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<languages/> | |||
{{GameVersion|1.19.0-pre.10}} | |||
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'''Cabbages''' are a source of high vegetable [[Satiety|nutrition]]. | |||
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<div style="float:right;"> | <div style="float:right;"> | ||
{{Item | {{Item | ||
|Name=Cabbage | |Name=<translate><!--T:23--> Cabbage</translate> | ||
|Image=File:Grid cabbage.png | |Image=File:Grid cabbage.png | ||
|Stackable=64 | |Stackable=64<ref>Line 3 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref> | ||
|Satiety=300 raw, <br>450 in Meals | |||
|FreshTime= | |Category=<translate><!--T:26--> Vegetable</translate> | ||
|TransitionTime= | |FreshTime=21 <translate><!--T:24--> days</translate> | ||
|TransitionRatio=0.5 | |TransitionTime=4 <translate><!--T:25--> days</translate> | ||
|TransitionRatio=0.5<ref>Lines 118-124 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref> | |||
| | |FloatRight=yes | ||
| | |NoBreak=yes | ||
}} | }} | ||
</div> | </div> | ||
__TOC__ | __TOC__ | ||
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== Obtaining == <!--T:4--> | |||
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Cabbages ''do not'' grow in the wild.<ref>find source</ref> Cabbage seeds can only be {{ll|trading|purchased}} from an {{ll|Trading|agricultural trader}},<ref>Line 308 of %appdata%\Roaming\Vintagestory\assets\survival\entities\humanoid\trader-agriculture.json</ref> or found in a {{ll|Cracked Vessel|cracked vessel}},<ref>Line 21 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\clay\lootvessel.json</ref> which may be found in [[Ruin|ruins]] above or below ground. | |||
5-7 cabbage seeds can {{Hovertip|sometimes|a 0.11 chance}} be found in a {{ll|Cracked Vessel|Cracked vessel (seed)}}. | |||
2-4 cabbage seeds can {{Hovertip|sometimes|a 0.75 chance}} be found in a {{ll|Cracked Vessel|Cracked vessel (farming)}}. | |||
== Cultivation == <!--T:5--> | |||
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[[File:Cabbage-fully-grown-crop.png|200px|thumb|<translate><!--T:27--> Mature cabbage</translate>]] | |||
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Cabbage crops tolerate temperatures -5°C to 35°C.<ref>Line 42 of [[https://github.com/anegostudios/vsessentialsmod/blob/master/Loading\BlockCropPropertiesType.cs BlockCropPropertiesType.cs]] and line 79 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> If the temperature drops below -5°C or exceeds 35°C, the cabbage crop will become {{ll|Temperature#Effect_on_plants|“stunted”}} and begin to accumulate damage. Stunted cabbage crops will yield 50% of normal when harvested. If they accumulate enough damage to die from excessive cold or heat, cabbage crops will yield 50% of normal when harvested<ref>Lines 43-44 of [[https://github.com/anegostudios/vsessentialsmod/blob/master/Loading/BlockCropPropertiesType.cs BlockCropPropertiesType.cs]]</ref> but the player is guaranteed 1 seed no matter the growth stage.<ref>Lines 58-66 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/BlockEntity/BEDeadCrop.cs BEDeadCrop.cs]]</ref> | |||
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Cabbage crops consume 40<ref>Lines 75-76 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> {{ll|Farming#Soil_nutrients|N (nitrogen)}} from the soil over 12 stages<ref>Line 77 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> of growth. | |||
During stages 2-11, cabbage crops feed {{ll|Bees|bees}} and {{ll|Butterfly|butterflies}}.<ref>Lines 29-37 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> Cabbage crops take {{ll|Farming#Time|1.5 months}}<ref>Line 78 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> to mature, (14 days at {{Hovertip|default|9 day per month}} settings, assuming a growth rate near 100%. Low {{ll|Farming#Moisture|moisture}} or {{ll|Farming#Soil_nutrients|nutrient levels}} can significantly delay maturation. | |||
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Cabbages can be harvested by {{Breaking|breaking}} the crop, no {{Hovertip|tool|a scythe harvests more blocks at once}} necessary. | |||
Each block of mature cabbage crops will yield 2 cabbages<ref>Lines 65-68 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> and {{Hovertip|1-2|one with a 20% chance of a second}} seed packets. Harvesting at stage 11 has an 85% chance of getting 1 cabbage<ref>Lines 61-64 of %appdata%\Roaming\Vintagestory\assets\survival\blocktypes\plant\crop\cabbage.json</ref> and a 99% chance of getting 1 seed packet. Harvesting before stage 11 has a 0% chance of getting any cabbages, and a 70% chance of getting 1 seed packet. | |||
== Usage == <!--T:6--> | |||
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When eaten raw, a cabbage provides 300 vegetable {{ll|satiety|satiety}}, which is three times more than most vegetables.<ref>Lines 63-65 of %appdata%\Roaming\Vintagestory\assets\survival\itemtypes\food\vegetable.json</ref> | |||
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Cabbages | Cabbages may used as a vegetable {{ll|cooking|cooking}} ingredient in stews, soups, porridges, and pies. | ||
== | == Storage == <!--T:29--> | ||
Like all food, cabbages benefit from storage in a {{ll|Room#Cellar|cellar}}, and tend to benefit from storage in containers during cool weather. A clay Storage Vessel is the best container for cabbages, due to its property of reducing perish rates for vegetables. | |||
Cabbages may be preserved via {{ll|Food preservation#Pickling|pickling}}, and benefit from storage in a {{ll|Room#Cellar|cellar}}. | |||
== | == History == <!--T:18--> | ||
== | == Notes == <!--T:19--> | ||
=== | == Gallery == <!--T:20--> | ||
== See also == <!--T:21--> | |||
{{ | == References == <!--T:22--> | ||
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<references /> | |||
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[[Category:Crops{{#translation:}}]] |