Animal husbandry: Difference between revisions

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added info about hares and more details about breeding goats
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Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and aggressive towards the player. Even after reaching high generations, {{ll|boar|boar}} and {{ll|bighorn sheep|bighorn sheep}} will still become aggressive when attacked.  
Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred to become more and more accustomed to the player. The animals' behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal; only their offspring will be less fearful and aggressive towards the player. Even after reaching high generations, {{ll|boar|boars}} and {{ll|bighorn sheep|bighorn sheep}} will still become aggressive when attacked.  


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<ul><li> Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully.</li></ul>
<ul><li> Animals can be {{Using|pet}}. Petting causes the animal to stand peacefully.</li></ul>
''' After 3 generations:'''  
''' After 3 generations:'''  
<ul><li> Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}.</li></ul>
<ul><li> Animals can be {{Using|killed}} in one hit with the {{ll|cleaver|cleaver}}, by holding {{RMB}} for a few seconds; careful which creature you're aiming at when ''releasing'' the mouse.</li></ul>
''' After 10 generations:'''  
''' After 10 generations:'''  
* Sleeping animals will no longer wake when a player approaches.
* Sleeping animals will no longer wake when a player approaches.
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Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow.
Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow.
Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br>
Therefore, as an alternative to the above mentioned methods, a funneling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br>
To archieve this, the player needs:
To achieve this, the player needs:
*At least one trough
* At least one trough
*Plenty of fence
* Plenty of fence
*The appropriate food for the animals.  
* The appropriate food for the animals.  
Then simply build a corridor from the original enclosure to the next one (or an in between stop). Place a filled trough in the new enclosure, and open the corridor on both ends. Make sure you are in a good position to place fences in the corridor as need be.
Then simply build a corridor from the original enclosure to the next one (or an in between stop). Place a filled trough in the new enclosure, and open the corridor on both ends. Make sure you are in a good position to place fences in the corridor as need be.
The animals will start walking from the original enclosure towards the one with the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd.<br>
The animals will start walking from the original enclosure towards the one with the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd.<br>


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Another useful moving technique is water. Be careful, water also lifts animals up, so they can climb fences of single height.
Another useful moving technique is water. Be careful, though; water also lifts animals up, so they can climb fences of single height.


== Breeding == <!--T:29-->  
== Breeding == <!--T:29-->  


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All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 {{ll|grain|grain}} into a trough players can feed animals. Both male and female animals must eat until they become saturated. The {{BlockInfo}} shows the level of saturation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, to milking and if it may disappear due to darkness.<br>
All animals must consume portions of feed in order to breed. {{Using|Placing}} 8 [[dry grass]] or 2 {{ll|grain|grain}} into a trough players can feed animals (depending on their food preferences). Both male and female animals must eat until they become satiated. The {{BlockInfo}} shows the level of satiation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, ready for milking, or at risk of disappearing due to darkness.<br>
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br>
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br>


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Males don't show their saturation, but they need a saturation value of at least 1.0 to mate. Since their satiation slowly goes down, in average they need to eat at least twice (food portion gives 1.0 satiation), to be able to mate with a female. After mating, the male animal lose 1.0 satiation and the female loses up to 10 saturation, depending on the type of animal.
Each food portion gives 1.0 satiation.  Female mammals need 10 portions after reaching the "Ready to mate" stage; food eaten before then won't count toward a pregnancy.  Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. Since their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female. After mating, the male animal lose 1.0 satiation and the female loses up to 10 satiation, depending on the type of animal.


=== Pigs === <!--T:31-->  
=== Pigs === <!--T:31-->  


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{{ll|Pig|Pigs}} eat animal feed placed in a {{ll|Trough|large trough}}. Once the sows are ready to mate, they need to eat 10 portions before they can become pregnant. After a pregnancy of 25 ingame days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets take 158 hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.<br>
{{ll|Pig|Pigs}} eat food placed in a {{ll|Trough|large trough}}. Once the sows are ready to mate, they need to eat 10 portions before they can become pregnant. After a pregnancy of 25 in-game days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets take 158 game-hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.<br>
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
When piglets are nearby, boars and sows that were peaceful during pregnancy will become aggressive.
When piglets are nearby, boars and sows that were peaceful during pregnancy will become aggressive.
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{{ll|Sheep|Sheep}} eat animal feed placed in a {{ll|Trough|large trough}}. Troughs hold portions of dry grass or grains and sheep will consume either grass or grain. When the {{BlockInfo}} says ewes are ready to mate, they need to eat 10 portions of food from a large trough. After a pregnancy time of 20 days, ewes bear one lamb at a time, chances for male or female are 50/50. Lambs take 336 hours to grow up, and the ewes will need 4-11 days break before they are ready to breed again.<br>
{{ll|Sheep|Sheep}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 12-14 of sheep-bighorn-female.json</ref>. When the {{BlockInfo}} says ewes are ready to mate, they need to eat 10 portions of food from a large trough. After a pregnancy time of 20 days, ewes bear one lamb at a time, chances for male or female are 50/50. Lambs take 336 hours to grow up, and the ewes will need 4-11 days break before they are ready to breed again.<br>
Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.
Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.


=== Goats ===  <!--T:67-->
=== Goats ===  <!--T:67-->
Goats eat from a large trough.
{{ll|Goat|Goats}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 58-61 of goat.json</ref>. When the {{BlockInfo}} says nannies are ready to mate, they need to eat 10 portions<ref>Line 442 of goat.json</ref> of food from a large trough. If an adult male of the same type is within 10 blocks<ref>Lines 432-435 of goat.json</ref>, she will become pregnant shortly, usually within a few hours after both adults have eaten enough.  After a pregnancy time of 20 days,<ref>Line 439 of goat.json</ref> nannies bear one kid at a time;<ref>Lines 429-437 of goat.json</ref> chances for male or female are 50/50.<ref>Needs confirmation; lines 429-455 of goat.json are unclear.</ref> Kids take 336 hours to grow up,<ref>Lines 451 of goat.json</ref> and the nannies will need 4-11 days break<ref>Lines 440-441 of goat.json</ref> before they are ready to breed again.<br>
Unlike sheep, goats are safe from random bear attacks.
Unlike sheep, goats are safe from random bear attacks.


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{{ll|Chicken|Chickens}} will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary, as hens will lay eggs in them by preference and will need to sit on them to start the incubation. If every henbox is occupied, hens wanting to lay will start laying eggs on the ground, from where they can be picked up (with a 2 day limit before they disappear). Once the henbox has 3 eggs, a broody hen will sit on them periodically for 5 days until they hatch. If a player or other hostile entity gets too close they mighr get spooked and prolong the incubation period. Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have a cooldown period of 1-2 hours before they're ready to lay again.
{{ll|Chicken|Chickens}} will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary, as hens will lay eggs in them by preference and will need to sit on them to start the incubation. If every henbox is occupied, hens wanting to lay will start laying eggs on the ground, from where they can be picked up (with a 2 day limit before they disappear). Once the henbox has 3 eggs, a broody hen will sit on them periodically for 5 days until they hatch. If a player or other hostile entity gets too close they mighr get spooked and prolong the incubation period. Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have a cooldown period of 1-2 hours before they're ready to lay again.
=== Hares ===
{{ll|Hare|Hares}} will not eat from a trough, but will consume vegetable items tossed on the ground nearby.  After awhile, the {{BlockInfo}} will show that some of the hares are generation 1, i.e. not quite wild anymore.  They still flee the player at gen 5, but not at gen 10.


== Harvesting and Butchering == <!--T:37-->  
== Harvesting and Butchering == <!--T:37-->  
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Female goats can be milked after giving birth.
Female goats can also be milked after giving birth.


== Creature Weight and Darkness == <!--T:41-->  
== Creature Weight and Darkness == <!--T:41-->  
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{{ll|Fox|Foxes}}, {{ll|hare|hares}}, {{ll|hyena|hyenas}}, {{ll|gazelle|gazelles}}, {{ll|raccoon|raccoons}}, {{ll|Wolf|wolves}} and {{ll|bear|bears}} cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.
{{ll|Fox|Foxes}}, {{ll|hyena|hyenas}}, {{ll|gazelle|gazelles}}, {{ll|raccoon|raccoons}}, {{ll|Wolf|wolves}} and {{ll|bear|bears}} cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies: {{ll|meat|meat}}, {{ll|fat|fat}}, {{ll|hide|hides}} and {{ll|bone|bones}}.
 
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Foxes, hares, hyenas, gazelles, raccoons, wolves and bears can be hunted for their {{ll|meat|meat}}, {{ll|fat|fat}}, {{ll|hide|hides}} and {{ll|bone|bones}}.


== History == <!--T:65-->
== History == <!--T:65-->
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== Notes == <!--T:71-->
== Notes == <!--T:71-->
* Females try to stay near males, and babies try to stay near adult females.  Occasionally they will start running to close the gap.
* Females try to stay near males, and babies try to stay near adult females.  Occasionally they will start running to close the gap.
 
* The ability to breed hares needs to be confirmed by more players without mods.


== Gallery == <!--T:72-->
== Gallery == <!--T:72-->
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