Search results

From Vintage Story Wiki
  • '''Bows''' are ranged weapons used for [[combat]] which consume '''[[Arrow|arrows]]''' as ammunition. ...om either crafting or trading. However, crafting recipes for the Crude bow and the Recurve bow are limited to the [[Classes|hunter]] class.
    2 KB (298 words) - 11:09, 7 April 2024
  • ...pping]] is a crafting method that allows players to make primitive "stone" tools by removing small pieces of stone to shape a blade or tool head. ...inish the shape. Shaped tool heads are used to create weapons or finished tools when a stick (handle) is added using the crafting grid.
    6 KB (959 words) - 16:30, 31 July 2023
  • ...pping]] is a crafting method that allows players to make primitive "stone" tools by removing small pieces of stone to shape a blade or tool head. ...inish the shape. Shaped tool heads are used to create weapons or finished tools when a stick (handle) is added using the crafting grid.
    5 KB (831 words) - 16:30, 31 July 2023
  • Using shears allows players to gather sticks and tree seeds from {{ll|Tree|trees}}. Shears break leaf blocks in a 3 block wi ...cut. The shears are not consumed in the process but loose some durability, and can be removed from the grid after crafting. If the player does not remove
    3 KB (377 words) - 16:00, 1 August 2023
  • {{Using|Using}} a cleaver allows players to kill third generation (and above) domesticated animals instantaneously. ...SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}.
    2 KB (313 words) - 10:10, 11 January 2024
  • ...e not "all encompassing" but are targeted towards "early game" necessities and can be used in conjunction with the {{ll|Survival Guide - Your first day|St ...stones, a knife, an axe, blocks such as soil, torches, firewood, cattails, and two spots for food.]]
    8 KB (1,372 words) - 07:25, 20 August 2023
  • ...e not "all encompassing" but are targeted towards "early game" necessities and can be used in conjunction with the {{ll|Survival Guide - Your first day|St ...stones, a knife, an axe, blocks such as soil, torches, firewood, cattails, and two spots for food.]]
    6 KB (1,084 words) - 07:26, 20 August 2023
  • ...e not "all encompassing" but are targeted towards "early game" necessities and can be used in conjunction with the {{ll|Survival Guide - Your first day|St ...stones, a knife, an axe, blocks such as soil, torches, firewood, cattails, and two spots for food.]]
    8 KB (1,372 words) - 07:26, 20 August 2023
  • ...melted in a {{pll|Bloomery|bloomery}}. Iron blooms will still to be shaped and have oxide layers removed (by smithing on a bronze or better {{pll|Anvil|an ...ts, which can then be further {{pll|smithing|smithed}} into tools, weapons and armor.
    3 KB (475 words) - 18:36, 8 April 2024
  • ...use, players place items from the hotbar or inventory in specific patterns and quantities within the 3 X 3 grid. During game play, grid crafting recipes a ...pping]] is a crafting method that allows players to make primitive "stone" tools by removing small pieces of stone to shape a blade or tool head.
    5 KB (886 words) - 16:08, 2 April 2024
  • {{Using|Using}} a cleaver allows players to kill third generation (and above) domesticated animals instantaneously. ...SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}.
    4 KB (431 words) - 15:18, 1 August 2023
  • ...anvil}} or {{ll|helve hammer|helve hammer}} to create their ingots. Copper and gold ingots can also be crafted using bloomery. ...e used in {{ll|smithing|smithing}}. When heated using a {{ll|forge|forge}} and worked on an {{ll|anvil|anvil}}, ingots are used to create:
    9 KB (1,120 words) - 10:23, 11 January 2024
  • [[File:Metal ingots.png|thumbnail|400px|right|Every base metal and alloy placed on the ground]] ...emperatures higher than 1300°C require a {{ll|bloomery|bloomery}} to smelt and form ingots.
    12 KB (1,683 words) - 22:34, 8 August 2023
  • '''Bows''' are ranged weapons used for [[combat]] which consume '''[[Arrow|arrows]]''' as ammunition. ...om either crafting or trading. However, crafting recipes for the Crude bow and the Recurve bow are limited to the [[Classes|hunter]] class.
    2 KB (352 words) - 11:08, 7 April 2024
  • ...e not "all encompassing" but are targeted towards "early game" necessities and can be used in conjunction with the {{ll|Survival Guide - Your first day|St ...stones, a knife, an axe, blocks such as soil, torches, firewood, cattails, and two spots for food.]]
    7 KB (1,160 words) - 07:25, 20 August 2023
  • |Type=Tools * {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy.
    4 KB (445 words) - 10:17, 11 January 2024
  • '''Spears''' are weapons used in [[combat]], available from early game stages. ...he spear has an attack range of 3.5 m and can be used in both melee combat and as a ranged weapon.
    3 KB (414 words) - 18:43, 9 August 2023
  • ...ting components, {{ll|armor|armor}} materials, {{ll|Tools and Weapons|tool and weapon heads}}. 鍛冶は[[Metal|金属]]インゴットを成形し、クラフト部品、[[armor|防具]]の素材、[[Tools and Weapons|ツールと武器の頭]]を作る有力な手法です。
    17 KB (1,341 words) - 07:00, 20 August 2023
  • ...ln}} to finish the item. The forming mechanic is similar to knapping stone tools, where voxels must be added or removed to create the desired object. ...er needs {{ll|clay|blue clay or fire clay}}, as well as dry grass, sticks, and firewood for a {{ll|Pit_kiln|pit kiln}}.
    10 KB (1,479 words) - 15:16, 29 May 2024
  • ...ln}} to finish the item. The forming mechanic is similar to knapping stone tools, where voxels must be added or removed to create the desired object. ...er needs {{ll|clay|blue clay or fire clay}}, as well as dry grass, sticks, and firewood for a {{ll|Pit_kiln|pit kiln}}.
    5 KB (829 words) - 21:49, 18 February 2024

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)