219
edits
Lazy Warlock (talk | contribs) |
Lazy Warlock (talk | contribs) |
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<td>'''100'''</td> | <td>'''100'''</td> | ||
<td>''(soil) all grass and trees can grow on it.''</td> | <td>''(soil) all grass and trees can grow on it.''</td> | ||
</tr> | </tr> | ||
</table> | </table> | ||
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<td>1</td> | <td>1</td> | ||
<td></td> | <td></td> | ||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_vertexflags" data-tt-parent="root">vertexFlags</div></td> | |||
<td>-</td> | |||
<td>-</td> | |||
<td>Applies special effects to a block, including motion shaders and other fancy renderings.</td> | |||
<td>crops, leaves, snow, tallgrass, waterlily</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_glowlevel" data-tt-parent="p_vertexflags">glowLevel</div></td> | |||
<td>0 ... 255</td> | |||
<td>0</td> | |||
<td>Causes the block to visually glow if Bloom is enabled. Basic glow level for all the blocks model elements.</td> | |||
<td>glacerice, lava</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_glowlevel_info" data-tt-parent="p_glowlevel" data-invisible="true"></div></td> | |||
<td colspan="4"> | |||
<table class="wikitable"> | |||
<tr style="background-color: rgba(0,0,0,0.2);"> | |||
<th style="background-color: rgba(0,0,0,0.2);">blocks</th> | |||
<th style="background-color: rgba(0,0,0,0.2);">value</th> | |||
</tr> | |||
<tr> | |||
<td>''Glacierice''</td> | |||
<td>'''8'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Paperlantern''</td> | |||
<td>'''32'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Ember''</td> | |||
<td>'''48'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Fire'', ''Firepit'', ''Oillamp'', ''Torch''</td> | |||
<td>'''64'''</td> | |||
</tr> | |||
<tr> | |||
<td>''Lava''</td> | |||
<td>'''128'''</td> | |||
</tr> | |||
</table> | |||
</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_grasswind" data-tt-parent="p_vertexflags">grassWindwave</div></td> | |||
<td>boolean</td> | |||
<td>false</td> | |||
<td>If true, applies the grass wind wave effect to block.</td> | |||
<td>tallgrass, flower, fern</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_leaveswind" data-tt-parent="p_vertexflags">leavesWindwave</div></td> | |||
<td>boolean</td> | |||
<td>false</td> | |||
<td>If true, applies the rustling leaves effect on a block.</td> | |||
<td>leaves, leavesbranchy</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_lowcontrast" data-tt-parent="p_vertexflags">lowContrast</div></td> | |||
<td>boolean</td> | |||
<td>false</td> | |||
<td>If true, applies a low contrast shader to a block.</td> | |||
<td>snow</td> | |||
</tr> | |||
<tr> | |||
<td scope="row"><div class="tt" data-tt-id="p_waterwave" data-tt-parent="p_vertexflags">waterWave</div></td> | |||
<td>boolean</td> | |||
<td>false</td> | |||
<td>If true, applies the water wave effect to block.</td> | |||
<td>waterlily</td> | |||
</tr> | </tr> | ||
</table> | </table> |
edits