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Furthermore there are two ways of combining groups together. So far we covered the default combination mode, which is <code>multiplicative</code> (the total count of variants is the product of all states). | |||
Let's take a look at a different example (flowerpot), which uses the <code>additive</code> combination mode: | Let's take a look at a different example (flowerpot), which uses the <code>additive</code> combination mode: | ||
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"*-south-*-closed-right": 180 | "*-south-*-closed-right": 180 | ||
} | } | ||
}, | |||
</syntaxhighlight> | |||
Since Vintagestory v1.8 it is also possible to use the variantgroup as a placeholder: | |||
<syntaxhighlight lang="json"> | |||
variantgroups: [ | |||
{ code: "type", states: ["normal", "bamboo"] }, | |||
], | |||
textures: { | |||
horizontals: { base: "block/hay/{type}-side" }, | |||
verticals: { base: "block/hay/{type}-top" }, | |||
}, | }, | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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<td>array of object</td> | <td>array of object</td> | ||
<td>-</td> | <td>-</td> | ||
<td>A behavior adds custom abilities such as falling block | <td>A behavior adds custom abilities such as falling block.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
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'''''var''''': How much the drop rate can vary. Meaning the drop rate can be <code>avg - var</code> at minimum and <code>age + var</code> at maximum. | '''''var''''': How much the drop rate can vary. Meaning the drop rate can be <code>avg - var</code> at minimum and <code>age + var</code> at maximum. | ||
Furthermore you can also switch between different distribution modes using the '''''dist''''' property. | |||
<table class="wikitable mw-collapsible mw-collapsed"> | <table class="wikitable mw-collapsible mw-collapsed"> | ||
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<td>key: string, value: object</td> | <td>key: string, value: object</td> | ||
<td>-</td> | <td>-</td> | ||
<td>Custom Attributes | <td>Custom Attributes associated with this block.</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td scope="row"><div class="tt" data-tt-id="p_attributes_info" data-tt-parent="p_attributes" data-invisible="true"></div></td> | <td scope="row"><div class="tt" data-tt-id="p_attributes_info" data-tt-parent="p_attributes" data-invisible="true"></div></td> | ||
<td colspan="3"> | <td colspan="3"> | ||
Extra attributes added to a block. Those are final and cannot be modified. It's a good way to keep things | Extra attributes added to a block. Those are final and cannot be modified. It's a good way to keep things organized and and modifiable. The '''oreblastingbomb''' for example has attributes, which define its radius and type. These can be used by behaviors and blockentities: | ||
<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
attributes: { | attributes: { | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
Furthermore it can be used to define smelting processes. An example would be an '''ingotmold''' which turns into an ingotmold-burned: | |||
<syntaxhighlight lang="json"> | <syntaxhighlight lang="json"> | ||
combustiblePropsByType: { | combustiblePropsByType: { |