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Settings
Group
Accessibility
Adjustable FPS Video Recording
Alcohol brewing
Alum
Ambience Features
Animal husbandry
Anvil
Archimedes screw
Armor
Armor stand
Arrow
Arrowhead
Axe
Backpack
Bag
Bandage
Barrel
Base return teleporter
Basket
Bear
Bed
Beekeeping
Beenade
Bees
Beeswax
Bell
Berry
Bighorn sheep
Bismuth
Blackguard armor
Block reinforcement
Bloomery
Boards
Bone
Bonemeal
Bony ribcage
Bony soil
Book
Bookshelf
Bookshelf (legacy)
Borax
Bot System
Bow
Bowl
Brass
Bread
Brick blocks
Brigandine armor
Bronze
Bug net
Butterfly
Cabbage
Carpet
Carrot
Cassava
Casting
Category:Armor
Category:Bags
Category:Blocks
Category:Building Blocks
Category:Combustibles
Category:Creative Mode
Category:Creatures
Category:Crops
Category:Entity Loot
Category:Fertile Blocks
Category:Foods
Category:Fuels
Category:Game Content
Category:Guides
Category:Hostile creatures
Category:Inventions
Category:Items
Category:Light Emitters
Category:Liquid storage
Category:Lore
Category:Mechanisms
Category:Metals
Category:Minerals
Category:Outdated pages
Category:Pigments
Category:Priority translation
Category:Storage
Category:Structures
Category:Stubs
Category:Tools
Category:Transitionable
Category:Transport
Category:UI
Category:Under construction
Category:Weapons
Cellar
Ceramic Blocks
Chain armor
Charcoal
Cheese
Chest
Chicken
Chisel
Cinematic Camera
Cinnabar
Classes
Clay
Clay forming
Clay oven
Cleaver
Client startup parameters
Cloth
Clothes
Club
Coal
Coke
Collectibles
Combat
Compost
Container
Controller Compatibility
Controls
Cooking
Cooking pot
Coordinates
Copper
Cracked vessel
Crafting
Crafting Recipes
Crate
Creative Starter Guide
Crock
Crucible
Crude oar
Debarked log
Debugging
Display Case
Door
Drifter
Dry grass
Dye
Egg
Falx
Farming
Fat
Feather
Fence
Fire Brick
Firepit
Firestarter
Firewood
Flax
Flax fibers
Flint
Flower
Flowerpots
Food preservation
Foraging
Forge
Forlorn Hope armor
Fox
Framerate and Performance
Frequently Asked Questions (FAQ)
Fruit Press
Fruit tree
Fuel
Gambeson armor
Gazelle
Gemstone
Glass
Glider
Gold
Grain
Grass
Gravel
Greenhouse
Ground Storage
Halite
Hammer
Hand basket
Hare
Hay
Health
Help:How to help
Helve hammer
Henbox
Historic Crafting Recipes
Hoe
Honeycomb
Hostile entities
How to use WorldEdit
Humanoid
Hunter's backpack
Hyena
Immobilized eidolon
Improvised body armor
Ingot
Ink and quill
Installing the game on Linux
Iron
Jam
Jonas part
Knapping
Knife
Ladder
Lamellar armor
Land claiming
Lapis lazuli
Lead
Leather
Leather armor
Leather bracers
Leather jerkin
Leather reinforced mask
Leather working
Light sources
Lightning rod
Lime
Linen
Linen sack
List of client commands
List of client commands/cam
List of client commands/clientconfig
List of server commands
List of server commands/debug
List of server commands/entity
List of server commands/gamemode
List of server commands/group
List of server commands/info
List of server commands/land
List of server commands/macro
List of server commands/player
List of server commands/role
List of server commands/serverconfig
List of server commands/time
List of server commands/tp
List of server commands/weather
List of server commands/wgen
Locust
Log
Lore book
Macro
Main Page
Mantle
Meal
Meat
Meat stew
Mechanical
Mechanical power
Metal
Metal parts
Metal plate
Metal scraps
Metal spike
Meteoric iron
Meteorite
Mining
Mining bag
Modding:Adding Block Behavior
Modding:Advanced Blocks
Modding:Advanced Items
Modding:Animation
Modding:Asset System
Modding:Basic Block
Modding:Basic Content Tutorials
Modding:Basic Entity
Modding:Basic Inventory Handling
Modding:Basic Item
Modding:Basic Modding Examples
Modding:Block and Item Interactions
Modding:Block Entity
Modding:Block Json Properties
Modding:Chunk Moddata
Modding:Code Tutorial Simple Block
Modding:Commands
Modding:Community Resources
Modding:Content Mods
Modding:Content Tutorial Basics
Modding:Content Tutorial Block Variants
Modding:Content Tutorial Item Variants
Modding:Content Tutorial Simple Block
Modding:Content Tutorial Simple Item
Modding:Content Tutorial Simple Recipe
Modding:Creating Recipes
Modding:Developing a Content Mod
Modding:Entity Json Properties
Modding:Getting Started
Modding:GUIs
Modding:Intermediate Content Tutorials
Modding:Item Json Properties
Modding:JSON Patching
Modding:Load Order
Modding:Mod Packaging
Modding:Mod-Engine Compatibility
Modding:Moddable Mod
Modding:Modding API Updates
Modding:Modding Efficiently
Modding:Network API
Modding:Other Content Tutorials
Modding:Preparing For Code Mods
Modding:Programming Languages
Modding:Rendering API
Modding:SaveGame Data Storage
Modding:Server-Client Considerations
Modding:Setting up your Development Environment
Modding:Simple Particles
Modding:Textures
Modding:The Remapper
Modding:Theme Pack
Modding:TreeAttribute
Modding:Tutorial Template
Modding:VS Model Creator
Modding:VS Model Creator tutorials
Modding:World Access
Modding:WorldGen API
Modding:WorldGen Concept
Modding:WorldGen Configuration
Modinfo
Mold
Mortar
Mushroom
Nails and strips
Night vision mask
Off-hand
Omok
Onion
Ore
Ore blasting bomb
Ore Deposits
Other Plants
Painting
Panning
Parchment
Parsnip
Path
Peanut
Peat
Peat brick
Pickaxe
Pigment
Pineapple
Pit kiln
Planks
Plaque
Plaster
Porridge
Potash
Poultice
Prospecting Pick
Pulverizer
Pumpkin
Quern
Raccoon
Raft
Reed
Reed basket trap
Reed chest
Resin
Resonance Archives
Resonator
Resource Crafting
Rift ward
Rock
Roofing blocks
Room
Rope
Rot
Ruin
Rusty gears
Salmon
Saltpeter
Sand
Sandbox/darce/test
Sandbox/Daretmavi/maintest
Sandbox/Tyron/Home alt
Sandbox/ZulfBracket/Home
Sandbox/ZulfBracket/Home alt
Satiety
Saw
Scrambled eggs
Scrap weapon kit
Scythe
Sea shell
Seasons
Server Config
Server startup parameters
ServerBlockTicking
Setting up a Multiplayer Server
Sewing kit
Shears
Shelf
Shield
Shovel
Sieve
Sign
Signpost
Silver
Skep
Smithing
Soil
Soil Blocks
Soup
Soybean
Spear
Steel
Steel making
Stick
Stone Blocks
Storage vessel
Straw dummy
Strewn straw
Suggestions
Sulfur
Support beam
Surface
Survival Guide - Advanced tech
Survival Guide - Your first day
Tapestry
Temperature
Template:AnimalTabs
Template:AnimalTabs/doc
Template:Armor
Template:Block
Template:Block/doc
Template:Blocks navbox
Template:Breaking
Template:Breaking/doc
Template:Climate
Template:Content
Template:Cooking navbox
Template:Cooking navbox/doc
Template:Crafting
Template:Creature
Template:Drops
Template:Drops/Nothing
Template:Drops/row/doc
Template:Entities navbox
Template:Entity infobox
Template:Entity infobox/doc
Template:Farming navbox
Template:Game navbox
Template:GameVersion
Template:GameVersion/doc
Template:Item
Template:Item/doc
Template:Item/Food
Template:Item/Food/Category
Template:Item/Fuel
Template:Item/Fuel/doc
Template:Item/Smeltable
Template:Item/Transitionable
Template:Items navbox
Template:Keypress/doc
Template:Metals navbox
Template:Navbox/codemodding
Template:Navbox/contentmodding
Template:Navbox/modding
Template:Navbox/properties-audio
Template:Navbox/properties-config
Template:Navbox/properties-gameobjects
Template:Navbox/properties-patches
Template:Navbox/properties-recipes
Template:Navbox/properties-template
Template:Navbox/properties-worldgen
Template:Navbox/properties-worldproperties
Template:Needs image
Template:Outdated
Template:PageOutdated
Template:Protip
Template:Protip/doc
Template:Range
Template:Range/doc
Template:Sandbox/Xandoria/Testing
Template:SectionOutdated
Template:SneakClick
Template:Spawn
Template:Spoiler
Template:Sprint
Template:Stub
Template:Stub/doc
Template:Tool
Template:Tool/MiningSpeed
Template:Using
Template:Using/doc
Template:Weapon
Template:Weapon/Attack
Temporal gear
Temporal rift
Temporal stability
Temporal storm
Terminus teleporter
Termite
Termite mound
Terrain Generation
Thatch
Tin
Titanium
Tongs
Tool rack
Tools
Tools and Weapons
Torch
Trading
Translocator
Tree
Troubleshooting Guide
Trough
Tuning cylinder
Tuning spear
Turnip
Twine
Updating Old Worlds
User:Degradkal
User:Grimdian
User:Nateonus
User:Nateonus/navbox/content
User:Nateonus/navbox/main
User:Saricane/Sandbox/Firestarter
User:Saricane/Sandbox/Test1
User:Saricane/Sandbox/Test2
User:Xandoria/Sandbox/Test1
Vegetable stew
Version history
Vertical rack
Vintage Story Original Soundtrack
Vintage Story Wiki:How to translate the wiki
Vintage Story Wiki:Translation Tables
Vintage Story Wiki:Video Tutorials Needed
VintagestoryData folder
VTML
Wallpapers
Water
Weapons
Weather
Wild food
Wild pig
Windmill
Wolf
Wooden bucket
World Configuration
World generation
Worldmap
Wrench
Zinc
Language
aa - Afar
ab - Abkhazian
abs - Ambonese Malay
ace - Achinese
ady - Adyghe
ady-cyrl - Adyghe (Cyrillic script)
aeb - Tunisian Arabic
aeb-arab - Tunisian Arabic (Arabic script)
aeb-latn - Tunisian Arabic (Latin script)
af - Afrikaans
ak - Akan
aln - Gheg Albanian
alt - Southern Altai
am - Amharic
ami - Amis
an - Aragonese
ang - Old English
anp - Angika
ar - Arabic
arc - Aramaic
arn - Mapuche
arq - Algerian Arabic
ary - Moroccan Arabic
arz - Egyptian Arabic
as - Assamese
ase - American Sign Language
ast - Asturian
atj - Atikamekw
av - Avaric
avk - Kotava
awa - Awadhi
ay - Aymara
az - Azerbaijani
azb - South Azerbaijani
ba - Bashkir
ban - Balinese
ban-bali - ᬩᬲᬩᬮᬶ
bar - Bavarian
bbc - Batak Toba
bbc-latn - Batak Toba (Latin script)
bcc - Southern Balochi
bci - Baoulé
bcl - Central Bikol
be - Belarusian
be-tarask - Belarusian (Taraškievica orthography)
bg - Bulgarian
bgn - Western Balochi
bh - Bhojpuri
bho - Bhojpuri
bi - Bislama
bjn - Banjar
blk - Pa'O
bm - Bambara
bn - Bangla
bo - Tibetan
bpy - Bishnupriya
bqi - Bakhtiari
br - Breton
brh - Brahui
bs - Bosnian
btm - Batak Mandailing
bto - Iriga Bicolano
bug - Buginese
bxr - Russia Buriat
ca - Catalan
cbk-zam - Chavacano
cdo - Min Dong Chinese
ce - Chechen
ceb - Cebuano
ch - Chamorro
cho - Choctaw
chr - Cherokee
chy - Cheyenne
ckb - Central Kurdish
co - Corsican
cps - Capiznon
cr - Cree
crh - Crimean Tatar
crh-cyrl - Crimean Tatar (Cyrillic script)
crh-latn - Crimean Tatar (Latin script)
cs - Czech
csb - Kashubian
cu - Church Slavic
cv - Chuvash
cy - Welsh
da - Danish
dag - Dagbani
de - German
de-at - Austrian German
de-ch - Swiss High German
de-formal - German (formal address)
din - Dinka
diq - Zazaki
dsb - Lower Sorbian
dtp - Central Dusun
dty - Doteli
dv - Divehi
dz - Dzongkha
ee - Ewe
egl - Emilian
el - Greek
eml - Emiliano-Romagnolo
en - English
en-ca - Canadian English
en-gb - British English
eo - Esperanto
es - Spanish
es-419 - Latin American Spanish
es-formal - Spanish (formal address)
et - Estonian
eu - Basque
ext - Extremaduran
fa - Persian
ff - Fulah
fi - Finnish
fit - Tornedalen Finnish
fj - Fijian
fo - Faroese
fon - Fon
fr - French
frc - Cajun French
frp - Arpitan
frr - Northern Frisian
fur - Friulian
fy - Western Frisian
ga - Irish
gaa - Ga
gag - Gagauz
gan - Gan Chinese
gan-hans - Gan (Simplified)
gan-hant - Gan (Traditional)
gcr - Guianan Creole
gd - Scottish Gaelic
gl - Galician
gld - Nanai
glk - Gilaki
gn - Guarani
gom - Goan Konkani
gom-deva - Goan Konkani (Devanagari script)
gom-latn - Goan Konkani (Latin script)
gor - Gorontalo
got - Gothic
grc - Ancient Greek
gsw - Swiss German
gu - Gujarati
guc - Wayuu
gur - Frafra
guw - Gun
gv - Manx
ha - Hausa
hak - Hakka Chinese
haw - Hawaiian
he - Hebrew
hi - Hindi
hif - Fiji Hindi
hif-latn - Fiji Hindi (Latin script)
hil - Hiligaynon
ho - Hiri Motu
hr - Croatian
hrx - Hunsrik
hsb - Upper Sorbian
hsn - Xiang Chinese
ht - Haitian Creole
hu - Hungarian
hu-formal - Hungarian (formal address)
hy - Armenian
hyw - Western Armenian
hz - Herero
ia - Interlingua
id - Indonesian
ie - Interlingue
ig - Igbo
ii - Sichuan Yi
ik - Inupiaq
ike-cans - Eastern Canadian (Aboriginal syllabics)
ike-latn - Eastern Canadian (Latin script)
ilo - Iloko
inh - Ingush
io - Ido
is - Icelandic
it - Italian
iu - Inuktitut
ja - Japanese
jam - Jamaican Creole English
jbo - Lojban
jut - Jutish
jv - Javanese
ka - Georgian
kaa - Kara-Kalpak
kab - Kabyle
kbd - Kabardian
kbd-cyrl - Kabardian (Cyrillic script)
kbp - Kabiye
kcg - Tyap
kea - Kabuverdianu
kg - Kongo
khw - Khowar
ki - Kikuyu
kiu - Kirmanjki
kj - Kuanyama
kjp - Eastern Pwo
kk - Kazakh
kk-arab - Kazakh (Arabic script)
kk-cn - Kazakh (China)
kk-cyrl - Kazakh (Cyrillic script)
kk-kz - Kazakh (Kazakhstan)
kk-latn - Kazakh (Latin script)
kk-tr - Kazakh (Turkey)
kl - Kalaallisut
km - Khmer
kn - Kannada
ko - Korean
ko-kp - Korean (North Korea)
koi - Komi-Permyak
kr - Kanuri
krc - Karachay-Balkar
kri - Krio
krj - Kinaray-a
krl - Karelian
ks - Kashmiri
ks-arab - Kashmiri (Arabic script)
ks-deva - Kashmiri (Devanagari script)
ksh - Colognian
ksw - S'gaw Karen
ku - Kurdish
ku-arab - Kurdish (Arabic script)
ku-latn - Kurdish (Latin script)
kum - Kumyk
kv - Komi
kw - Cornish
ky - Kyrgyz
la - Latin
lad - Ladino
lb - Luxembourgish
lbe - Lak
lez - Lezghian
lfn - Lingua Franca Nova
lg - Ganda
li - Limburgish
lij - Ligurian
liv - Livonian
lki - Laki
lld - Ladin
lmo - Lombard
ln - Lingala
lo - Lao
loz - Lozi
lrc - Northern Luri
lt - Lithuanian
ltg - Latgalian
lus - Mizo
luz - Southern Luri
lv - Latvian
lzh - Literary Chinese
lzz - Laz
mad - Madurese
mai - Maithili
map-bms - Basa Banyumasan
mdf - Moksha
mg - Malagasy
mh - Marshallese
mhr - Eastern Mari
mi - Maori
min - Minangkabau
mk - Macedonian
ml - Malayalam
mn - Mongolian
mni - Manipuri
mnw - Mon
mo - Moldovan
mr - Marathi
mrh - Mara
mrj - Western Mari
ms - Malay
ms-arab - Malay (Jawi script)
mt - Maltese
mus - Muscogee
mwl - Mirandese
my - Burmese
myv - Erzya
mzn - Mazanderani
na - Nauru
nah - Nāhuatl
nan - Min Nan Chinese
nap - Neapolitan
nb - Norwegian Bokmål
nds - Low German
nds-nl - Low Saxon
ne - Nepali
new - Newari
ng - Ndonga
nia - Nias
niu - Niuean
nl - Dutch
nl-informal - Dutch (informal address)
nmz - Nawdm
nn - Norwegian Nynorsk
no - Norwegian
nod - Northern Thai
nov - Novial
nqo - N’Ko
nrm - Norman
nso - Northern Sotho
nv - Navajo
ny - Nyanja
nyn - Nyankole
nys - Nyungar
oc - Occitan
ojb - Northwestern Ojibwe
olo - Livvi-Karelian
om - Oromo
or - Odia
os - Ossetic
pa - Punjabi
pag - Pangasinan
pam - Pampanga
pap - Papiamento
pcd - Picard
pdc - Pennsylvania German
pdt - Plautdietsch
pfl - Palatine German
pi - Pali
pih - Norfuk / Pitkern
pl - Polish
pms - Piedmontese
pnb - Western Punjabi
pnt - Pontic
prg - Prussian
ps - Pashto
pt - Portuguese
pt-br - Brazilian Portuguese
pwn - Paiwan
qqq - Message documentation
qu - Quechua
qug - Chimborazo Highland Quichua
rgn - Romagnol
rif - Riffian
rm - Romansh
rmc - Carpathian Romani
rmy - Vlax Romani
rn - Rundi
ro - Romanian
roa-tara - Tarantino
rsk - руски
ru - Russian
rue - Rusyn
rup - Aromanian
ruq - Megleno-Romanian
ruq-cyrl - Megleno-Romanian (Cyrillic script)
ruq-latn - Megleno-Romanian (Latin script)
rw - Kinyarwanda
sa - Sanskrit
sah - Sakha
sat - Santali
sc - Sardinian
scn - Sicilian
sco - Scots
sd - Sindhi
sdc - Sassarese Sardinian
sdh - Southern Kurdish
se - Northern Sami
se-fi - davvisámegiella (Suoma bealde)
se-no - davvisámegiella (Norgga bealde)
se-se - davvisámegiella (Ruoŧa bealde)
sei - Seri
ses - Koyraboro Senni
sg - Sango
sgs - Samogitian
sh - Serbo-Croatian
shi - Tachelhit
shi-latn - Tachelhit (Latin script)
shi-tfng - Tachelhit (Tifinagh script)
shn - Shan
shy - Shawiya
shy-latn - Shawiya (Latin script)
si - Sinhala
simple - Simple English
sjd - Kildin Sami
sje - Pite Sami
sk - Slovak
skr - Saraiki
skr-arab - Saraiki (Arabic script)
sl - Slovenian
sli - Lower Silesian
sm - Samoan
sma - Southern Sami
smn - Inari Sami
sms - Skolt Sami
sn - Shona
so - Somali
sq - Albanian
sr - Serbian
sr-ec - Serbian (Cyrillic script)
sr-el - Serbian (Latin script)
srn - Sranan Tongo
ss - Swati
st - Southern Sotho
stq - Saterland Frisian
sty - Siberian Tatar
su - Sundanese
sv - Swedish
sw - Swahili
szl - Silesian
szy - Sakizaya
ta - Tamil
tay - Tayal
tcy - Tulu
te - Telugu
tet - Tetum
tg - Tajik
tg-cyrl - Tajik (Cyrillic script)
tg-latn - Tajik (Latin script)
th - Thai
ti - Tigrinya
tk - Turkmen
tl - Tagalog
tly - Talysh
tly-cyrl - толыши
tn - Tswana
to - Tongan
tpi - Tok Pisin
tr - Turkish
tru - Turoyo
trv - Taroko
ts - Tsonga
tt - Tatar
tt-cyrl - Tatar (Cyrillic script)
tt-latn - Tatar (Latin script)
tum - Tumbuka
tw - Twi
ty - Tahitian
tyv - Tuvinian
tzm - Central Atlas Tamazight
udm - Udmurt
ug - Uyghur
ug-arab - Uyghur (Arabic script)
ug-latn - Uyghur (Latin script)
uk - Ukrainian
ur - Urdu
uz - Uzbek
uz-cyrl - Uzbek (Cyrillic script)
uz-latn - Uzbek (Latin script)
ve - Venda
vec - Venetian
vep - Veps
vi - Vietnamese
vls - West Flemish
vmf - Main-Franconian
vmw - Makhuwa
vo - Volapük
vot - Votic
vro - Võro
wa - Walloon
war - Waray
wls - Wallisian
wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
xh - Xhosa
xmf - Mingrelian
xsy - Saisiyat
yi - Yiddish
yo - Yoruba
yrl - Nheengatu
yue - Cantonese
za - Zhuang
zea - Zeelandic
zgh - Standard Moroccan Tamazight
zh - Chinese
zh-cn - Chinese (China)
zh-hans - Simplified Chinese
zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
zu - Zulu
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{{DISPLAYTITLE:Configuración de un servidor multijugador}}<languages/><br> == Configuración básica == === Servidor ad hoc === Si quieres una experiencia multijugador temporal, basta con abrir un mundo de un solo jugador y, a continuación, hacer clic en "Abrir a Lan" en el menú de escape. Esto permitirá a los jugadores de tu red local unirse. Si quieres permitir que jugadores de fuera de tu red local se unan, también puedes hacer clic en "Abrir a Internet", que intentará establecer una conexión externa para unirse a tu servidor desde Internet. Esto se hace mediante una técnica llamada UPnP y tiene que estar activada en tu router de internet, que suele estarlo por defecto. En resumen, estimamos que hay alrededor de un 60% de posibilidades de éxito de que "Abrir a Internet" funcione instantáneamente sin problemas. Si no lo hace, tendrás que configurar el llamado "reenvío de puertos" en tu router de Internet, lo que puede ser complicado y frustrante a veces, por desgracia. En ese caso, tendrías que redirigir el puerto TCP 42420 de tu ordenador. (Busca en Google "Reenvío de puertos" con el nombre o modelo de tu router de internet para encontrar ayuda). Para que este servidor funcione, tu mundo de un jugador tiene que permanecer abierto. ---- === Servidor dedicado === Como alternativa, el juego incluye un programa de servidor dedicado que puedes iniciar y dejar encendido permanentemente sin necesidad de conectarte. Hay varias formas de poner en marcha un servidor dedicado. ==== Hosting de pago ==== Los creadores del juego se encargan del alojamiento a través del panel de control integrado del servidor, aún no hay soporte para mods, los servidores se encuentran en Europa central. Servicios de alojamiento de terceros, sin ningún orden en particular: * [https://pingperfect.com/gameservers/vintage-story-game-server-hosting-rental.php Pingperfect] * [https://www.4netplayers.com/ 4netplayers] * [https://www.bisecthosting.com/vintage-story-server-hosting Bisecthosting] * [https://hosthavoc.com/game-servers/vintage-story HostHavoc] * [https://www.akliz.net/games/vintage-story Akliz] * [https://citadelservers.com/game-servers/vintage-story-game-hosting CitadelHosting] * [https://suhosting.net/ Something Unique Hosting] * [https://www.gtxgaming.co.uk/ GTX.gaming.uk] * [https://www.creeperhost.net/vintage/order CreeperHost] * [https://shockbyte.com/ Shockbyte] * [https://www.g-portal.com/ Gportal] (si instalas mods, puede que quieras desactivar las actualizaciones automáticas) * [https://server.nitrado.net/ Nitrado] (supuestamente en proceso de eliminar el soporte para Vintage Story) ==== Servidores dedicados en Windows ==== * Abre la carpeta de aplicaciones del juego, es <code>%appdata%/VintageStory</code> por defecto. * Ejecute <code>VintagestoryServer.exe</code>. * Si quieres que el servidor sea accesible desde fuera de tu red local (por ejemplo, si alguien no está conectado a la misma red WiFi que tú), es posible que tengas que configurar el reenvío de puertos en tu router de Internet. ---- ==== Servidores dedicados en Linux ==== Aquí se describe cómo configurar el servidor como un servicio en sistemas Linux.<br> <span style="color:#E16100">Nota: ''Lo siguiente sólo funciona para procesadores x64, si utiliza ARM consulte la siguiente sección.''</span><br> ===== Requerimientos ===== * [https://dotnet.microsoft.com/en-us/download/dotnet/7.0 .NET Runtime 7.0] Esto debería ser todo lo necesario para ejecutar un servidor Vintagestory. Todo lo demás es sólo por conveniencia para iniciarlo y administrarlo. * instalar <code>pgrep</code>, <code>screen</code> y <code>wget</code> utilizando el gestor de paquetes de su sistema. ===== Configurar el servidor ===== '''1. Descargar el juego''' <span style="color:#E16100">Consejo: ''Crea un directorio aparte para Vintage Story, ya que el tar.gz no contiene ninguna subcarpeta''.</span> mkdir server && cd server Ir a http://account.vintagestory.at/downloads<br> Copie el enlace del paquete más reciente "vs_server_linux-x64_*.*.*.tar.gz" ('''Linux Server (.tar.gz)''' en '''Mostrar otras descargas de Vintage Story''')<br> Descarga con "wget" a través de la consola (''Vintage Story versión 1.18.8 en este ejemplo''). wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_linux-x64_1.18.8.tar.gz '''2. Extrae el paquete tar.gz''' tar xzf vs_server_linux-x64_*.*.*.tar.gz '''3. Hacer ejecutable el script server.sh''' chmod +x server.sh '''4. Editar el archivo server.sh''' Por razones de seguridad no debe ejecutar el servidor como usuario root, por lo que por defecto USERNAME se establece en vintagestory. En la mayoría de los sistemas operativos linux puede crear un usuario con el comando adduser. adduser vintagestory A continuación, modifique estas opciones en función de sus necesidades: USERNAME='<tu-usuario-de-servidor-de-vs>' VSPATH='<tu-directorio-de-servidor-de-vs>' '''5. Abra el puerto en el firewall (si es necesario)''' firewalld firewall-cmd --permanent --zone=public --add-port=42420/tcp firewall-cmd --reload iptables iptables -A INPUT -p tcp -m tcp --dport 42420 -j ACCEPT '''6. Inicio del servidor y primeros pasos''' ./server.sh start Espera a que termine el arranque, entonces puedes darte OP con ./server.sh command "/op <youusername>" '''7. Conéctate a tu IP/Dominio y diviértete''' ---- <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Dedicated Servers on ARM64==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> <span style="color:#E16100">Note: ''Please note the ARM64 version is EXPERIMENTAL please report any issues to the [https://discord.com/channels/302152934249070593/1128220205181587516 discord ]''</span> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The ARM64 version is available on [https://github.com/anegostudios/VintagestoryServerArm64 GitHub ] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> I recommend using the install script located on the GitHub. The following is a step by step guide on how to use the script on a Debian based system (Ubuntu, Debian, Rasbian, etc). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 1. Install the required dependencies to use this script by doing <code>apt -y install curl jq</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 2. Create a new file named <code>arminstall.sh</code> by running <code>vim arminstall.sh</code> or <code>nano arminstall.sh</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 3. Copy the contents of the <code>arminstall.sh</code> file from GitHub to your newly created file and save it by using <code>:wq</code> with Vim or <code>Ctrl + X</code>, then <code>Y</code>, then <code>Enter</code> with Nano. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 4. Make the script executable by running <code>chmod +x arminstall.sh</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 5. Run the script by doing <code>./arminstall.sh</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> 6. Start the server by using <code>./VintagestoryServer</code> or <code>dotnet VintagestoryServer.dll</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> This will download the latest version of Vintagestory to the current working directory, then replace the needed files to work with ARM. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If at any time you want to update to the latest version of Vintage Story, simply run the script again. ---- </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Simple Server start command ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want to use a custom script or just manually start your server you can run dotnet VintagestoryServer.dll --dataPath /path/to/data Or ./VintagestoryServer --dataPath /path/to/data if you have the <code>DOTNET_ROOT</code> environment variable set. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Updating Servers ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want to install a newer version, remove all installation files first, or you'll get unforseeable behavior. If you chose a data folder inside the installation folder, make sure to not delete that one, or you'll loose your save games, settings and player data. Download the "Tar.gz Archive/Linux (server only)" file and extract it. If you have a remote installation and only a FTP connection to your server, you will have to unpack it locally and upload each file. </div> == Configuración Básica == Una vez que el servidor está en funcionamiento, es posible que desee echar un vistazo a algunas de las siguientes opciones de configuración. Puede configurar el servidor mientras se está ejecutando a través de comandos o mediante la edición de la {{ll|Server Config|serverconfig.json}}, para lo cual el servidor debe ser detenido en primer lugar. En Windows, este archivo se encuentra por defecto en '''%appdata%/VintageStoryData/serverconfig.json'''. En Linux se encuentra en '''./data/serverconfig.json''' del directorio de su servidor (e.g. ''/home/vintagestory/server/data/serverconfig.json'' si se configura como se describe aquí) {{Protip|La forma más sencilla de configurar un mundo a tu gusto es crearlo primero en el modo de un jugador, utilizando las opciones avanzadas de creación de mundos, y luego subirlo para utilizarlo como mundo servidor.}} ''Explicación de los valores en serverconfig.json se puede encontrar aquí: [[Server Config]]'' Éstas son algunas de las configuraciones establecidas por comandos, que normalmente querrías establecer. * <code>/serverconfig upnp [0|1]</code><br>Si se establece en uno, el servidor del juego intentará configurar el reenvío de puertos para usted * <code>/serverconfig name Peaceful PvE Server</code><br>Configurar el nombre del servidor, visible en el listado público de servidores * <code>/serverconfig description Este es un servidor de supervivencia medieval, sólo PvE, todos bienvenidos! <3</code><br>Configurar la descripción de los servidores, visible en el listado público de servidores * <code>/serverconfig motd Hola {playername}! Recuerde respetar las normas!</code><br>El mensaje que se muestra a los jugadores cuando se unen * <code>/serverconfig password asdaf</code><br>Exija una contraseña a los jugadores para iniciar sesión, si lo desea. Usa <code>/serverconfig nopassword</code> para volver a quitar. * <code>/serverconfig advertise (1|0)</code><br>Añadir o no este servidor a la lista de servidores públicos Por último, puedes configurar un servidor creado con el método "Open to Lan" de la misma forma que los dedicados, pero ten en cuenta que en este caso algunas de las configuraciones son anuladas por el cliente, como la ubicación del archivo de guardado. ===Adquisición de derechos de administrador del servidor=== Si tiene acceso a la consola del servidor, escriba <code>/op playername</code>. Si no es así, abra el serverconfig.json y sustituya <code>"StartupCommands": null,</code> con <code>"StartupCommands": "/op playername",</code> En ambos casos, debes sustituir <code>nombre de jugador</code> por tu nombre real de jugador. <div lang="en" dir="ltr" class="mw-content-ltr"> == Advanced Dedicated Server == </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Debian with systemd service and rsyslog=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you prefer using systemd instead of screen to run your VS Server, you can follow these Instructions.<br> We also will setup rsyslog to split all logs into separate files.<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Installation ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''1. create a user''' adduser --shell /bin/bash --disabled-password gameserver </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''2. create directories''' mkdir -p /srv/gameserver/vintagestory mkdir -p /srv/gameserver/data/vs mkdir -p /usr/lib/systemd/system </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''3. Download the game''' cd /srv/gameserver/vintagestory </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Goto http://account.vintagestory.at/downloads<br> Copy the link of the newest "vs_server_linux-x64_*.*.*.tar.gz" package ('''Linux Server (.tar.gz)''' under '''Show other available downloads of Vintage Story''')<br> Download with "wget" via console (''Vintage Story version 1.18.8 in this example''). </div> <div lang="en" dir="ltr" class="mw-content-ltr"> wget https://cdn.vintagestory.at/gamefiles/stable/vs_server_linux-x64_1.18.8.tar.gz </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''4. Extract tar.gz package''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> tar xzf vs_server_linux-x64_1.18.8.tar.gz </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''5. Change owner''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You have to set the owner of your gameserver directory to avoid write permission errors chown -R gameserver:gameserver /srv/gameserver </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''6. Create systemd service unit file''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Use your favourite tool to create a service unit file (this example uses nano) nano /usr/lib/systemd/system/vintagestoryserver.service Insert the following content [Unit] Description=Vintage Story Server Unit After=network.target [Service] WorkingDirectory=/srv/gameserver/vintagestory ExecStart=dotnet VintagestoryServer.dll --dataPath /srv/gameserver/data/vs Restart=always RestartSec=30 StandardOutput=syslog StandardError=syslog SyslogIdentifier=VSSRV User=gameserver Group=gameserver [Install] WantedBy=multi-user.target </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Make sure the new user has access to the <code>dotnet</code> command or replace the command with the full path to where you installed the dotnet runtime (if you picked a custom install). Or you can also use <code>ExecStart=VintagestoryServer --dataPath /srv/gameserver/data/vs</code> if you have the <code>DOTNET_ROOT</code> environment variable set. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''7. Create config file for rsyslog''' </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Use your favourite tool to create a rsyslog config file (this example uses nano) nano /etc/rsyslog.d/vintagestoryserver.conf Insert the following content if $programname == 'VSSRV' then { if($msg contains "Chat") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/chat.log") } else if($msg contains "verließ") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "join") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/login.log") } else if($msg contains "Server Warning") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/warn.log") } else if($msg contains "Server Notification") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/info.log") } else if($msg contains "Server Debug") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/debug.log") } else if($msg contains "Server Event") then { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/event.log") } else { action(type="omfile" dirCreateMode="0755" FileCreateMode="0644" File="/var/log/vintagestory-server/other.log") } } # Discard if $programname == 'VSSRV' then ~ </div> <div lang="en" dir="ltr" class="mw-content-ltr"> '''8. restart rsyslog / enable service''' To activate rsyslog and your vintagestory server type these commands systemctl restart rsyslog.service; systemctl enable vintagestoryserver.service systemctl start vintagestoryserver.service </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ---- </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Stop, Start, Disable Server ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To manually stop your VS Server use this command systemctl stop vintagestoryserver.service To manually start your VS Server again type systemctl start vintagestoryserver.service To disable the service use systemctl disable vintagestoryserver.service </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Config ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> to change your servers configuration, stop the server and edit nano /srv/gameserver/data/vs/serverconfig.json After you saved your changes, start server again. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Restart schedule ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want your server to restart every day, you can setup a cronjob for this crontab -e insert this line to stop the server at 04:30 30 4 * * * systemctl stop vintagestoryserver.service you could now ececute backup tasks and then start it again with the next line at 04:32 (if you run a backup task plan some more time here) 32 4 * * * systemctl start vintagestoryserver If you just want to restart the server this line instead of the other two should be fine 30 4 * * * systemctl restart vintagestoryserver.service </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Logging ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The rsyslog config splits the output logs into seperate files that you can watch with tail command<br> For Login/Logout see tail -f /var/log/vintagestory-server/login.log For all chat messages see tail -f /var/log/vintagestory-server/chat.log For all messages containing [Server Warning] see tail -f /var/log/vintagestory-server/warn.log For all messages containing [Server Notification] see tail -f /var/log/vintagestory-server/info.log For all messages containing [Server Debug] see tail -f /var/log/vintagestory-server/debug.log For all messages containing [Server Event] see tail -f /var/log/vintagestory-server/event.log For all other messages see tail -f /var/log/vintagestory-server/other.log </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==== Multiple Server Instances ==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you want to run multiple instances on the same machine you just have to redo some of the steps above. This is just an example for a second instance: </div> <div lang="en" dir="ltr" class="mw-content-ltr"> mkdir -p /srv/gameserver/data/vs2 nano /usr/lib/systemd/system/vintagestoryserver2.service Copy from step 6 and change these lines: Description=Vintage Story Server 2 Unit ExecStart=dotnet VintagestoryServer.dll --dataPath /srv/gameserver/data/vs2 SyslogIdentifier=VSSRV2 Create rsyslog file and copy code from step 7 nano /etc/rsyslog.d/vintagestoryserver2.conf Change <code>VSSRV</code> to <code>VSSRV2</code> and <code>/var/log/vintagestory-server</code> to <code>/var/log/vintagestory-server2</code><br> Before you proceed make a copy of your first server configuration and edit it for your needs (change port!!!) cp /srv/gameserver/data/vs/serverconfig.json /srv/gameserver/data/vs2/ nano /srv/gameserver/data/vs2/serverconfig.json Now start the service systemctl restart rsyslog.service; systemctl enable vintagestoryserver2.service systemctl start vintagestoryserver2.service Install cronjob crontab -e Insert 30 4 * * * systemctl restart vintagestoryserver2.service </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Have Fun! </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ==Advanced setup== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ===Using an SRV Record to point a domain to your server=== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> In some cases, you may not able to get a server with the default port (Multiple instances on the same server, paid hosts...), and you will have to add the port at the end of the server's address in order to connect to it.<br> But you might want to avoid the need to specify the port (Easier to remember, look cleaner). There is a way to point a domain to your server and avoid the need to add the port : SRV Records<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> SRV Records allow you to point a domain/subdomain to your instance, while letting the game know the port to use.<br> How to set up an SRV Records will depend on your domain provider, and you should check on their documentation before making any changes. However, the idea and values remain the same for every provider.<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Let's take a server with the following details : * Address : <code>play.example.com</code> * Port : <code>50030</code> * Owned domain : <code>mydomain.com</code> * Desired subdomain : <code>vintagestory.mydomain.com</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Your raw SRV Records should look something like this : _vintagestory._tcp.vintagestory.mydomain.com. IN SRV 10 10 50030 server.example.com. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The underscores and trailing dots are important! Here are some details : * <code>_vintagestory</code> define the service, in our case, Vintage Story<br> * <code>_tcp</code> define the protocol, Vintage Story use TCP<br> * <code>vintagestory.mydomain.com.</code> is the subdomain we want to use. The trailing dot is important!<br> * <code>IN SRV</code> Define the record type, don't change this<br> * <code>10 10</code> are in order the priority and the weight of our record, in our case those are not important, as you are probably not going to load balance a Vintage Story server<br> * <code>50030</code> is the port our instance is listening on<br> * <code>server.example.com.</code> is the target, where the server is located. The trailing dot is mandatory as the target server is not on the same domain as us. If it was the case, you would only need to add the subdomain of the target without the trailing dot<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> If you wanted to have your record pointing to your domain directly, you would have <code>mydomain.com.</code> instead of <code>vintagestory.mydomain.com.</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Here is how to do it for OVH and Hetzner (Don't forget to edit the values to suit your setup !) : </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====OVH==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will need to go to your DNS zone and add an entry, select the SRV Record type : * Sub-domain : <code>_vintagestory._tcp.vintagestory</code> You don't need to add your domain, as their form do it for you. * TTL : No need to change this * Priority : <code>10</code> * Weight : <code>10</code> * Port : <code>50030</code> * Target : <code>server.example.com.</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> ====Hetzner==== </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You will need to create a record from their DNS Console : * Type : <code>SRV</code> * Name : <code>_vintagestory._tcp.vintagestory.mydomain.com.</code> Click on the Value field to enter the details : * Priority : <code>10</code> * Weight : <code>10</code> * Port : <code>50030</code> * Target : <code>server.example.com.</code> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Wait a few minutes for your record to propagate and then try to use it to connect to the server, using <code>vintagestory.mydomain.com</code> as the address. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> You are now all set up to share your server with your custom domain. </div> {{Game navbox}}
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