Ambience Features: Difference between revisions
m (Akineko moved page Gimmicks to Easter Eggs without leaving a redirect: previous name had a negative connotation) |
VeryGoodDog (talk | contribs) m (→Skipping Stones: detail about how to skip them) |
||
Line 28: | Line 28: | ||
===Skipping Stones=== | ===Skipping Stones=== | ||
The player can skip stones by throwing a | The player can skip stones by throwing them with a shallow angle along water. | ||
{{Navbox|Vintage Story}} | {{Navbox|Vintage Story}} |
Revision as of 14:14, 21 November 2020
Vintage Story boasts, apart from the functional items and processes, also several phenomena solely added for the sake of making the game appear more alive and even more beautiful. Most of these have no apparent use as of now.
Aurora
Going far enough north, the player might encounter weaving Auroras in the sky above.
Super Moon
Fireflies
Found mostly on grasslands and only at night, fireflies spawn as little clusters of blinking lights.
Butterflies
Bioluminescent Plankton
Going far enough south, the player might notice tiny blue lights following their movements through water.
Glow Worms
In some caves, the player might not only find Stalagmites and Stalactites, but also blue glowing fungi hanging from the ceiling. They cannot be harvested nor can they be moved or replanted somewhere else. They have a light level of 7.
Skipping Stones
The player can skip stones by throwing them with a shallow angle along water.
{{{title}}} | |
---|---|