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=== Wildcards === | === Wildcards === | ||
When referencing asset locations from a json file, wildcards can be used to reference any number of assets. By using the wildcard character ('''*''') inside an asset location, any matching code with satisfy the wildcard. The use and purpose of a wildcard depends on where it is being used. | |||
Some examples of wildcards are: | |||
* '''hammer-*''' - Any hammer will satisfy this condition. | |||
* '''seashell-scallop-*''' - Any seashell with the type ''scallop''. | |||
* '''seashell-*-latte''' - Any seashell with the color ''latte''. | |||
* '''*-copper''' - Any item, block, or entity who's last variant state is ''copper''. | |||
Wildcards are very versatile and are used commonly throughout json files. Wildcards can be used in, but not including: | |||
* | * SkipVariants and AllowedVariants when creating an object. | ||
* ByType variant groups. Any matching code will use the byType property. | |||
* Recipe ingredients. Any matching code will work as a valid ingredient for the recipe. | |||
=== {Variant Groups} === | === {Variant Groups} === | ||
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Any property in a json file can be defined as '<nowiki/>''byType''', except from the ''code'' and variant properties. The ByType properties are analysed based on the provided wildcards, and properties that do not match the variant are removed. | Any property in a json file can be defined as '<nowiki/>''byType''', except from the ''code'' and variant properties. The ByType properties are analysed based on the provided wildcards, and properties that do not match the variant are removed. | ||
After the | After the ''byType'' is analysed, any variant groups referenced in curly braces ('''{ }''') are substituted with their appropriate variant state. | ||
When all the variants, byTypes, and variant groups are resolved, the cloned json properties are loaded as a unique object. | When all the variants, byTypes, and variant groups are resolved, the cloned json properties are loaded as a unique object. |