and female animals must eat until they become satiated. The {{BlockInfo}} shows the level of satiation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, ready for milking, or at risk of disappearing due to darkness.<br>
All animals must consume portions of feed in order to breed. {{Using|Placing}} the appropriate amount of [[dry grass]], {{ll|grain|grain}}, or [[vegetable]]<nowiki/>s into a trough allows players to feed different animals, depending on their food preference. Both male and female animals must eat until they become satiated in order to produce offspring. The {{BlockInfo}} shows the level of satiation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, ready for milking, or at risk of disappearing due to darkness.<br>
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br>
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br>


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Each food portion gives 1.0 satiation.  Female mammals need 10 portions after reaching the "Ready to mate" stage; food eaten before then won't count toward a pregnancy.  Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. Since their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female. After mating, the male animal lose 1.0 satiation and the female loses up to 10 satiation, depending on the type of animal.
Each food portion gives 1.0 satiation.  Larger female mammals need to eat 10 portions, hens need 4, and hares need 2 ''after'' reaching the "Ready to mate" stage for it to count towards a pregnancy.  Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. (Note that since their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female). After mating, both the male and female parents’ satiation level will reset to zero.


=== Pigs === <!--T:31-->  
=== Pigs === <!--T:31-->  


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{{ll|Pig|Pigs}} eat food placed in a {{ll|Trough|large trough}}. Once the sows are ready to mate, they need to eat 10 portions before they can become pregnant. After a pregnancy of 25 in-game days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets take 158 game-hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.<br>
{{ll|Pig|Pigs}} eat food placed in a {{ll|Trough|large trough}}: any grains (except rice), certain vegetables (turnips, carrots, onions, cabbage, and pumpkin), and fruit mash. Once the sows are ready to mate, they need to eat 10 portions before they can become pregnant. After a pregnancy of 25 in-game days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets take 158 game-hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.<br>
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
When piglets are nearby, boars and sows that were peaceful during pregnancy will become aggressive.
When piglets are nearby, boars and sows that were peaceful during pregnancy will become aggressive.
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