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Name | Current message text |
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h English (en) | Now that your itemtype file has a code, it will now be created and registered in game. However, you need a way of accessing the item. To do this, add a new property:<syntaxhighlight lang="json"> { "code": "simplewand", "creativeinventory": { "general": [ "*" ] } } </syntaxhighlight>Notice that each property is seperated using a comma. The new property, ''"creativeinventory"'' tells the game what creative tab this item will be placed in. The syntax of this particular property is a little bit more complex, but don't worry about it for now. All this does is add the item into the "general" creative tab. |