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shi-tfng - Tachelhit (Tifinagh script)
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simple - Simple English
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ti - Tigrinya
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wa - Walloon
war - Waray
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wo - Wolof
wuu - Wu Chinese
xal - Kalmyk
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yrl - Nheengatu
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za - Zhuang
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zgh - Standard Moroccan Tamazight
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zh-hant - Traditional Chinese
zh-hk - Chinese (Hong Kong)
zh-mo - Chinese (Macau)
zh-my - Chinese (Malaysia)
zh-sg - Chinese (Singapore)
zh-tw - Chinese (Taiwan)
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{{DISPLAYTITLE:革の加工}}<languages/><br> <div class="mw-translate-fuzzy"> '''革の加工'''は未加工の皮を[[leather|革]]に変えるための、[[barrel|樽]]を使った一連の特別なレシピです。 </div> __TOC__ <div class="mw-translate-fuzzy"> ==必要な素材== 革を作るためには、以下の素材が必要になります。 * 皮(注意として、「巨大な」皮は現在のゲームでは手に入りません) * 石灰かホウ砂の粉末 * タンニンを作るための[[Trees|オーク]]の原木 * 液体を移すための[[Wooden Bucket|バケツ]](バケツには10ユニットの液体が入ります) * 皮を加工するための[[Barrel|樽]](樽には50ユニット、バケツ5個分の液体が入ります) </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To create leather, a player needs: * A supply of {{ll|lime|lime}} or {{ll|Borax|powdered borax}}. * A supply of {{ll|Log|oak}} or {{ll|Log|acacia}} logs to make tannin. * A {{ll|Wooden Bucket|bucket}} or clay bowl to transfer liquid. A bucket holds 10 liters of liquid. A bowl holds 1 liter. * {{ll|Barrel|Barrels}} to process hides. A barrel holds 50 liters (or 5 buckets) of liquid. * Raw hides. * A {{ll|knife|knife}}. * A {{ll|hammer|hammer}} or {{ll|quern|quern}}. </div> <div class="mw-translate-fuzzy"> ===皮=== 皮は野生または家畜の動物から、死亡時に取得することができます。以下の動物は皮をドロップする可能性があります。 * 皮(小):[[Hare|ウサギ]]、[[Raccoon|アライグマ]]、[[Fox|キツネ]]、[[Sheep|子羊]] * 皮(中):[[Wild Pig|ブタ]]、[[Hyena|ハイエナ]]、[[Wolf|オオカミ]] * 皮(大):[[Sheep|ヒツジ]] </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Hides can be looted from wild or domesticated animals upon death. The following animals have a chance to drop hides: * Small Hides: {{ll|Hare|Hare}}, {{ll|Raccoon|Raccoon}}, {{ll|Fox|Fox}}, {{ll|Sheep|Lamb}} * Medium Hides: {{ll|Wild Pig|Wild Pig}}, {{ll|Hyena|Hyena}}, {{ll|Wolf|Wolf}} * Large Hides: {{ll|Bighorn sheep|Bighorn sheep}}, {{ll|Gazelle|Gazelle}} * Huge Hides: {{ll|Bear|Bear}} </div> <div class="mw-translate-fuzzy"> ===石灰&ホウ砂の粉末=== 石灰は[[limestone|石灰岩]]、[[chalk|チョーク]]、あるいは緊急時は貝殻から、クラフトグリッドで[[hammer|ハンマー]]で砕くか、[[quern|挽き臼]]で挽くことで取得できます。どちらも入手できる石灰の量は変わりませんが、ハンマーを使うと耐久性が減少し、挽き臼は繰り返し使っても損耗しません。貝殻はハンマーでは砕けず、挽き臼を使う必要があることに注意してください。<br> 石灰は生石灰を作るためにも使え、これは[[plaster|石膏]]の生産に必要になります。<br><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Lime can be extracted from loose {{ll|limestone|limestone}}, loose {{ll|chalk|chalk}} stone, or sea shells. Limestone and chalk may be either crushed with a {{ll|hammer|hammer}} in your inventory crafting grid, or ground in a {{ll|quern|quern}}. Both methods yield the same amount of lime per loose stone; however, using a hammer will consume some of the tool's durability, while a quern does not get damaged by repeated use. One loose stone yields one lime. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> One shell yields two lime. Shells cannot be crushed with a hammer and must be ground in a quern. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Lime can also be used to make quicklime, which is necessary to produce {{ll|plaster|plaster}} and {{ll|mortar|mortar}}. </div> <div class="mw-translate-fuzzy"> ホウ砂の粉末は石灰の代替品で、ホウ砂鉱石の大きな塊を砕いたり粉砕したりすることで得られます。石灰と同じようにハンマーか挽き臼で作ることができ、方法によって量が変わることはありません。鉱石の大きな塊ひとつで、ホウ砂の粉末2個分です。<br> ホウ砂の粉末は、鉄か隕鉄の[[anvil|金床]]を鍛造するプロセスにも必要な素材です。<br><br> </div> {{Crafting |Ingredients= 1x {{ll|Hammer|<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span>}}<br>3x {{ll|Stone|<span lang="en" dir="ltr" class="mw-content-ltr">Chalk stone</span>}} |Grid/CraftingCode={{Grid/Crafting |B2=Copper hammer|B2-link=Special:MyLanguage/Hammer|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hammer</span> |B3=Chalk stone|B3-link=Special:MyLanguage/Stone|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Chalk stone</span> |Output=Lime|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Lime</span> }}}} <div class="mw-translate-fuzzy"> ===買い物リストの例=== バックパックひとつをクラフトするのに必要な革8個を加工するには、以下の素材と液体が必要になります。<br> 液体はバケツでしか移動できず、バケツは最大10L入るので、液体の量は10の位に切り上げられることになります。巨大な皮はまだゲーム内で入手できませんが、クリエイティブモードでは手に入れることができます。 * オークの原木:皮(小)には3個、皮(中、大、巨大)には6個 * 石灰またはホウ砂の粉末:石灰かチョークの石を挽くことで石灰が得られ、ホウ砂を挽くことでホウ砂の粉末が得られます。 ** 石灰:皮(小)には8L、皮(中)には17(20)L、皮(台)には19(20)L、皮(巨大)には20L ** ホウ砂の粉末:皮(小)には4個、皮(中、大、巨大)には8個 * 皮:皮(小)を8個、皮(中)を4個、皮(大)を3個、皮(巨大)を2個のいずれか * 石灰水か希釈したホウ砂:皮(小)には8(10)L、皮(中)には17(20)L、皮(大)には19(20)L、皮(巨大)には20L * 弱いタンニン:皮(小)には16(20)L、皮(中)には34(40)L、皮(大)には38(40)L、皮(巨大)には40L。この半分が強いタンニンになる * 強いタンニン:皮(小)には8(10)L、皮(中)には17(20)L、皮(大)には19(20)L、皮(巨大)には20L </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To process 8 leather, which would be sufficient to craft 1 {{ll|backpack|leather backpack}}, the player would need the following materials (rounded up in parentheses): </div> <div lang="en" dir="ltr" class="mw-content-ltr"> *Oak or Acacia Logs: 3 for small hides or 6 for medium, large or huge hides *Lime or Powdered Borax - one lime or chalk stone can be ground into one lime; one borax can be ground into two powdered borax **Lime: 8 for small, 17 (20) for medium, 19 (20) L for large and 20 L for huge **Powdered borax: 4 for small or 8 for medium, large or huge *Hides: either 8 small, 4 medium, 3 large or 2 huge *Limewater or Diluted Borax: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge *Weak Tannin: 16 (20) L for small, 34 (40) L for medium, 38 (40) L for large and 40 L for huge - of which half will be turned into: *Strong tannin: 8 (10) L for small, 17 (20) L for medium, 19 (20) L for large and 20 L for huge </div> ==皮の加工手順== 一度に小、中、大、巨大のいずれかのサイズの皮のみを加工できます。巨大、大、中、小の皮は、それぞれ10、6、4、2リットルを必要とします。 皮のサイズが異なると、加工を終えた後に入手できる革の量も変わります。巨大、大、中、小の皮は、それぞれ5、3、2、1個の革になります。 <div lang="en" dir="ltr" class="mw-content-ltr"> Players may only process one size of hide at a time: small, medium, large, or huge. Also, each of the sizes use different amounts of solution. One huge, large, medium or small hide require 10, 6, 4, or 2 liters respectively. </div> <div lang="en" dir="ltr" class="mw-content-ltr"> The different sizes of hides also give different amounts of leather after finished processing. One huge, large, medium, and small hide produce 5, 3, 2, and 1 leather respectively. </div> 以下の表は、後述するそれぞれの加工段階で必要な溶液を1樽分作るのに必要な素材を示しています。 {| class="wikitable" ! <span lang="en" dir="ltr" class="mw-content-ltr">Base Liquid</span> ! <span lang="en" dir="ltr" class="mw-content-ltr">Solvent</span> ! <span lang="en" dir="ltr" class="mw-content-ltr">Makes 1 Full Barrel of</span> |- |50 L <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> ||50 <span lang="en" dir="ltr" class="mw-content-ltr">Lime</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Limewater</span> |- |50 L <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> ||20 <span lang="en" dir="ltr" class="mw-content-ltr">powdered borax</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Diluted Borax</span> |- |50 L <span lang="en" dir="ltr" class="mw-content-ltr">Water</span> ||5 <span lang="en" dir="ltr" class="mw-content-ltr">oak/acacia logs</span>|| <span lang="en" dir="ltr" class="mw-content-ltr">Weak Tannin</span> |- |50 L <span lang="en" dir="ltr" class="mw-content-ltr">Weak Tannin</span> ||5 <span lang="en" dir="ltr" class="mw-content-ltr">oak/acacia logs</span> || <span lang="en" dir="ltr" class="mw-content-ltr">Strong Tannin</span> |} <div class="mw-translate-fuzzy"> ===ステップ1:石灰水か希釈したホウ砂=== 浸した皮を作るために、石灰水か希釈したホウ砂を使います。 * 石灰水:1ユニット/リットルの水と1個の石灰で、1ユニット/リットルの石灰水ができます。つまり1樽には50個の石灰が必要です。 * 希釈したホウ砂:5ユニット/リットルの水と2個のホウ砂の粉末で、5ユニット/リットルの希釈したホウ砂ができます。つまり1樽には20個のホウ砂の粉末が必要です。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To make soaked hides, limewater or diluted borax may be used: * Limewater: 1 liter of water and 1 lime makes 1 liter of limewater - which means a full barrel of limewater requires 50 lime. * Diluted borax: 5 liters of water and 2 powdered borax make 5 liters of diluted borax - which means a full barrel of diluted borax requires 20 powdered borax. </div> 石灰水や希釈したホウ砂を作るには、樽に密閉したり時間をかけて加工したりする必要はありません。必要な量の水を入れた樽に、必要な量の石灰かホウ砂の粉末を入れるだけで作れます。比率が正しければ、水はすぐに石灰水や希釈したホウ砂に変わります。正しい比率が分からない場合は、樽に必要な量の水を入れ、石灰かホウ砂の粉末をひとつずつ加えていけば良いでしょう。 必要な石灰かホウ砂の溶液を手に入れたら、未加工の皮を樽に入れてゲーム内時間で20時間密閉することで、浸した皮に変わります。前述のプロセスと同様に、一定の量が必要です。皮をひとつ樽に入れれば、ツールチップに液体の量、入力の皮と出力される皮が表示されます。出力が表示されない場合は、樽の液体に対して皮を入れすぎています。 <gallery widths=350px heights=350px mode="none"> File:Leather Lime.PNG|石灰水の樽に入れられる皮(小)の最大数 </gallery> <div class="mw-translate-fuzzy"> ===ステップ2:皮を削り落とす=== 未加工の皮を十分な時間漬けると、浸した皮に変わります。これは樽で直接加工することはできず、別のクラフト手順をはさむ必要があります。浸した皮とナイフをインベントリのクラフトグリッドに入れて加工し、削り落とした皮に変える必要があるのです。このプロセスでもナイフの耐久性は失われることに注意してください。<br><br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Once the raw hides have been soaked long enough, they will turn into soaked hides. These cannot directly be further processed in barrels; another crafting step comes in between. The player needs to put the soaked hides and a knife into the inventory crafting grid to process them into scraped hides. Please note that the knife will lose durability in the process. </div> {{Crafting |Ingredients= 1x {{ll|Knife|<span lang="en" dir="ltr" class="mw-content-ltr">Knife</span>}}<br>1x {{ll|Leather working|<span lang="en" dir="ltr" class="mw-content-ltr">Soaked hide</span>}} |Grid/CraftingCode={{Grid/Crafting |B2=Copper knife|B2-link=Special:MyLanguage/Knife|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Knife</span> |B3=Hide soaked|B3-link=Special:MyLanguage/Leather working|B3_name=<span lang="en" dir="ltr" class="mw-content-ltr">Soaked hide</span> |Output=Hide scraped|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Scraped hide</span> }}}} <div class="mw-translate-fuzzy"> ===ステップ3:弱いタンニン=== 10ユニット/リットルの弱いタンニンを作るには、10ユニットの水と1個のオークの原木が必要です。オークの原木を入れると、樽のツールチップに現在の材料と予測される出力が表示されます。実際に弱いタンニンを作るためには、樽をゲーム内時間で24時間密閉しなければなりません。樽の中の水とオークの原木の比率が偏っている場合、密閉することができません。<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To make weak tannin, the player needs 10 units of water per oak/acacia log. After inputting the oak log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce weak tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel. </div> 上記の手順で弱いタンニンを手に入れた後、削り落とした皮を弱いタンニン溶液に入れます。このプロセスでも皮を樽に密閉する必要があり、ゲーム内時間で4日後に、準備ができた皮に変わります。前の工程と同様に、特定の比率に達しなければなりません。皮をひとつ樽に入れれば、ツールチップに溶液の量、入力の皮と出力される皮が表示されます。出力が表示されない場合は、樽の液体に対して皮を入れすぎているため、密閉することができません。 <gallery widths=350px heights=350px mode="none"> File:Weak tannin.PNG|弱いタンニンは水とオークの原木から作ることができます。 File:Leather weak tannin.PNG|弱いタンニンの樽に入れられる皮(小)の最大数 </gallery> <div class="mw-translate-fuzzy"> ===ステップ4:強いタンニン=== 10ユニット/リットルの強いタンニンを作るには、10ユニット/リットルの弱いタンニンと1個のオークの原木が必要です。オークの原木を入れると、樽のツールチップに現在の素材と、予想される出力が表示されます。実際に強いタンニンを作るには、ゲーム内時間で24時間密閉する必要があります。樽の中の弱いタンニンとオークの原木の比率が偏っている場合、密閉することができません。<br> </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To make strong tannin, the player needs 10 liters of weak tannin per oak/acacia log. After inputting the log, the barrel tooltip will display the materials present as well as the predicted output. The barrel must be sealed for 24 in-game hours to actually produce strong tannin; it cannot be sealed if an unbalanced ratio of water and oak logs are present in the barrel. </div> 上記の手順で強いタンニンを手に入れた後、準備ができた皮を強いタンニン溶液に入れます。このプロセスでも皮を樽に密閉する必要があり、ゲーム内時間で4日後に、革に変わります。前の工程と同様に、特定の比率に達しなければなりません。皮をひとつ樽に入れれば、ツールチップに溶液の量、入力の皮と出力される革が表示されます。出力が表示されない場合は、樽の液体に対して皮を入れすぎているため、密閉することができません。 <div class="mw-translate-fuzzy"> 密閉した皮が処理されるのを待てば、クラフトに使用できる[[leather|革]]を手に入れることができます。 </div> <gallery widths=350px heights=350px mode="none"> File:Strong tannin.PNG|強いタンニンは、弱いタンニンとオークの原木で作れます。 File:Leather strong tannin.PNG|強いタンニンの樽に入れられる皮(小)の最大数 </gallery> <div class="mw-translate-fuzzy"> ==毛皮== 革とは異なり、毛皮を作るのは比較的簡単です。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Different from Leather, making pelts is relatively easy. </div> <div class="mw-translate-fuzzy"> ===皮の硬化=== 毛皮は2つのプロセスだけで作ることができます。最初に、クラフトグリッドで未加工の皮と[[fat|脂]]を組み合わせ、皮に脂を塗る必要があります。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> To create pelts, only two steps need to be followed. First, raw hides need to be oiled. This can be done by combining raw hide and {{ll|fat|fat}} in the crafting grid using the following ratio: 4 small hide + 1 fat, 2 medium hide + 1 fat, 1 large hide + 1 fat or 1 huge hide + 2 fats. </div> {{Crafting |Ingredients= 1x {{ll|Fat|<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span>}}<br>1x {{ll|Leather working|<span lang="en" dir="ltr" class="mw-content-ltr">Raw hide</span>}} |Grid/CraftingCode={{Grid/Crafting |A1=Fat|A1-link=Special:MyLanguage/Fat|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Fat</span> |A2=Raw hide|A2-link=Special:MyLanguage/Leather working|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Raw hide</span> |Output=Hide oiled|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Oiled hide</span> }}}} 2つ目のステップでは、脂を塗った皮を「硬化」させる必要がありますが、これは一定時間放置するだけです。特にプロセスは必要なく、保管場所も問いません。インベントリの入れて持ち運ぶことも、保管容器に入れておくこともできます。硬化の進み具合は、アイテムのツールチップで確認できます。 硬化が完了すると、脂を塗った皮は毛皮に変わり、他のクラフトレシピに使えるようになります。 <div class="mw-translate-fuzzy"> ===使い道=== 現在の毛皮は、革のバックパックよりも安価で4スロットの[[hunter's backpack|ハンターのバックパック]]と、ラメラーアーマーに必要なだけです。留意点として、毛皮のレシピは毛皮(中)と(大)のみ使えます。毛皮(小)は現時点のバニラのゲームでは使い道がありません。 </div> <div lang="en" dir="ltr" class="mw-content-ltr"> Medium or large pelts are required to craft the {{ll|hunter's backpack|hunter's backpack}}, a cheaper variant of the leather backpack with only 4 slots, as well as the Lamellar armor recipes and fur clothing recipes. Small or medium pelts are required for the {{ll|longbow|longbow}} recipe. </div> {{Crafting |Ingredients= 15x {{ll|Reed|<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span>}}<br>1x {{ll|Leather working|<span lang="en" dir="ltr" class="mw-content-ltr">Pelt (Large)</span>}} |Grid/CraftingCode={{Grid/Crafting |A1=Cattail tops|A1N=3|A1-link=Reed|A1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span> |B1=hide pelt large|B1-link=Special:MyLanguage/Leather working|B1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Pelt (Large)</span> |C1=Cattail tops|C1N=3|C1-link=Reed|C1_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span> |A2=Cattail tops|A2N=3|A2-link=Reed|A2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span> |B2=Cattail tops|B2N=3|B2-link=Reed|B2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span> |C2=Cattail tops|C2N=3|C2-link=Reed|C2_name=<span lang="en" dir="ltr" class="mw-content-ltr">Cattails</span> |Output=hunterbackpack|Output_name=<span lang="en" dir="ltr" class="mw-content-ltr">Hunter's backpack</span> }}}} <div class="mw-translate-fuzzy"> == ビデオチュートリアル == {| class="wikitable" |- ! 革の作り方の詳説 |- | <youtube width="400" height="240">4nmbH1G2lts</youtube> |} </div> {| class="wikitable" |- ! <span lang="en" dir="ltr" class="mw-content-ltr">Detailed explanation how to make leather.</span> |- | <youtube width="400" height="240">4nmbH1G2lts</youtube> |} {{Game navbox}} [[Category:Guides{{#translation:}}]]
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