Accessibility: Difference between revisions

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=== World map ===
=== World map ===
The map prior to version 1.19 was colorful and could be used to locate resources when familiar with their appearance in birds-eye view.  The classic world map visuals can be restored using the commands <code>/worldconfigcreate bool colorAccurateWorldmap true</code> server-wide, or <code>/player [playername] grant colorAccurateWorldmap</code> for each player.  Note: in a singleplayer world you can use server commands, but in multiplayer worlds you'd depend on an admin willing to run the command(s).
The map prior to version 1.19 was colorful and could be used to locate resources when familiar with their appearance in birds-eye view.  The classic world map visuals can be restored using the commands <code>/worldconfigcreate bool colorAccurateWorldmap true</code> server-wide (requires a server re-start), or <code>/player [playername] privilege grant colorAccurateWorldmap</code> for each player.  Note: in a singleplayer world you can use server commands, but in multiplayer worlds you'd depend on an admin willing to run the command(s).
 
=== GUI scale ===
The scale of the GUI - which also includes the size of items in the hotbar, and the size of the mouse pointer - can be adjusted in Settings / Interface.  (Note: it is possible to make the GUI so large that the Interface tab is off the screen, when you next visit Settings, especially from the main menu.  If this occurs, the guiScale number can be adjusted by editing the <code>clientsettings.json</code> file in a text editor, find this file in the VintagestoryData folder.)
 
=== Windows Magnifier ===
If using the Windows Magnifier to enlarge parts of the screen, note that the mouse pointer (and therefore the ability to control the Magnifier) will disappear during normal gameplay.  To make the mouse pointer visible again, hold down the Alt key.


=== Visual mods ===
=== Visual mods ===
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