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Found 3 translations.
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h English (en) | <table id="treeviewtable" class="table table-bordered tt-table" style='table-layout: fixed'> <tr style=''> <th width='300' align='left'>Name</th> <th width='200' align='left'>Affects Gameplay</th> <th width='80' align='left'>Side Type</th> <th align='left'>Usage</th> </tr> <tr> <td><div class="tt" data-tt-id="root">AssetCategory</div></td> <td></td> <td></td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_blocktypes" data-tt-parent="root">blocktypes</div></td> <td>true</td> <td>universal</td> <td>Defines all the blocks that are in the game</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_itemtypes" data-tt-parent="root">itemtypes</div></td> <td>true</td> <td>universal</td> <td>Defines all the Items that are in the game</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_lang" data-tt-parent="root">lang</div></td> <td>false</td> <td>universal</td> <td>Translation</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties" data-tt-parent="root">worldproperties</div></td> <td>true</td> <td>universal</td> <td>Contains some commonly used lists of properties</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties_abstract" data-tt-parent="p_worldproperties">abstract</div></td> <td>true</td> <td>universal</td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties_block" data-tt-parent="p_worldproperties">block</div></td> <td>true</td> <td>universal</td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_sounds" data-tt-parent="root">sounds</div></td> <td>false</td> <td>universal</td> <td>Sounds</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes" data-tt-parent="root">shapes</div></td> <td>false</td> <td>universal</td> <td>Contains the 3d models for all the items, blocks and creatures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_block" data-tt-parent="p_shapes">block</div></td> <td>false</td> <td>universal</td> <td>Shapes for blocks</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_entity" data-tt-parent="p_shapes">entity</div></td> <td>false</td> <td>universal</td> <td>Shapes for entities</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_item" data-tt-parent="p_shapes">item</div></td> <td>false</td> <td>universal</td> <td>Shapes for items</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">config</div></td> <td>true</td> <td>universal</td> <td>Used for generic data that does not fit into the other categories.</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes" data-tt-parent="root">recipes</div></td> <td>true</td> <td>server only</td> <td>The crafting, knapping, smithing and clay forming recipes</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_alloy" data-tt-parent="p_recipes">alloy</div></td> <td>true</td> <td>server only</td> <td>How metals can be combined to create alloys</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_grid" data-tt-parent="p_recipes">grid</div></td> <td>true</td> <td>server only</td> <td>Recipes for 3x3 grid crafting</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_smithing" data-tt-parent="p_recipes">smithing</div></td> <td>true</td> <td>server only</td> <td>Recipes for smithing on the anvil</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen" data-tt-parent="root">worldgen</div></td> <td>true</td> <td>server only</td> <td>Contains all the configuration for world generation</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen_terrain" data-tt-parent="p_worldgen">terrain</div></td> <td>true</td> <td>server only</td> <td>Defines how the terrain should look and with what it should be decorated with</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen_tree" data-tt-parent="p_worldgen">tree</div></td> <td>true</td> <td>server only</td> <td>Defines the shapes of trees</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_entity" data-tt-parent="root">entity</div></td> <td>true</td> <td>server only</td> <td>Creatures and other entities</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shaders" data-tt-parent="root">shaders</div></td> <td>false</td> <td>client only</td> <td>Contains GLSL source code, that defines how the game is rendered</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shaderincludes" data-tt-parent="root">shaderincludes</div></td> <td>false</td> <td>client only</td> <td>Contains GLSL source code, that defines how the game is rendered</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures" data-tt-parent="root">textures</div></td> <td>false</td> <td>client only</td> <td>Contains all the graphics of the game</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_blocks" data-tt-parent="p_textures">block</div></td> <td>false</td> <td>client only</td> <td>Block textures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_items" data-tt-parent="p_textures">item</div></td> <td>false</td> <td>client only</td> <td>Item textures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_decal" data-tt-parent="p_textures">decal</div></td> <td>false</td> <td>client only</td> <td>Decaltextures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_entities" data-tt-parent="p_textures">entities</div></td> <td>false</td> <td>client only</td> <td>Entities textures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_environment" data-tt-parent="p_textures">environment</div></td> <td>false</td> <td>client only</td> <td>Environment textures (Sky, Moon, Sun, etc.)</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_gui" data-tt-parent="p_textures">gui</div></td> <td>false</td> <td>client only</td> <td>Gui textures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_hud" data-tt-parent="p_textures">hud</div></td> <td>false</td> <td>client only</td> <td>Hud textures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_particle" data-tt-parent="p_textures">particle</div></td> <td>false</td> <td>client only</td> <td>Particle textures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_music" data-tt-parent="root">music</div></td> <td>false</td> <td>client only</td> <td>The games music tracks and its configuration</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">dialog</div></td> <td>false</td> <td>client only</td> <td>Contains some of the dialog layouts</td> </tr> |
h Spanish (es) | <table id="treeviewtable" class="table table-bordered tt-table" style='table-layout: fixed'> <tr style=''> <th width='300' align='left'>Nombre</th> <th width='200' align='left'>Afecta a la jugabilidad</th> <th width='80' align='left'>Tipo lateral</th> <th align='left'>Utilización</th> </tr> <tr> <td><div class="tt" data-tt-id="root">AssetCategory</div></td> <td></td> <td></td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_blocktypes" data-tt-parent="root">blocktypes</div></td> <td>true</td> <td>universal</td> <td>Define todos los bloques que hay en el juego</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_itemtypes" data-tt-parent="root">itemtypes</div></td> <td>true</td> <td>universal</td> <td>Define todos los Items que hay en el juego</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_lang" data-tt-parent="root">lang</div></td> <td>false</td> <td>universal</td> <td>Traducciones</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties" data-tt-parent="root">worldproperties</div></td> <td>true</td> <td>universal</td> <td>Contiene algunas listas de propiedades de uso común</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties_abstract" data-tt-parent="p_worldproperties">abstract</div></td> <td>true</td> <td>universal</td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties_block" data-tt-parent="p_worldproperties">block</div></td> <td>true</td> <td>universal</td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_sounds" data-tt-parent="root">sounds</div></td> <td>false</td> <td>universal</td> <td>Sonidos</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes" data-tt-parent="root">shapes</div></td> <td>false</td> <td>universal</td> <td>Contiene los modelos 3D de todos los objetos, bloques y criaturas.</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_block" data-tt-parent="p_shapes">block</div></td> <td>false</td> <td>universal</td> <td>Formas para bloques</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_entity" data-tt-parent="p_shapes">entity</div></td> <td>false</td> <td>universal</td> <td>Formas para entidades</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_item" data-tt-parent="p_shapes">item</div></td> <td>false</td> <td>universal</td> <td>Formas de los ítems</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">config</div></td> <td>true</td> <td>universal</td> <td>Se utiliza para datos genéricos que no encajan en las otras categorías.</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes" data-tt-parent="root">recipes</div></td> <td>true</td> <td>sólo servidor</td> <td>Las recetas de fabricación, tallado, herrería y modelado de la arcilla</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_alloy" data-tt-parent="p_recipes">alloy</div></td> <td>true</td> <td>sólo servidor</td> <td>Cómo pueden combinarse los metales para crear aleaciones</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_grid" data-tt-parent="p_recipes">grid</div></td> <td>true</td> <td>sólo servidor</td> <td>Recetas para la grilla de fabricación de 3x3</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_smithing" data-tt-parent="p_recipes">smithing</div></td> <td>true</td> <td>sólo servidor</td> <td>Recetas de herrería en el yunque</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen" data-tt-parent="root">worldgen</div></td> <td>true</td> <td>sólo servidor</td> <td>Contiene toda la configuración para la generación de mundos</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen_terrain" data-tt-parent="p_worldgen">terrain</div></td> <td>true</td> <td>sólo servidor</td> <td>Define cómo debe ser el terreno y con qué debe decorarse</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen_tree" data-tt-parent="p_worldgen">tree</div></td> <td>true</td> <td>sólo servidor</td> <td>Define las formas de los árboles</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_entity" data-tt-parent="root">entity</div></td> <td>true</td> <td>sólo servidor</td> <td>Criaturas y otras entidades</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shaders" data-tt-parent="root">shaders</div></td> <td>false</td> <td>sólo cliente</td> <td>Contiene código fuente GLSL, que define cómo se renderiza el juego.</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shaderincludes" data-tt-parent="root">shaderincludes</div></td> <td>false</td> <td>sólo cliente</td> <td>Contiene código fuente GLSL, que define cómo se renderiza el juego.</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures" data-tt-parent="root">textures</div></td> <td>false</td> <td>sólo cliente</td> <td>Contiene todos los gráficos del juego</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_blocks" data-tt-parent="p_textures">block</div></td> <td>false</td> <td>sólo cliente</td> <td>Texturas de bloques</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_items" data-tt-parent="p_textures">item</div></td> <td>false</td> <td>sólo cliente</td> <td>Textura de los items</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_decal" data-tt-parent="p_textures">decal</div></td> <td>false</td> <td>sólo cliente</td> <td>Texturas decorativas</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_entities" data-tt-parent="p_textures">entities</div></td> <td>false</td> <td>sólo cliente</td> <td>Texturas de las entidades</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_environment" data-tt-parent="p_textures">environment</div></td> <td>false</td> <td>sólo cliente</td> <td>Texturas de entorno (cielo, luna, sol, etc.)</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_gui" data-tt-parent="p_textures">gui</div></td> <td>false</td> <td>sólo cliente</td> <td>Texturas de la interfaz</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_hud" data-tt-parent="p_textures">hud</div></td> <td>false</td> <td>sólo cliente</td> <td>Texturas de Hud</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_particle" data-tt-parent="p_textures">particle</div></td> <td>false</td> <td>sólo cliente</td> <td>Texturas de partículas</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_music" data-tt-parent="root">music</div></td> <td>false</td> <td>sólo cliente</td> <td>Las pistas de música de los juegos y su configuración</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">dialog</div></td> <td>false</td> <td>sólo cliente</td> <td>Contiene algunos de los diseños de diálogo</td> </tr> |
h Russian (ru) | <table id="treeviewtable" class="table table-bordered tt-table" style='table-layout: fixed'> <tr style=''> <th width='300' align='left'>Имя</th> <th width='200' align='left'>Влияние на игру</th> <th width='80' align='left'>Тип стороны</th> <th align='left'>Применение</th> </tr> <tr> <td><div class="tt" data-tt-id="root">Категория активов</div></td> <td></td> <td></td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_blocktypes" data-tt-parent="root">blocktypes</div></td> <td>Да</td> <td>Универсально</td> <td>Определяет все блоки существующие в игре</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_itemtypes" data-tt-parent="root">itemtypes</div></td> <td>Да</td> <td>Универсально</td> <td>Определяет все предметы существующие в игре </td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_lang" data-tt-parent="root">lang</div></td> <td>Нет</td> <td>Универсально</td> <td>Перевод</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties" data-tt-parent="root">worldproperties</div></td> <td>Да</td> <td>Универсально</td> <td>Содержит некоторые часто используемые списки свойств</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties_abstract" data-tt-parent="p_worldproperties">abstract</div></td> <td>Да</td> <td>Универсально</td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldproperties_block" data-tt-parent="p_worldproperties">block</div></td> <td>Да</td> <td>Универсально</td> <td></td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_sounds" data-tt-parent="root">sounds</div></td> <td>Нет</td> <td>Универсально</td> <td>Звуки в игре</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes" data-tt-parent="root">shapes</div></td> <td>Нет</td> <td>Универсально</td> <td>Содержит 3d модели для всех предметов, блоков и существ</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_block" data-tt-parent="p_shapes">block</div></td> <td>Нет</td> <td>Универсально</td> <td>Модели для блоков</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_entity" data-tt-parent="p_shapes">entity</div></td> <td>Нет</td> <td>Универсально</td> <td>Модели для существ</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shapes_item" data-tt-parent="p_shapes">item</div></td> <td>Нет</td> <td>Универсально</td> <td>Модели для предметов</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes" data-tt-parent="root">recipes</div></td> <td>Да</td> <td>Только сервер</td> <td>Рецепты крафта, колочения, кузнечного дела и лепки из глины</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_alloy" data-tt-parent="p_recipes">alloy</div></td> <td>Да</td> <td>Только сервер</td> <td>Как металлы могут быть объединены для создания сплавов</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_grid" data-tt-parent="p_recipes">grid</div></td> <td>Да</td> <td>Только сервер</td> <td>Рецепты создания сетки 3х3</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_recipes_smithing" data-tt-parent="p_recipes">smithing</div></td> <td>Да</td> <td>Только сервер</td> <td>Рецепты кузнечного дела на наковальне</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen" data-tt-parent="root">worldgen</div></td> <td>Да</td> <td>Только сервер</td> <td>Содержит всю конфигурацию для генерации мира</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen_terrain" data-tt-parent="p_worldgen">terrain</div></td> <td>Да</td> <td>Только сервер</td> <td>Определяет, как должна выглядеть местность и чем она должна быть украшена</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">config</div></td> <td>Да</td> <td>Универсально</td> <td>Используется для общих данных, которые не вписываются в другие категории.</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_worldgen_tree" data-tt-parent="p_worldgen">tree</div></td> <td>Да</td> <td>Только сервер</td> <td>Определяет форму деревьев</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_entity" data-tt-parent="root">entity</div></td> <td>Да</td> <td>Только сервер</td> <td>Животные и другие существа</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shaders" data-tt-parent="root">shaders</div></td> <td>Нет</td> <td>Только клиент</td> <td>Содержит исходный код GLSL, определяющий способ отображения игры</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_shaderincludes" data-tt-parent="root">shaderincludes</div></td> <td>Нет</td> <td>Только клиент</td> <td>Содержит исходный код GLSL, определяющий способ отображения игры</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures" data-tt-parent="root">textures</div></td> <td>Нет</td> <td>Только клиент</td> <td>Содержит всю графику игры</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_blocks" data-tt-parent="p_textures">block</div></td> <td>Нет</td> <td>Только клиент</td> <td>Текстуры блоков</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_items" data-tt-parent="p_textures">item</div></td> <td>Нет</td> <td>Только клиент</td> <td>Текстуры предметов</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_decal" data-tt-parent="p_textures">decal</div></td> <td>Нет</td> <td>Только клиент</td> <td>Decaltextures</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_entities" data-tt-parent="p_textures">entities</div></td> <td>Нет</td> <td>Только клиент</td> <td>Текстуры существ</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_environment" data-tt-parent="p_textures">environment</div></td> <td>Нет</td> <td>Только клиент</td> <td>Текстуры окружения (Небо, Луна, Солнце и т.д.)</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_gui" data-tt-parent="p_textures">gui</div></td> <td>Нет</td> <td>Только клиент</td> <td>Текстуры интерфейса</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_hud" data-tt-parent="p_textures">hud</div></td> <td>Нет</td> <td>Только клиент</td> <td>Текстуры индикаторов</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_textures_particle" data-tt-parent="p_textures">particle</div></td> <td>Нет</td> <td>Только клиент</td> <td>Текстуры частиц</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_music" data-tt-parent="root">music</div></td> <td>Нет</td> <td>Только клиент</td> <td>Музыкальные треки игры и их конфигурация</td> </tr> <tr> <td scope="row"><div class="tt" data-tt-id="p_dialog" data-tt-parent="root">dialog</div></td> <td>Нет</td> <td>Только клиент</td> <td>Содержит несколько макетов диалогов</td> </tr> |