List of server commands/worldconfig
From Vintage Story Wiki
/worldconfig [config]
Modify current play style. Most of these settings require a restart of the server to take effect./worldconfigcreate name datatype value
Command to create world config values if they dont exist (datatype can befloat
double
int
string
andbool
)/worldconfigcreate bool disableDeathMessages [true|false]
Whether or not death messages will be displayed./worldconfigcreate bool windAffectedEntityMovement [true|false]
Whether or not wind affects player and creature movement./worldconfigcreate bool allowCropDeath [true|false]
Whether or not crops can die.
/worldconfig worldEdge [blocked|traversable]
Wether you can fall off the world edge (default: traversable)/worldconfig globalTemperature [0-5]
Sets the global temperature multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super cold, and 5 is super hot. (default: 1)/worldconfig globalPrecipitation [0-5]
Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1)/worldconfig globalForestation [-1 .. 1]
Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0)/worldconfig bodyTemperatureResistance [-40.. 40]
Sets the temperature an undressed seraph can bear without starting to freeze/worldconfig microblockChiseling [off|stonewood|all]
Whether to allow microblock chiseling. 'stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: stonewood)/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]
How frequent temporal storms should be (default: sometimes)/worldconfig tempstormDurationMul value
Command to change the duration of temporal storms/worldconfig temporalStability [false|true]
Whether or not the temporal stability mechanic should apply (default: true)/worldconfig deathPunishment [drop|keep]
Whether to drop your inventory upon death (default: drop)/worldconfig creatureHostility [aggressive|passive|off]
Set default creature hostility (default: aggressive)/worldconfig creatureStrength [0-99]
Sets the creature damage multiplier (default: 1)/worldconfig playerHealthPoints [1-999]
Set the players base health points (default: 15)/worldconfig playerHungerSpeed [0-10]
Set the players hunger rate multiplier (default: 1)/worldconfig playerMoveSpeed [0-10]
Set the players move speed multiplier (default: 1.5)/worldconfig blockGravity [sandgravel|sandgravelsoil]
Set the block gravity behavior for either just sand and gravel or additionally also soil (default: sandgravel)/worldconfig foodSpoilSpeed [0-10]
Set the spoilage rate multiplier of all perishable foods, e.g. 0.5 means all food lasts twice as long (default: 1)/worldconfig saplingGrowthRate [0.1-20]
Set the sapling growth rate multiplier of all trees. (default: 1)/worldconfig toolDurability [0-99]
Set the tool durability multiplier, e.g. 2 means all tools have double durability. (default: 1)/worldconfig toolMiningSpeed [0-99]
Set the tool mining speed multiplier, e.g. 2 means all tools have break blocks twice as fast. (default: 1)/worldconfig allowCoordinateHud [true|false]
Whether or not players are allowed to used the coordinate hud. (default: true)/worldconfig allowMap [true|false]
Whether or not players are allowed to used the world map. (default: true)/worldconfig allowLandClaiming [true|false]
Whether or not players are allowed to use the land claiming system. (default: true)/worldconfig surfaceCopperDeposits [0-5]
Set chance of surface copper spawning for each chunk column (default: 0.1)/worldconfig surfaceTinDeposits [0-5]
Set chance of surface tin spawning for each chunk column (default: 0.07)/worldConfig propickNodeSearchRadius [0-12]
If above zero, a second prospecting mode will be enabled that allows for exact searches at the defined radius (default: 0)/worldConfig seasons [enabled or spring]
If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)/worldConfig daysPerMonth [1-99]
Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)/worldConfig snowAccum [true|false]
If true, snow will accumulate during winter (default: true)/worldConfig harshWinters [true|false]
If true, cold temperatures will damage crops, reduce animal spawn during winter and reduce meat harvested from animals (default: true)/worldConfig globalDepositSpawnRate [0.1 - 5]
Set a global ores and mineral deposit spawn rate (default: 1)/worldConfig spawnRadius [number]
Sets how far players spawn in a radius from world spawn.