Animal husbandry: Difference between revisions

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Vintage Story also includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in "captivity". The animals behavior changes after multiple generations. Even after domestication, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.  
Domestication is the concept of animals slightly losing fear and aggressiveness towards players over generations.
 
Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and agressive towards the player. Even after reaching high generations, [[boar]]s and bighorn [[sheep]] will still become aggressive when attacked.  


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Revision as of 22:06, 14 September 2021


Chicken-with-trough.png

Domestication is the concept of animals slightly losing fear and aggressiveness towards players over generations.

Vintage Story includes a number of game mechanics that allow the domestication of some of the animals that roam the world. To domesticate animals, players must capture at least one male and one female so that offspring can be bred in a place where these animals don't have a chance of being hunted and killed by predators. The animals behavior changes after multiple generations - you can't change aggressiveness and fear of a specific animal, only their offspring will be less fearful and agressive towards the player. Even after reaching high generations, boars and bighorn sheep will still become aggressive when attacked.

Generational changes

Only the mothers heritage matters, the father is not considered when checking for the newborns generation. This means, if you have a female gen3 and a male gen4, the babies will always be gen4, as the child will always be one generation up from the mother.

  • After 3 generations:
    • Animals can be

killed nearly instantly with the cleaver.

  • After 10 generations:
    • Sleeping Animals will no longer wake when a player approaches .
    • Aggressive animals will become neutral, i.e. only attack when being provoked.
    • Animals will no longer run away from the player.

For testing purposes, in version 1.14 there is a command which the player can use to change the generation of livestock:
/debug setgen [number] - with number being the generation the player wants the animal to be

Moving Animals

As of version 1.4, the game does not have leashes or similar means to easily transport animals, either for capturing wild ones, or moving already domesticated ones.

Capturing Wild Animals

For capturing wild animals, two different methods can be employed:


  1. Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, boars and sheep will try to attack players. If players run away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. Female pigs and sheep will always follow their male counterpart. If you encounter a group of animals together, try only antagonizing the males - the females will automatically follow. Wild chickens always try to flee from the player, again, use this advantage by chasing the chickens into the pen.
  2. Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a trough with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap.

Moving Domesticated Animals

Animal funelling.PNG

Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow. Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.
To archive this, the player needs at least one trough, plenty of fence and the appropriate food for the animals. Then simply build a corridor from the original enclosure to the next one (or an in between stop). Place a filled trough in the new enclosure, and open the corridor on both ends. Make sure you are in a good position to place fences in the corridor as need be.
The animals will start walking from the original enclosure towards the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd.
Another useful moving technique is water. Be careful, water also lifts animals up, so they can climb fences of single height.

Breeding

All animals must consume portions of feed in order to breed. Placing 8 dry grass or 2 grain into a trough players can feed animals. Both male and female animals must eat until they become saturated. The Block info HUD shows the level of saturation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, to milking and if it may disappear due to darkness.
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.

Males don't show their saturation, but they need a saturation value of at least 1.0 to mate. Since their satiation slowly goes down, in average they need to eat at least twice (food portion gives 1.0 satiation), to be able to mate with a female. After mating, the male animal lose 1.0 satiation and the female loses up to 10 saturation, depending on the type of animal.

Pigs

Boars eat animal feed placed in a large trough. The Sows will need a satiety value of 10 before they are ready to mate. After a pregnancy of 25 ingame days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate for a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets will need 158 hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.

Sheep

Sheep eat animal feed placed in a large trough. Troughs hold portions of dry grass or grains and sheep will consume either grass or grain. The Ewes will need a satiety value of 10 before they are willing to mate. After a pregnancy time of 20 days, ewes bear one lamb at a time, chances for male or female are 50/50. Lambs will take 336 hours to grow up, and the Ewes will need 4-11 days break before they are ready to breed again.
Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.

Chickens

Chickens will only eat grain placed in small troughs. Hens need to reach a satiety of 6 before they are ready to mate. For now, baby chicks are not preceded by eggs - they appear like other baby animals. The pregnancy takes 9 days for the hen and there will be 1-2 chicks, with a "cooldown" of 6-9 days before the next pregnancy. The chicks will grow up after 168 hours, with a 90% chance for more hens and only a 10% chance for a new rooster.
Hens will lay eggs on the ground every 8-15 in-game days, which can be used in cooked foods but do not have any impact on breeding new chickens. Players should collect the eggs regularly, as they disappear within 2 days.

Harvesting and Butchering

Harvesting

Domesticated and/or wild animals can be killed and harvested for meat, raw hides, bones, and fat.

  • In order to harvest, a player must Shift+right click with a Knife in hand to harvest or butcher animals.
Note: The amount of items acquire by this method depends on the Weight Condition of the animal.

Milking

Tooltip on an ewe that gave birth recently.

Ewes lactate for 21 days after giving birth. When hovering over an ewe, if tooltips are enabled, it will indicate if it's lactating. Ewes will indicate lactating regardless of generation. However, the milking process might vary:

  • Generation 0 and 1: If you hold right click while carrying a bucket, you risk distressing the ewe too much that it won't provide milk for the rest of the day. The best way to do it involves holding right click up until the ewe feels distresses enough to reject your bucket. At that point, you must release right click and wait a couple seconds until the ewe relaxes itself. Repeat this process until the bucket stays long enough for you to properly milk the animal.
  • Generation 2 and above: Ewes can be milked easily by just holding right click while holding a bucket, however there remains a 5% chance for them to become distressed even at this and all following levels of domestication.
Note: Ewes cannot be milked every day, despite lactating. This can be checked by reading the tooltip.

The milk can either be consumed directly when taken from the bucket with a bowl, or used in a barrel to make Cheese.

Creature Weight and Darkness

Two parts of husbandry that may be confusing for new players are the creature weight and darkness mechanics.

Creature Weight

The Block info HUD shows a property called "Creature Weight" which can range from good, decent, low, and starving. A lower creature weight causes fewer items to be dropped when it is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing.

Darkness

Many animals will disappear if they are in darkness for too long and players can see if animals will disappear by looking at the Block info HUD. Light sources like oil lamps or lanterns, as well as sunlight, can prevent animals from disappearing. This is the only way for animals to despawn without being killed.

Other animals

Bees cannot be domesticated, but the art of Beekeeping can help them be put in a 'controlled environment' as to be able to harvest their produce without having to kill them all off.

Foxes, hares, hyenas, raccoons, wolves, drifters and locusts cannot be domesticated and will have to be trapped and/or hunted down in order to reap the fruits of their dead bodies.

Foxes, hares, hyenas, raccoons, and wolves can be hunted for their meat, fat, hides and bones. Hunting Drifters can provide you with flax, rusty gears and temporal gear. Locusts however, have no drops so they only provide a distraction to harvest.


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